I'm using alternativestealthpg2 but the lead guards pager still rings, once I kill him it says I only have one pager left and after his pager rings and I answer it, teh alarm gets raised. I didn't have this problem before and I'm not sure why it's happening
is it possible to make a modpack that only makes the lead guard pager ring and only once? and the normal ones dont ring? I know its in this one, but I mean seperately if possible
I can even do it but make the leader guard's pager play 1x and the rest don't play, it doesn't make much sense, because anyway you have 2 pager to answer this mod that you suggested would have the same effect as alternativestealthpg2
Cool stuff here. I got some suggestions here to make some balanced gameplay changing:
1) Do you think you can make an optional pack that only disable a pager from a grab takedown? Feel like it would make the pager stuff still balanced and relevant somehow if they still trigger from guards dropping dead instantly from distance (more realistic).
2) Do you think you can change the lead guard so his pager keeps sounding every X seconds like it is now, but only the first pager actually removes a pager... All the other repetitions do not consume further pagers quantity.
Also an offtopic mod request if you are able it would be awesome: are you able to make the Chanit S3 Famas an auto weapon instead of a burst fire weapon? It really ruins being burst fire, but the only mod that is available in modworkshop that makes it automatic it also nerf it so it is useless :(
I have a project for the weapons, and the FAMAS is one of the weapons on the list, I remember the FAMAS from Bo1 and I miss the essence of it which was that absurd fire rate and a very low time to kill (ttk)
Regarding the pager, I can make this change in the lead guard pager
Now about activating the pager, I'm working on it, so as not to touch the pager in specific cases like when a guard is surrendered or knocked down but for this it is already a little more complex, but as soon as it is something close to this I will bring it to you
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Was my fault in naming the folder "mods" instead of "~mods"
Can confirm it work just fine
i set RealisticStealth, AlternativeStealthSkills file but didn't work solomode
i'm use other mode
RinoHud https://www.nexusmods.com/payday3/mods/52
Useful Bots https://modworkshop.net/mod/48394
PD3 Logic Mod Loader https://modworkshop.net/mod/44049
setup location PAYDAY3\PAYDAY3\Content\Paks\mods
this mod need update? or some sort of each mod crash? could you patch up ASAP?
maybe place a how u do it in the description. ^^ need to look in the internet.
Overhaul tho i realy enjoy this little modpack
I can do that and put it here as an optional pak
1) Do you think you can make an optional pack that only disable a pager from a grab takedown? Feel like it would make the pager stuff still balanced and relevant somehow if they still trigger from guards dropping dead instantly from distance (more realistic).
2) Do you think you can change the lead guard so his pager keeps sounding every X seconds like it is now, but only the first pager actually removes a pager... All the other repetitions do not consume further pagers quantity.
Also an offtopic mod request if you are able it would be awesome:
are you able to make the Chanit S3 Famas an auto weapon instead of a burst fire weapon? It really ruins being burst fire, but the only mod that is available in modworkshop that makes it automatic it also nerf it so it is useless :(
Regarding the pager, I can make this change in the lead guard pager
Now about activating the pager, I'm working on it, so as not to touch the pager in specific cases like when a guard is surrendered or knocked down
but for this it is already a little more complex, but as soon as it is something close to this I will bring it to you