Sorry for the mistake. I thought that after I finished my track, you would've stopped working on yours, and that this post was made by a freebooter, but I guess I was wrong. But I respect the fact that you kept on working. Probably putting in a lot more effort than i did. Just in case you're wondering. The 80-minute assault loop is because at the beginning it has the drum leadup and i thought it would be weird if the drums came back in again once the track was over, so I just made it, really, really long. As for the stealth track, that was made by putting Sandstorm into audacity and applying a bunch of filters, I just thought the beginning of the actual song was still too fast and not stealthy enough. Again, sorry for the assumption. TL;DR: Sorry for assuming you copied me.
All good. Here's a tip for you: you can avoid the 80 minute loop by turning that drum leadup into an intro file, just like you did with control phase, and trimming the rest of the track to just one cycle of the looping part. This will help with the crashes and the file size, that's for sure ;D
By the way, thank you for suggesting Sandstorm. This mod has been a lot of fun to make. It's hard to come around a song that would fit into PAYDAY 2 assault phases but this one fits super well.
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