I noticed recently that the text of jugglerschools says: "with full employment, we train up to four new jugglers every month.", BUT, in fact they can only send out 1 to 1.5 jugglers each month in the game. Is it a bug and will you try to fix it? And there are the same situation with the conservatories and danceschools.
I noticed recently that the text of jugglerschools says: "with full employment, we train up to four new jugglers every month.", BUT, in fact they can only send out 1 to 1.5 jugglers each month in the game. Is it a bug and will you try to fix it? And there are the same situation with the conservatories and danceschools.
Hello, no the mod pack does not require English settings, however some changes we have made only support the English language: this is usually because there is no in-game asset available in non-English or because we could only provide "fixed" texts in English.
Anyone can provide translations that are missing as required, for those features which are currently listed as "English only": if you're interested in doing so, please join the Pharaoh A New Era discord server [linked on the description tab here on Nexus Mods] and use the mods-discussion channel to get guidance on this! :)
Hey, Thanks for your work, however its not working, I copied zip content to steamapps>common>Pharaoh A New Era and nothing changed in game when lauched.
Hello, it sounds like the ModConfigs.json file has not been configured: this is defaulted to an unconfigured state, so you're more likely just getting bug fixes -- which is all under-the-hood -- and a faster main menu. To obtain any other differences in the mod pack, configure the aforementioned ModConfigs.json file in a text editor or use the pre-configured version that is in the optional files.
Hello, the mod pack installation instructions are given on the Description tab: simply extract the contents of the ZIP to where Pharaoh.exe exists, making sure NOT to select any options to "create a folder in the location", allow them to be extracted directly.
If you did not configure the ModConfigs.json file, or didn't download the pre-configured ModConfigs.json that is optionally available in the files tab, then most things are under the hood and won't be noticeable (other than faster main menus which are always enabled).
Hello, no, we have not restored OG military. This would take way too long for us to do because this would require people to spend a good amount of time (we'd estimate about 2 years for implementation, testing and map redesigns to accommodate) implementing the functionality as it does not exist in the code. Only small bits are in the source of PANE (things like Map Flags for ground/sea invasion markers), and the general consensus is that a fair number of players prefer the auto-calc system over RTS combat. That being said, if a player wants to create this kind of mod, they're welcome to go ahead and do so, as it does not need to be in the mod pack for people to make mods. :)
Hello, Although the Release Notes mention that the MOD "Fixes a bug where production buildings won't receive their raw materials if their current free space is less than 100 but more than 0." , the bug still appeared occasionally. Will you check it and fix it again?
Hey there, could you provide a save game file that demonstrates this in action, as well as a small description of which building or buildings are impacted? Upload the save game to WeTransfer, Google Drive or OneDrive, and provide a publicly accessible link to the file, and then I can pass this over to InvisibleArrow to investigate. Thanks!
i have the latest version of this mod installed. the other day, in the map of abdeyú, i had to save it in the middle of the mission (i know that this action doesn't suit this game, but sometimes it's unavoidable). and when i reloaded the save, the ferry stopped working, and i had to move it to another place to make it work again. i share my family, the save that you have to load to see the error is the one called Minie1, according to the map, it is true that the warehouses don't accept more barley or flax, but even if you build another warehouse accepting half barley, half flax, they do not cross the river. it is the best way to check that the ferry is not working. as soon as you delete it and build it somewhere else, they cross the river with the harvest. thank you very much for the work and the time invested in trying to fix this game. regards.
------------------
tengo instalada la última version de este mod. el otro dia, en el mapa de abdeyú, tuve que guardarlo a mitad de la mision (ya se que a este juego no le sienta bien esta acción, pero a veces es inevitable). y al volver a cargar el guardado, el ferri dejó de funcionar, y tuve que cambiarlo de lugar para que funcionara de nuevo.comparto mi familia, el guardado que hay que cargar para ver el error es el llamado Minie1, segun esta el mapa, es verdad que no cabe mas cebada ni lino en los almacenes asignados, pero aunque construyas otro almacen aceptando mitad de cebada, mitad de lino, tampoco cruzan el rio. es la mejor manera de comprobar que no esta funcionando el ferri. en cuanto lo borras y lo construyes en otro lado, ya cruzan el rio con la cosecha. muchas gracias por el trabajo y el tiempo invertido en intentar arreglar este juego. saludos
Hello, everything is perfect with your Mod version1.3, except for one problem: the buttons in commerce overseers's interface "OPEN TRADE ROUTE TO IMPORT(EXPORT/BOTH)", the letters become a little smaller than the original size. I dont't know whether it is because of my custom font, then I tried some other custom fonts, the situations are the same. So I tried to replace the new "PANEOverseerFixes.dll" with the older one of the Ver 1.2. then the letter size recovered...
The text was slightly scaled down so that it appears correctly within the button. Also, not all fonts will scale correctly for all texts. You can try one of the packaged fonts in the mod pack which should scale correctly. You can also modify your custom font with a tool like FontForge and re-scale using it. Please also note that you'll miss out on some fixes by reverting the PANEOverseerFixes.dll to the older version.
26 comments
Anyone can provide translations that are missing as required, for those features which are currently listed as "English only": if you're interested in doing so, please join the Pharaoh A New Era discord server [linked on the description tab here on Nexus Mods] and use the mods-discussion channel to get guidance on this! :)
How do we install it?
Just copy the files in the game folder?
Cause i did that and nothing happened.
Thanks !
If you did not configure the ModConfigs.json file, or didn't download the pre-configured ModConfigs.json that is optionally available in the files tab, then most things are under the hood and won't be noticeable (other than faster main menus which are always enabled).
Will you check it and fix it again?
i have the latest version of this mod installed. the other day, in the map of abdeyú, i had to save it in the middle of the mission (i know that this action doesn't suit this game, but sometimes it's unavoidable). and when i reloaded the save, the ferry stopped working, and i had to move it to another place to make it work again.
i share my family, the save that you have to load to see the error is the one called Minie1, according to the map, it is true that the warehouses don't accept more barley or flax, but even if you build another warehouse accepting half barley, half flax, they do not cross the river. it is the best way to check that the ferry is not working. as soon as you delete it and build it somewhere else, they cross the river with the harvest. thank you very much for the work and the time invested in trying to fix this game. regards.
------------------
tengo instalada la última version de este mod. el otro dia, en el mapa de abdeyú, tuve que guardarlo a mitad de la mision (ya se que a este juego no le sienta bien esta acción, pero a veces es inevitable). y al volver a cargar el guardado, el ferri dejó de funcionar, y tuve que cambiarlo de lugar para que funcionara de nuevo.comparto mi familia, el guardado que hay que cargar para ver el error es el llamado Minie1, segun esta el mapa, es verdad que no cabe mas cebada ni lino en los almacenes asignados, pero aunque construyas otro almacen aceptando mitad de cebada, mitad de lino, tampoco cruzan el rio. es la mejor manera de comprobar que no esta funcionando el ferri. en cuanto lo borras y lo construyes en otro lado, ya cruzan el rio con la cosecha. muchas gracias por el trabajo y el tiempo invertido en intentar arreglar este juego. saludos
https://mega.nz/file/ZJo0gS6Q#djjtZxMYA1dkt3fDKywKkz6s_EmNxqFYcHPskefEdrk
Also, not all fonts will scale correctly for all texts. You can try one of the packaged fonts in the mod pack which should scale correctly. You can also modify your custom font with a tool like FontForge and re-scale using it.
Please also note that you'll miss out on some fixes by reverting the PANEOverseerFixes.dll to the older version.