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Gio

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giod111

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About this mod

This mod rebalance some of the vanilla weapons and adds new ones. Works with Game Version 1.2

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The mod change the stats of most of the vanilla weapons in an attempt to make all of them a viable option.

Other than that the mod  add a total of 24 weapons:

-  AR3 Nova -> Medium-short range rifle, typical of defensive positions. Easy to produce.
-  MR3 Stable -> High-impact, medium-range automatic marksman rifle.
-  MR4 Expanded -> Medium-range automatic marksman rifle.
-  RA4 Sting -> Long range rail gun.
-  ML5 Ball -> Unguided heavy broadside mortar.
-  DC2 Force -> Single shot cannon.
-  HML6 Infinite -> Continuous heavy rocket launcher.
-  HML7 Perpetual -> Direct continuous heavy rocket launcher.
-  BM4 Longsaria -> Long distance heat beam.
-  ML6 Wasp -> Semi-guided direct trajectory rocket launcher, extremely effective at short range.
-  MG4 Tornado -> Powerful but difficult to control machine gun. Despite this, the projectiles retain their strength even over long distances.
-  IR2 Devourer -> Guided short-range incendiary weapon.
-  AR4 Etna -> Thermal-charged assault rifle.
-  R5 Wave -> Concussive Ray.
-  ML7 Seeker -> Double rocket launcher with experimental guidance.
-  EX-S5 Vanguard -> Flechette rifle that ejects out of the barrel after a short time.
-  ML8 Woodpecker -> Unguided repeating broadside mortar.
-  DC3 Auto -> Long range automatic Cannon.
-  DC-H4 Suppressor -> Short-range thermal-charged battle cannon.
-  MMG5 Vesuvius -> Powerful and heavy thermal-charged massive machine gun.
- SMG3 Blackout <-> Tactical submachine gun armed with ESD projectiles that upon impact interfere with the opponent's movement systems.
- SR4 Regicide <-> Sniper rifle designed to stop powerful enemies; armed with smart projectiles that upon impact target the enemy internal systems causing malfunctions and overheating.
- SG5 Silence <-> Shotgun armed with ESD energy cartridges.
- ML7 Stag Beetle <-> Missile launcher with ESD charge capable of causing reboot in multiple systems over a large area, it has direct trajectory.


Also the mod add 1 new armor set:

-  Medium Armor Mantis -> Experimental armor with above average protection adapted for superior barrier performance.

Some of these weapons are based on the ones used by vanilla tanks, turrets and bosses.


:: HOW TO INSTALL ::
• Step 1 -- Load the game for the first time, then exit.
• Step 2 -- Locate the PhantomBrigade folder in C: /AppData/Local (it's not the steam one, try to search for "%appdata%" if you have windows)
• Step 3 -- Unpack the file into that directory or if you want you can unpack somewhere else and tranfert the files.
• Step 3.1 -- If you've never used mod you can find in the settings folder a file mods.yaml, this allow you to enable the mod. drop the folder in /AppData/Local/PhantomBrigade.
• Step 4 -- Open the game and go in the Mods Option in the Main Menu.
• Step 5 -- Find the Mod and Add it to your Config.
• Step 6 -- Select Save Config and Restart your game.

:: CHANGING BETWEEN FROM GAME VERSION 1.1 TO 1.2 ::

Phantom brigade 1.2 is slightly different in terms of code compared to 1.1 so the old files of this mod are not compatible anymore.
If you have used this mod before 1.1 you need to install the latest version and use it as a standalone mod while disabling the old one.


:: VANILLA CHANGES ::
 ARs:
  - AR1 Astra
     Increased the damage to compete with other ARs
> ▲ Increased base damage per bullet (from 15 to 17)
 BMs:
  - BM1 Sunswarm
     Changed to become like a sniper option for beam weapons
> ⮂ Reduced act duration (from 2s to 1.5s)
> ▲ Decreased heat generation (from 160 to 95)
> ▼ Increased mass (from 4 to 6)
> ▲ Increased base damage (from 11 to 12)
> ▼ Reduced damage radius (from 1 to 0)
> ▲ Increased impact damage (from 5 to 100)
> ▲ Increased impact radius (from 0 to 1)
> ⮂ Changed range interval (from 0-80 to 30-160)
> ▼ Increased inaccuracy while moving (from 0 to 2)
> ▲ Increased beam speed (from 700 to 1200)
> ▲ Increased turnrate limit (from 11.5 to 12)
  - BM2 Glorydog
     Improved the beam capability
> ▼ Decreased base damage (from 14 to 13)
> ▲ Increased damage radius (from 1 to 2)
> ▲ Reduced buildup (from 8 to 2)
> ▲ Increased impact damage (from 5 to 20)
> ▲ Increased impact radius (from 0 to 3)
> ▲ Increased turnrate limit (from 17 to 25)
  - BM3 Alpenglow
     Improved the beam capability on short range
> ▲ Decreased heat generation (from 90 to 35)
> ▲ Decreased mass (from 4 to 2)
> ▲ Increased base damage (from 1 to 7)
> ▲ Reduced buildup (from 2.8 to 2)
> ▲ Increased heat damage (from 35 to 70)
> ▲ Increased impact damage (from 5 to 15)
 DCs:
  -DC1 Impact
     Increased accuracy while staying still
> ▲ Reduced scatter angle while standing (from 12 to 3)
 HGs:
  -HG2 Firestarter
     Changed the behavior of the weapon so to be used as a tool for destroying cover and overheat enemies to followup with main attacks
> ▲ Decreased heat generation (from 90 to 40)
> ⮂ Increased heat damage (from 0 to 110)
> ▲ Increased impact damage (from 150 to 250)
> ▲ Increased impact radius (from 3 to 5)
> ▲ Reduced scatter angle while standing (from 15 to 10)
 IR:
  -IR Tracer
     Changed the behavior of the weapon to act as a sniper option for heat weapons
> ⮂ Reduced number of shots (from 20 to 5)
> ⮂ Reduced act duration (from 1.75s to 1.25s)
> ▲ Decreased heat generation (from 120 to 90)
> ▲ Increased base damage per bullet (from 10 to 40)
> ▲ Increased heat damage (from 17 to 280)
UHB:
  -UHB Solarburst
     Improved damage overall
> ▲ Increased base damage (from 2.5 to 5.1)
> ▼ Reduced damage radius (from 3.5 to 3)
> ▲ Increased impact damage (from 35 to 105)
MGs:
  -MG2 Torrent
     Improved damage and accuracy 
> ▲ Increased base damage per bullet (from 10 to 11)
> ▲ Increased impact damage (from 5.7 to 8.7)
> ▲ Reduced scatter angle while standing (from 9 to 8)
MLs:
  -ML10 Starburst
> ▲ Added guidance for missiles
  -ML3 Slail
     Improved performance overall
> ▲ Increased number of missiles (from 3 to 5)
> ⮂ Reduced act duration (from 2.1s to 1s)
> ▲ Decreased heat generation (from 145 to 100)
> ▼ Decreased base concussion per missile (from 2.7 to 2.5)
> ▼ Decreased base damage per missile (from 95 to 55)
> ▲ Increased damage radius (from 2 to 3)
> ▲ Increased impact damage (from 100 to 150)
> ▲ Increased impact radius (from 2 to 3)
> ⮂ Increased missile initial speed (from 20 to 45)
MLSs:
  -MLS5 Direct
     Improved performance overall
> ▲ Decreased heat generation (from 135 to 105)
> ▲ Increased base concussion per missile (from 2 to 3)
> ▲ Increased base damage per missile (from 33 to 37)
> ▲ Increased impact damage (from 65 to 80)
  -MLS5 Rapid
     Improved performance overall
> ▲ Increased number of missiles (from 6 to 9)
> ▲ Increased base damage per missile (from 16 to 17)
> ⮂ Increased missile initial speed (from 25 to 70)
PLR:
  -PLR Pulse
     Improved performance overall
> ▲ Increased base concussion per bullet (from 0.5 to 1.5)
> ▲ Increased base damage per bullet (from 10 to 20)
> ▲ Increased base stagger damage per bullet (from 0.5 to 0.6)
SGs:
  -SG1 Auto
     Improved heat performance and base damage
> ▲ Decreased heat generation (from 135 to 120)
> ▲ Increased base damage per bullet (from 2.4 to 3.7)
> ⮂ Changed scatter angles to improve accuracy (Standing and Moving from 14 to 10)
  -SG3 Heavy
     Improved heat performance
> ▲ Decreased heat generation (from 120 to 110)
  -SG3 Semi
     Improved damage and accuracy
> ▲ Increased base damage per bullet (from 4.2 to 4.7)
> ⮂ Changed scatter angles to improve accuracy (Standing from 25 to 14 / Moving from 25 to 18)
  -SGC Blast
     Improved accuracy at low range
> ⮂ Changed scatter angles to improve accuracy (Standing and Moving from 23 to 20)
SRs:
  -SR3 Dice
     Improved performance overall to compete with other snipers
> ▲ Increased base concussion per bullet (from 5.1 to 9)
> ▲ Increased base damage per bullet (from 120 to 170)
> ▲ Increased impact damage (from 100 to 450)
> ▲ Increased impact radius (from 2 to 4)
> ▲ Changed scatter angle to improve accuracy (Standing 2.5 to 1)
> ▲ Increased bullet speed (from 500 to 600)


:: STUFF I'M WORKING ON ::