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Gameplay RE-Vision
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Versionv3.01
- Download:
- Manual
File information
Last updated
Original upload
Created by
NMKopfkinoUploaded by
NMKopfkinoVirus scan
Tags for this mod
Activity logs
This page was last updated on 18 October 2024, 4:49PM
- Changelogs
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Version v3.01
- Bug correction of 4 cut-content items
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Version v3.0
- Final version of the mod, unless by request or bug correction.
- Too many changes to list. Please read the updated description section.
- This version incorporates the previous optional file called "Tactical Challenge Mode".
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Version v2.1
- Syntax Corrections
- Explosions: Min Damage 75 -> 50; Awareness 0 -> -25; AP 0 -> -1; FP 0 -> -1
- Frag Grenade: Min Damage 75 -> 50; Awareness 0 -> -25; AP 0 -> -1; FP 0 -> -1
- Cluster Frag Grenade: Min Damage 110 -> 100; Max Damage 110 -> 120; Awareness 0 -> -25; AP 0 -> -1; FP 0 -> -1
- Proximity Mine: Min/Max Damage 110 -> 120; Awareness 0 -> -25; AP 0 -> -1; FP 0 -> -1
- Stealth Mine: Min/Max Damage 100 -> 85; Awareness 0 -> -25; AP 0 -> -1; FP 0 -> -1
- Flashbang: Awareness -100 -> -200; AP 0 -> -1; FP 0 -> -1
- Spotter Big AOE: Radius 9 -> 12
- Enemy Air Support FFAR: Awareness 0 -> -25; AP 0 -> -1; FP 0 -> -1
- Enemy Air Support Hellfire: Awareness 0 -> -50; AP 0 -> -1; FP 0 -> -1
- Enemy Air Support Bombs: Awareness 0 -> -100; AP 0 -> -1; FP 0 -> -1
- Enemy Air Support Laser Guided Bomb: AOE Radius 6 -> 5; Awareness 0 -> -200; Effect -> Stun
- Stun Grenade: Awareness -100 -> -200
- Grenade Launcher: Min Damage 75 -> 50; Awareness 0 -> -25; AP 0 -> -1; FP 0 -> -1
- Restore Friendly Awareness Ability: Awareness 100 -> 80
- Disable Overwatch: Alarm Type - Noise
- Decoy AOE Range 6 -> 12
- Poisoned Effect: MaxHP 0 -> -5 Awareness 0 -> -10; Movement Range 0 -> -1; Awareness Cap 0 -> -10; Awareness Regen 0 -> -10; (-5 HP for 5 rounds, with extra effects)
- Main Character: Increased Base Stats to 75
- Other Story Agents: Increased Base Stats to 70
- Other Story Agents w/ High Stats: Increased Stats to 140
- Most enemy soldiers that didn't have a 2nd weapon will now carry a Pistol.
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Version v2.01
- Max available disguises set to 8. (1 on Campaign start, +7 via upgrades).
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Version v2.0
- Syntax corrections
- Main Characters stats increased to 70
- Enemies don't use weaker weapons
- Soldiers also have medkits and/or painkillers
- Enemy Story Agents use better armor
- Enemy Max-Awareness min increased to 50
- Enemy Awareness Regen min increased to 20
- More enemies have armor
- Enemy Juggernaut forbidden to do things his armor doesn't permit
- Enemies have up to +15 to all stats, as campaign progresses
- Enemies have up to +1 to movement range, as campaign progresses
- Enemies have up to +10 to max awareness, as campaign progresses
- Enemies have +5 HP on 2nd half of campaign
- Enemies have -5 Dodge Cost on 2nd half of campaign
- Slight XP boost on initial enemies
- Adjusted mission rewards
- Hideout candidates balanced
- Chemical Compounds costs doubled *refer to table in description
- Chemical Compounds Tech Levels changed
- Spotters cooldown increased to 2
- Overwatch and Breach values changed/increased *refer to table in description
- Sniper Overwatch damage from Headshot -> SnapShot
- Weapons Dmg changed/increased logically between them *refer to table in description
- Sniper Stun Ammo: armor penetration 0, stuns, silent, can move after shot
- Subsonic Ammo: -10 penetration, silent, can move after shot
- Expanding Ammo: +20dmg, -20 penetration, +Bleed
- Dmg Ammo: +5dmg, +1 Effective Range
- Shotgun Stun Ammo: -70dmg, stun
- Barrels +0 to +1 Effective & Max Range *refer to table in description
- Charging Handle +1 Overwatch & Breach
- Rapid Release +1 Overwatch & Breach
- Ejector +2 Overwatch, +1 Breach
- Firing Pin +2dmg, +1 Overwatch
- Silencers +1 Max Range
- Actions XP values DEPRECATED, but increased anyway
- Reloading: Triggers alarm if seen. Can be done while carrying.
- Pick/Drop Body: 0 AP/FP costs. Triggers alarm if seen.
- Distract: costs 25 awareness. 0 cooldown.
- Breach: costs 1AP + 1 FP + 10 Awareness
- Control Phrase: costs 1AP + 1 FP + ends turn. Cooldown 0
- Release: costs 1AP + 1 FP
- Dispose Body: costs 1AP + 1 FP + 5 Awareness. Triggers alarm if seen.
- Lockpick: costs 5 awareness
- Disable Enemy Overwatch Ability: Triggers alarm if seen.
- Movement Boost ability range boost 2 -> 1
- Disabled "Focus on Player" and "Wait for Focus on Player" for most common actions. Game often overrides/ignores this.
- Can do more type of actions while carrying.
- Compromised Identity delays travelling and jobs more.
- Friendly captured agents, when interrogated, increase danger by 10
- +1 Concurrent Enemy Jobs in late game
- XP per mission type changed/increased.
- Ambush is like Russian roulette. More XP and rare loot, but harder.
- Max number of enemies that can appear on a tactical mission increased
- Final and strongest compound can only be found mid-late game.
- Min Enemy Agents 2 to 6, as campaign progresses
- Max Enemy Agents 4 to 16, as campaign progresses
- Campaign 1st Stage: 6 enemies per wave, each 2-4 turns.
- Campaign 2nd Stage: 8 enemies per wave, each 2-3 turns.
- Campaign 3rd Stage: 8 enemies per wave, each 1-3 turns.
- Campaign 4th Stage and forward: 9 enemies per wave, each 1-2 turns.
- Number of enemies that can attack you at the same time during combat set to 99
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Version v1.2
- Enemy Air Support Arrival and Firing Cutscenes disabled
- Enemy Support Powers Post Action Delays disabled
- Tactical Abilities; optimized Volatile Actions & Blocking. (more details in mod's description)
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Version v1.1
- Random starting agents; 3 -> 2
- Hard Raid; 4 -> 6 max identities compromised.
- Hard Raid; 3 -> 4 max agents MIA
- Number of AI enemies able to attack you on map; 6 -> 24
- Max enemy agents per cell; 3 -> 4
- Min/Max number of enemy agents on world map slight increase
- Needed xp to lvl up increased back to default
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Version v1.0
- First uploaded version.
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- Author's activity
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October 2024
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18 Oct 2024, 5:34PM | Action by: NMKopfkino
Attribute change
'File \'Throwables Longer Range v1.0\' description changed.'
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18 Oct 2024, 4:49PM | Action by: NMKopfkino
File added
'Restore Animation Cutscenes v1.0 [version v1.0]'
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18 Oct 2024, 3:39PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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18 Oct 2024, 3:30PM | Action by: NMKopfkino
File added
'Throwables Longer Range v1.0 [version v1.0]'
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18 Oct 2024, 3:02PM | Action by: NMKopfkino
File added
'Throwables Longer Range v1.0 [version v1.0]'
July 2024
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16 Jul 2024, 2:29PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 2:28PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 2:23PM | Action by: NMKopfkino
Mod image added
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16 Jul 2024, 2:23PM | Action by: NMKopfkino
Mod image added
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16 Jul 2024, 2:09PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 2:09PM | Action by: NMKopfkino
Attribute change
'Summary changed.'
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16 Jul 2024, 1:24PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 1:12PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 1:11PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 1:06PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 12:57PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 12:56PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 12:55PM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 11:19AM | Action by: NMKopfkino
Attribute change
'Description changed.'
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16 Jul 2024, 11:14AM | Action by: NMKopfkino
Attribute change
'Description changed.'
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- Mod page activity
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July 2025
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08 Jul 2025, 9:40AM | Action by: deklogos
Tracked
'Gameplay RE-Vision'
June 2025
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09 Jun 2025, 3:47AM | Action by: CCsoldier28
Tracked
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May 2025
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04 May 2025, 4:44PM | Action by: deronreon01
Endorsed
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April 2025
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26 Apr 2025, 8:40PM | Action by: x8ball3rx
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08 Apr 2025, 12:44PM | Action by: kiksuya44
Tracked
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March 2025
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06 Mar 2025, 4:46AM | Action by: publicsd
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January 2025
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25 Jan 2025, 8:43AM | Action by: Billandron
Tracked
'Gameplay RE-Vision'
December 2024
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31 Dec 2024, 4:05PM | Action by: John90X12
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'Gameplay RE-Vision'
November 2024
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14 Nov 2024, 1:35AM | Action by: aikomiko
Tracked
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October 2024
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11 Oct 2024, 11:06AM | Action by: necronudist85
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11 Oct 2024, 11:06AM | Action by: necronudist85
Tracked
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07 Oct 2024, 4:20AM | Action by: PoomNV
Endorsed
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September 2024
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26 Sep 2024, 9:08PM | Action by: Jwhynot11
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22 Sep 2024, 8:31AM | Action by: Racemate
Tracked
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06 Sep 2024, 6:27AM | Action by: secondhandgun
Endorsed
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August 2024
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27 Aug 2024, 2:18PM | Action by: MichaeljCooper
Endorsed
'Gameplay RE-Vision'
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25 Aug 2024, 7:43PM | Action by: ASteelyGlint
Tracked
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01 Aug 2024, 6:26PM | Action by: Maculeba
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July 2024
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24 Jul 2024, 7:39PM | Action by: armitom
Tracked
'Gameplay RE-Vision'
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23 Jul 2024, 4:35PM | Action by: thimblyjoe1
Tracked
'Gameplay RE-Vision'
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