Phantom Brigade
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Wildkins

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JohnWildkins

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13 comments

  1. HollowMonty
    HollowMonty
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    Any way I could beg you to make some sort of conversion mod? Like, something that lets me use common supplies to make uncommon, and uncommon to make Rare? Say 1000-100-1? I have no idea how difficult it would be, but your mod, and that one would be the perfect pair, and the only mods I really want or need.
  2. xvader
    xvader
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    Hi, what should I do with "mods.yaml " file if I will have one from "Invreased active mechs" mod? or copy all text and combine them together?
  3. stupidaccountt
    stupidaccountt
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    Thankyou for this mod, the game sucks without it.
    Any chance you could create something that can turn Uncommon into Rare resource?
    Buy upgraded resources with other resources.
  4. CopperBoltwire
    CopperBoltwire
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    So this mod just removed the float from the ConstantLimit in the resource files.
    And for some reason, that didn't seem to work correctly, so instead;
    I changed the values to 9 mil each, which is more then enough.
    It does not matter if it's easy to hit the amount or not. 9mil is more then enough.
    So yeah, i modded this mod to fix it, and it works this way just fine.
    It might not be unlimited, but again, 9mil might as well be in this game.
    At least, it works.

    Something to consider.
    I don't know about this 1.03 stuff, i'm on Steam, and it's still only at v1.0 as far as i can tell. So i don't know what you people are on about...
  5. OTTOREIKU
    OTTOREIKU
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    Any idea why rare components and supplies are working with no cap but uncommon wont go above 100? I can't seem to figure out why that one wont apply.

    Edit2: Yep looks like updating to 1.03 fixed the problems
    Cheers!
    1. fmi
      fmi
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      Same.
    2. JohnWildkins
      JohnWildkins
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      Is the mod active in the Mods tab on the main menu? Do you have any other mods enabled?
    3. fmi
      fmi
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      Mod is active.
      Only have 2 mods total. Tried it with, and without the other mod. 
    4. JohnWildkins
      JohnWildkins
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      Would you be able to send me your log file? Should be in
      C:/Users/<username>/AppData/LocalLow/Brace Yourself Games/Phantom Brigade/Player.log

      Also if the mod is Module Mechs XXL, it is incompatible due to touching the same files. It already raises the resource caps so you'll need to delete the Resources folder in that mod for this to work. (I know you said you tried it without the other mod but disabling mods in PB is very... janky.)
    5. fmi
      fmi
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      Here's my log file:
      player.log

      btw, the other mod is More Active Mechs. I don't think that touches anything on components.
    6. JohnWildkins
      JohnWildkins
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      Looks like you're running 1.0.1 which has an issue loading mods which alter certain folders, including Resources which this one does. Didn't know about that issue before, but upgrading to 1.02 or greater (should) fix the issue; alternatively you can go to Configs/paths.yaml and add a '/' to the end of DataContainerResource: DataDecomposed/Resources
    7. fmi
      fmi
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      🤦[Face Palm]

      Yep, updating to 1.03 fixed it.

      Thank you.
    8. JohnWildkins
      JohnWildkins
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      Glad to hear it! I was really at a loss myself but after some searching in the discord I came across a similar issue with another mod, and it turned out it was a bug in 1.0/1.01. :P