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castix

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socastix

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3 comments

  1. PunchingPanda
    PunchingPanda
    • member
    • 0 kudos
    This is almost exactly the mod I wanted but it sadly does not work properly. The values change constantly just by viewing another e-mail. This makes it entirely useless. Damn I want some more realistic problem soving hard mode. Not just buy the most expensive components for the budget and you will be fine mode.
  2. TomiikCZ
    TomiikCZ
    • member
    • 0 kudos
    Hey, I really like the mod, but there is one thing that makes it a bit unusable. Whenever I click on the job in my emails, click on a different one and then back the budget changes. That means the budget is never the same. Would be great if you could fix it, as this is one of the 2 mods that I use.
  3. insoul2
    insoul2
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    [HarmonyPatch(typeof(Job), "GetBudget")]
    [HarmonyPrefix]
    private static bool RandomBudget(Job __instance, ref int __result)
    {
     float num = UnityEngine.Random.Range(0.2f, 0.8f);
     float num2 = (float)UnityEngine.Random.Range(0, 1);
     float num3 = (float)__instance.m_budget;
     bool flag = (double)num2 <= 0.65;
     bool result;
     if (flag)
     {
      num3 *= num;
      __result = (int)num3;
      result = false;
     }
     else
     {
      result = true;
     }
     return result;
    }
    This is fun: your chance to have the budget reduced is 50%, not 65% - guess why? Because of Random.Range(0, 1);