I don't know if its a bug or mod conflict, I just want to continue my save is all. I said it 'SEEMS' to be bugged not that it is, more testing would need to be done and I'm not a coder just a player wanting a good mod
It is most likely the RPG. I did some testing and the combat simulation freezes consistently on turn one when a unit is equipped with the RPG. I haven't figured out if it's only when it actually fires, or if it's just the presence of it that causes the breakage, but I am pretty confident it is the RPG.
Is the mod affected by the difficulty slider? incoming and outgoing damage? I have mine on maxed.
when I use the bolters, it feels weak in comparison to my lower-level Astra rifle. Example a level 13 bolter vs a level 9 Astra. Astra takes out an enemy mech quick in a single turn, while the bolter takes me at least 3-5 turns to destroy an identical enemy mech.
Same thing with the marksman bolter. I had an encounter with a mech with the marksman rifle and bolter, the marksman rifle took out one of my mech real quick meanwhile the marksman bolter and my other mech was punching each other out to death 😅
Would you be open to cooperate with other modders to remake the rating system? I feel the game has a distinct lack of purple and orange gear if you catch my drift :)
And there seems to be room for it: " rating_2: icon: s_icon_l32_star2 ratingOverride: i: 2 durationMultiplier: f: 12 basePartRequirements: workshop_tech_r2: 1 baseStatRequirements: inputChargeMultiplier: inputResourceMultipliers: components_r2: 60 components_r3: 0 supplies: 1280 outputPartTags: outputSubsystemTags: outputUnitTags: rating_3: icon: s_icon_l32_star3 "
I saw some other modders already with higher rarity gear which is nice, I think I will wait for their update and then add compatibility if it's necessary. I heard there is the only a limit of 5 rarity tiers so we will see what happens :)
After digging trought the files it's nice to see that the system is super modular, that will help. You can unfuse lower and upper arm/torso/legs for example. The stat multiplier is provided by the "Core" part itself: Level/rarity/perks. While the base stats are provided by the parts/modules (e.g. lower vidar arm) much like a reactor, stats being irrelevant of level but multiplied by the frame beneath.
As such adding custom parts is achieavable.
P.S. Only 5 rarities? In my imagination I was thinking Mk.1 Mk.2 Mk.3 Mk.4 for basics then a "all-rounder" MK.5 "Legendary" Plus "Homeland Systems" and "Invader Tech" as sideupgrades to that.
My bad, I looked into it and it appears there is no such limit. Who know, maybe I will ask about those rarities and develop some common mod for every modder
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How to make it so enemeis wont have it :D ??
when I use the bolters, it feels weak in comparison to my lower-level Astra rifle. Example a level 13 bolter vs a level 9 Astra. Astra takes out an enemy mech quick in a single turn, while the bolter takes me at least 3-5 turns to destroy an identical enemy mech.
Same thing with the marksman bolter. I had an encounter with a mech with the marksman rifle and bolter, the marksman rifle took out one of my mech real quick meanwhile the marksman bolter and my other mech was punching each other out to death 😅
The most notable change is the wpn_root change. Can you tell me more about your concerns?
And there seems to be room for it:
"
rating_2:
icon: s_icon_l32_star2
ratingOverride:
i: 2
durationMultiplier:
f: 12
basePartRequirements:
workshop_tech_r2: 1
baseStatRequirements:
inputChargeMultiplier:
inputResourceMultipliers:
components_r2: 60
components_r3: 0
supplies: 1280
outputPartTags:
outputSubsystemTags:
outputUnitTags:
rating_3:
icon: s_icon_l32_star3
"
You can unfuse lower and upper arm/torso/legs for example.
The stat multiplier is provided by the "Core" part itself: Level/rarity/perks. While the base stats are provided by the parts/modules (e.g. lower vidar arm) much like a reactor, stats being irrelevant of level but multiplied by the frame beneath.
As such adding custom parts is achieavable.
P.S. Only 5 rarities?
In my imagination I was thinking Mk.1 Mk.2 Mk.3 Mk.4 for basics then a "all-rounder" MK.5 "Legendary" Plus "Homeland Systems" and "Invader Tech" as sideupgrades to that.