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giod111

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27 comments

  1. pheonixknights145
    pheonixknights145
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    phantom brigade
    now has steam workshop any plan on adding this mod to it?
    1. giod111
      giod111
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      Not yet because i don't know how to upload mods to the steam workshop, i could give it a try tho
  2. MilkNSkittles
    MilkNSkittles
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    Thanks for the mod! Any chance could I get some guidance on how to reduce the mass on blade weapons? I find they just seem to really under deliver after I've updated my game (haven't played since 1.0). Would love to make a ninja type mech that can actually be fast and do decent damage. I'm looking to at least halve the mass on the large heat blade in particular.

    EDIT: Nvm, I figured it out. Didn't realize all the appropriate files could just be edited from the Config folder in the game's root directory.
    1. giod111
      giod111
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      Thank you and glad you have found out how modify the weapons
  3. Derp21
    Derp21
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    Grateful for the quick update, you rock!
    1. giod111
      giod111
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      Thank you :)
  4. giod111
    giod111
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    Due of Game Version 1.3 being published this mod could be broken, i'll try to fix any issue so to a have a stable version.

    Edit: The new version is out.
  5. Alexander0205
    Alexander0205
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    Please update for v.1.2!
    1. giod111
      giod111
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      The most recent file should be updated to V1.2 use it as a new mod and don't bother with older versions. let me know if you encounter problems
    2. Alexander0205
      Alexander0205
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      Can you please tell me exactly what actions need to be taken for this? Your latest update does not work for me - new guns are not found on enemies.
      If anything, I apologize for my bad English.
    3. giod111
      giod111
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      Phantom brigade 1.2 is slightly different in terms of code compared to 1.1 so the old files of this mod are not compatible anymore.
      If you have used this mod before 1.1 you need to install the latest version and use it as a standalone mod while disabling the old one.

      After you have downloaded the latest version follow this

      • Step 1 -- Load the game for the first time if you have never played, then exit.
      • Step 2 -- Locate the PhantomBrigade folder in C: /AppData/Local (it's not the steam one, try to search for "%appdata%" if you have windows)
      • Step 3 -- Unpack the file into that directory or if you want you can unpack somewhere else and tranfert the files.
      • Step 3.1 -- If you've never used mod you can find in the settings folder a file mods.yaml, this allow you to enable the mod. drop the folder in /AppData/Local/PhantomBrigade.
      • Step 4 -- Open the game and go in the Mods Option in the Main Menu.
      • Step 5 -- Find the Mod and Add it to your Config (Add only the most recent version, and any other mods you want to use but no older version of mine).
      • Step 6 -- Select Save Config and Restart your game.

      Let me know if all go smooth
    4. Alexander0205
      Alexander0205
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      Тhanks! 
  6. CarnackKetral
    CarnackKetral
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    I have found a most frustrating bug and I am unsure if it is caused by this mod or not, but I figured might as well mention it.

    During combat, when a missile type weapon is used, all animations bug out and break.  mechs no longer move, weapons no longer fire and everything is stuck until the turn ends and the mechs pop in at their target movement point.

    The only way I was able to actually damage a mech was by moving my own into the enemy and try to occupy the same space as them.

    Edit; forgot to mention that I did update to the newest version of the mod by copying over the old files.
    1. giod111
      giod111
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      the newest version should have fix it. but you need to have it as a completly new mod not overwriting old files. let me know if it works for your machine
    2. CarnackKetral
      CarnackKetral
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      I deleted the old folder and installed the new one fresh.  no issues since.
  7. giod111
    giod111
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    The Mod now should be stable but if you encounter any problems during simulation or gameplay please let me know here or on the official Discord Server of BYG where you can find the page of my mod.
  8. Gahlan
    Gahlan
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    Hello! Great mod thank you, i love extra weapons!

    One question, so far i found your new weapons probably on 80% of the enemy mech i encounter, especially infinite missile launcher, was it RNG or are their chance to appear higher?
    1. giod111
      giod111
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      It's probably a misc of the two; the game choose what to deploy but also the HMLs are available to different enemy forces increasing their probability to appear
  9. CarnackKetral
    CarnackKetral
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    Finally got around to trying this one out.  Can confirm that it partially conflicts with Mech Modules XXL.

    If this mod is loaded after MM XXL, it breaks some of the perks/slots that mod implements, so just put this on on top and that should solve that issue.  I am nowhere near competent enough to properly integrate the two beyond that.

    I have not been able to notice anything else of major note, as I do not know what other changes may be conflicting.  I did find some of the new weapons implemented from this mod, so there is that.
    1. giod111
      giod111
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      Interesting. Is the drop rate fine for the weapons from my mod?
    2. CarnackKetral
      CarnackKetral
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      I have run into a few here and there and even got a couple of BPs.  it was the BM4 longsaria and HML1 Infinite.  I also acquired the HML1 & 2 from enemy drops.

      I can also confirm that the weapon module and perk slots are fully functional from modules XXL, as I have a blue HML1 with both slots fully customizable.
  10. InsomniaGem
    InsomniaGem
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    New weapons like this get me excited :D I cannot wait to use the new heavy weapon to
    1. giod111
      giod111
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      I hope you will enjoy the changes and the new weapons :)