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Created by

Gab - www payday2 pw

Uploaded by

GabrielPBC

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12 comments

  1. Voidcorny
    Voidcorny
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    • 0 kudos
    Mod is really helpful sometimes, however on the murky station map if you drop the emp part it crashes your game
  2. EliasAuxilibus
    EliasAuxilibus
    • premium
    • 0 kudos
    It works great for the most part, but when you go to toss one of the nuclear warhead bags in the Meltdown heist the game will crash.
  3. Davidfistytwo
    Davidfistytwo
    • member
    • 0 kudos
    hey ur inf ammo mod isnt working and ur speed mod isnt working either, idk if installed correctly or if its broken
    1. GabrielPBC
      GabrielPBC
      • member
      • 27 kudos
      Sounds like an install issue, the speed mod is a super generic mod that shouldn't break
  4. NxstyKxng
    NxstyKxng
    • member
    • 0 kudos
    crashes on train heist when dropping the ammo for turret
    to fix go into code.lua and replace everything with 
    local old_bs_init = CarryTweakData.init

    function CarryTweakData:init(tweak_data)
        old_bs_init(self, tweak_data)
        self.types = {being = {}}
        self.types.being.move_speed_modifier = 1
        self.types.being.jump_modifier = 1
        self.types.being.can_run = true
        self.types.being.throw_distance_multiplier = 1
        self.types.mega_heavy = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.very_heavy = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.slightly_very_heavy = deep_clone(self.types.very_heavy)
        self.types.slightly_very_heavy.throw_distance_multiplier = 1
        self.types.slightly_very_heavy.move_speed_modifier = 1
        self.types.heavy = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.slightly_heavy = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.medium = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.light = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.coke_light = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.cg22_light = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.cg22_heavy = {
            move_speed_modifier = 1,
            jump_modifier = 1,
            can_run = true,
            throw_distance_multiplier = 1
        }
        self.types.explosives = deep_clone(self.types.medium)
        self.types.explosives.can_explode = true
        self.types.cloaker_explosives = deep_clone(self.types.medium)
        self.types.cloaker_explosives.can_poof = true
        self.small_loot = {
            money_bundle = tweak_data:get_value("money_manager", "small_loot", "money_bundle"),
            money_bundle_value = tweak_data:get_value("money_manager", "small_loot", "money_bundle_value"),
            ring_band = tweak_data:get_value("money_manager", "small_loot", "ring_band"),
            diamondheist_vault_bust = tweak_data:get_value("money_manager", "small_loot", "diamondheist_vault_bust"),
            diamondheist_vault_diamond = tweak_data:get_value("money_manager", "small_loot", "diamondheist_vault_diamond"),
            diamondheist_big_diamond = tweak_data:get_value("money_manager", "small_loot", "diamondheist_big_diamond"),
            mus_small_artifact = tweak_data:get_value("money_manager", "small_loot", "mus_small_artifact"),
            value_gold = tweak_data:get_value("money_manager", "small_loot", "value_gold"),
            gen_atm = tweak_data:get_value("money_manager", "small_loot", "gen_atm"),
            special_deposit_box = tweak_data:get_value("money_manager", "small_loot", "special_deposit_box"),
            slot_machine_payout = tweak_data:get_value("money_manager", "small_loot", "slot_machine_payout"),
            vault_loot_chest = tweak_data:get_value("money_manager", "small_loot", "vault_loot_chest"),
            vault_loot_diamond_chest = tweak_data:get_value("money_manager", "small_loot", "vault_loot_diamond_chest"),
            vault_loot_banknotes = tweak_data:get_value("money_manager", "small_loot", "vault_loot_banknotes"),
            vault_loot_silver = tweak_data:get_value("money_manager", "small_loot", "vault_loot_silver"),
            vault_loot_diamond_collection = tweak_data:get_value("money_manager", "small_loot", "vault_loot_diamond_collection"),
            vault_loot_trophy = tweak_data:get_value("money_manager", "small_loot", "vault_loot_trophy"),
            money_wrap_single_bundle_vscaled = tweak_data:get_value("money_manager", "small_loot", "money_wrap_single_bundle_vscaled"),
            spawn_bucket_of_money = tweak_data:get_value("money_manager", "small_loot", "spawn_bucket_of_money"),
            vault_loot_gold = tweak_data:get_value("money_manager", "small_loot", "vault_loot_gold"),
            vault_loot_cash = tweak_data:get_value("money_manager", "small_loot", "vault_loot_cash"),
            vault_loot_coins = tweak_data:get_value("money_manager", "small_loot", "vault_loot_coins"),
            vault_loot_ring = tweak_data:get_value("money_manager", "small_loot", "vault_loot_ring"),
            vault_loot_jewels = tweak_data:get_value("money_manager", "small_loot", "vault_loot_jewels"),
            vault_loot_macka = tweak_data:get_value("money_manager", "small_loot", "vault_loot_macka"),
            federali_medal = tweak_data:get_value("money_manager", "small_loot", "federali_medal")
        }
        self.types.piggy_feed = deep_clone(self.types.coke_light)
        self.gold = {
            type = "heavy",
            name_id = "hud_carry_gold",
            bag_value = "gold",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.money = {
            type = "medium",
            name_id = "hud_carry_money",
            bag_value = "money",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            dye = true,
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.diamonds = {
            type = "light",
            name_id = "hud_carry_diamonds",
            bag_value = "diamonds",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.painting = {
            type = "light",
            name_id = "hud_carry_painting",
            bag_value = "painting",
            unit = "units/payday2/pickups/gen_pku_canvasbag/gen_pku_canvasbag",
            visual_unit_name = "units/payday2/characters/npc_acc_canvas_bag_1/npc_acc_canvas_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.coke = {
            type = "coke_light",
            name_id = "hud_carry_coke",
            bag_value = "coke",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.meth = {
            type = "coke_light",
            name_id = "hud_carry_meth",
            bag_value = "meth",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.lance_bag = {
            type = "medium",
            name_id = "hud_carry_lance_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"
        }
        self.lance_bag_large = {
            type = "heavy",
            name_id = "hud_carry_huge_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag_large/gen_pku_toolbag_large",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1"
        }
        self.cage_bag = {
            type = "medium",
            name_id = "hud_carry_cage_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.weapon = {
            type = "heavy",
            name_id = "hud_carry_weapon",
            bag_value = "weapons",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1"
        }
        self.weapons = {
            type = "heavy",
            bag_value = "weapons",
            name_id = "hud_carry_weapons",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            no_area_trigger_detection = true
        }
        self.grenades = {
            type = "explosives",
            name_id = "hud_carry_grenades",
            bag_value = "weapons",
            unit = "units/pd2_dlc1/pickups/gen_pku_explosivesbag/gen_pku_explosivesbag",
            visual_unit_name = "units/payday2/characters/npc_acc_explosives_bag_1/npc_acc_explosives_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.person = {
            type = "being",
            name_id = "hud_carry_person",
            unit = "units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag",
            visual_unit_name = "units/payday2/characters/npc_acc_body_bag_1/npc_acc_body_bag_1",
            default_value = 1,
            is_unique_loot = true,
            skip_exit_secure = true,
            remove_on_weapons_hot = true,
            no_area_trigger_detection = true
        }
        self.special_person = {
            type = "being",
            name_id = "hud_carry_special_person",
            unit = "units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag",
            visual_unit_name = "units/payday2/characters/npc_acc_body_bag_1/npc_acc_body_bag_1",
            default_value = 1,
            is_unique_loot = true,
            skip_exit_secure = true,
            no_area_trigger_detection = true
        }
        self.circuit = {
            type = "heavy",
            name_id = "hud_carry_circuit",
            bag_value = "circuit",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1"
        }
        self.engine_01 = {
            type = "heavy",
            name_id = "hud_carry_engine_1",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_02 = {
            type = "heavy",
            name_id = "hud_carry_engine_2",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_03 = {
            type = "heavy",
            name_id = "hud_carry_engine_3",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_04 = {
            type = "heavy",
            name_id = "hud_carry_engine_4",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_05 = {
            type = "heavy",
            name_id = "hud_carry_engine_5",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_06 = {
            type = "heavy",
            name_id = "hud_carry_engine_6",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_07 = {
            type = "heavy",
            name_id = "hud_carry_engine_7",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_08 = {
            type = "heavy",
            name_id = "hud_carry_engine_8",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_09 = {
            type = "heavy",
            name_id = "hud_carry_engine_9",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_10 = {
            type = "heavy",
            name_id = "hud_carry_engine_10",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_11 = {
            type = "heavy",
            name_id = "hud_carry_engine_11",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.engine_12 = {
            type = "heavy",
            name_id = "hud_carry_engine_12",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.turret = {
            type = "heavy",
            name_id = "hud_carry_turret",
            bag_value = "turret",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.ammo = {
            type = "medium",
            name_id = "hud_carry_ammo",
            bag_value = "shells",
            unit = "units/pd2_dlc1/pickups/gen_pku_explosivesbag/gen_pku_explosivesbag",
            visual_unit_name = "units/payday2/characters/npc_acc_explosives_bag_1/npc_acc_explosives_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.artifact_statue = {
            type = "very_heavy",
            name_id = "hud_carry_artifact",
            bag_value = "artifact_statue",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.mus_artifact = {
            type = "medium",
            name_id = "hud_carry_artifact",
            bag_value = "mus_artifact_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.mus_artifact_paint = {
            type = "light",
            name_id = "hud_carry_artifact",
            bag_value = "mus_artifact_bag",
            unit = "units/payday2/pickups/gen_pku_canvasbag/gen_pku_canvasbag",
            visual_unit_name = "units/payday2/characters/npc_acc_canvas_bag_1/npc_acc_canvas_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.samurai_suit = {
            type = "medium",
            name_id = "hud_carry_samurai",
            bag_value = "samurai_suit",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.equipment_bag = {
            type = "medium",
            name_id = "hud_carry_equipment_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"
        }
        self.coke_pure = {
            type = "coke_light",
            name_id = "hud_carry_coke_pure",
            bag_value = "coke_pure",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.evidence_bag = {
            type = "light",
            name_id = "hud_carry_evidence_bag",
            bag_value = "evidence_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.sandwich = {
            type = "very_heavy",
            name_id = "hud_carry_sandwich",
            bag_value = "sandwich",
            AI_carry = {
                SO_category = "enemies"
            },
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.hope_diamond = {
            type = "coke_light",
            name_id = "hud_carry_hope_diamond",
            bag_value = "hope_diamond",
            AI_carry = {
                SO_category = "enemies"
            },
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.cro_loot1 = {
            type = "medium",
            name_id = "hud_carry_cro_loot",
            bag_value = "cro_loot",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.cro_loot2 = {
            type = "heavy",
            name_id = "hud_carry_cro_loot",
            bag_value = "cro_loot",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.ladder_bag = {
            type = "light",
            name_id = "hud_carry_ladder_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.vehicle_falcogini = {
            type = "light",
            name_id = "hud_carry_vehicle_falcogini",
            skip_exit_secure = false,
            is_vehicle = true,
            visual_object = "",
            unit = "",
            bag_value = "vehicle_falcogini",
            AI_carry = {
                SO_category = ""
            },
            no_area_trigger_detection = true
        }
        self.warhead = {
            type = "very_heavy",
            name_id = "hud_carry_warhead",
            bag_value = "warhead",
            unit = "units/pd2_dlc1/pickups/gen_pku_explosivesbag/gen_pku_explosivesbag",
            visual_unit_name = "units/payday2/characters/npc_acc_explosives_bag_1/npc_acc_explosives_bag_1"
        }
        self.winch_part = {
            type = "heavy",
            name_id = "hud_carry_winch_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag_large/gen_pku_toolbag_large",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1"
        }
        self.winch_part_2 = {
            type = "heavy",
            name_id = "hud_carry_winch_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag_large/gen_pku_toolbag_large_2",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1"
        }
        self.winch_part_3 = {
            type = "heavy",
            name_id = "hud_carry_winch_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag_large/gen_pku_toolbag_large_3",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1"
        }
        self.fireworks = {
            type = "light",
            name_id = "hud_carry_fireworks_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.watertank_empty = {
            type = "light",
            name_id = "hud_carry_watertank_empty_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.watertank_full = {
            type = "heavy",
            name_id = "hud_carry_watertank_full_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.unknown = {
            type = "heavy",
            name_id = "hud_carry_???",
            skip_exit_secure = false,
            AI_carry = {
                SO_category = "enemies"
            },
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.safe_wpn = {
            type = "slightly_very_heavy",
            name_id = "hud_carry_safe",
            unit = "units/pd2_dlc_jolly/pickups/gen_pku_safe_wpn_bag/gen_pku_safe_wpn_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_safe_wpn_1/npc_acc_safe_wpn_1"
        }
        self.safe_ovk = {
            type = "slightly_very_heavy",
            name_id = "hud_carry_compl_ovk_safe",
            unit = "units/pd2_dlc_jolly/pickups/gen_pku_safe_ovk_bag/gen_pku_safe_ovk_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_safe_ovk_1/npc_acc_safe_ovk_1"
        }
        self.safe_secure_dummy = {
            type = "slightly_very_heavy",
            name_id = "hud_carry_safe",
            bag_value = "safe",
            unit = "units/pd2_dlc_jolly/pickups/gen_safe_secure_dummy/gen_safe_secure_dummy",
            visual_unit_name = "units/payday2/characters/npc_acc_safe_wpn_1/npc_acc_safe_wpn_1"
        }
        self.din_pig = {
            type = "heavy",
            name_id = "hud_carry_pig",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.nail_muriatic_acid = {
            type = "light",
            name_id = "hud_int_equipment_acid",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.nail_caustic_soda = {
            type = "light",
            name_id = "hud_int_equipment_caustic_soda",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag_large/gen_pku_toolbag_large",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.nail_hydrogen_chloride = {
            type = "light",
            name_id = "hud_int_equipment_hydrogen_chloride",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.nail_euphadrine_pills = {
            type = "light",
            name_id = "hud_carry_euphadrine_pills",
            skip_exit_secure = true,
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.meth_half = {
            type = "coke_light",
            name_id = "hud_carry_meth",
            bag_value = "meth_half",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.equipment_bag_global_event = {
            type = "medium",
            name_id = "hud_carry_equipment_bag",
            skip_exit_secure = true,
            unit = "units/pd2_dlc_cane/pickups/gen_pku_toolbag_global_event/gen_pku_toolbag_global_event",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"
        }
        self.present = {
            type = "coke_light",
            name_id = "hud_carry_present",
            bag_value = "present",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.paper_roll = {
            type = "medium",
            name_id = "hud_carry_paper_roll",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"
        }
        self.counterfeit_money = {
            type = "medium",
            name_id = "hud_carry_counterfeit_money",
            bag_value = "counterfeit_money",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.uno_gold = {
            type = "heavy",
            name_id = "hud_carry_mayan_gold",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.goat = {
            type = "medium",
            name_id = "hud_carry_goat",
            unit = "units/pd2_dlc_peta/pickups/pta_pku_goatbag/pta_pku_goatbag",
            visual_unit_name = "units/pd2_dlc_peta/characters/npc_acc_goat_bag_1/npc_acc_goat_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.masterpiece_painting = {
            type = "light",
            name_id = "hud_carry_masterpiece_painting",
            bag_value = "masterpiece_painting",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.breaching_charges = {
            type = "medium",
            name_id = "hud_carry_breaching_charges",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"
        }
        self.prototype = {
            type = "medium",
            name_id = "hud_carry_prototype",
            bag_value = "prototype",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.master_server = {
            type = "heavy",
            name_id = "hud_carry_master_server",
            bag_value = "master_server",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.lost_artifact = {
            type = "medium",
            name_id = "hud_carry_lost_artifact",
            bag_value = "lost_artifact",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.parachute = {
            type = "light",
            name_id = "hud_carry_parachute",
            skip_exit_secure = true,
            visual_unit_name = "units/pd2_dlc_jerry/characters/npc_acc_parachute_1/npc_acc_parachute_1",
            unit = "units/pd2_dlc_jerry/pickups/gen_pku_parachute_bag/gen_pku_parachute_bag",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.drk_bomb_part = {
            type = "medium",
            name_id = "hud_carry_cro_loot",
            bag_value = "drk_bomb_part",
            unit = "units/pd2_dlc1/pickups/gen_pku_explosivesbag/gen_pku_explosivesbag",
            visual_unit_name = "units/payday2/characters/npc_acc_explosives_bag_1/npc_acc_explosives_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.weapon_glock = {
            type = "light",
            name_id = "hud_carry_weapon_glock",
            bag_value = "weapon_glock",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1"
        }
        self.weapon_scar = {
            type = "medium",
            name_id = "hud_carry_weapon_scar",
            bag_value = "weapon_scar",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1"
        }
        self.mad_master_server_value_1 = {
            type = "heavy",
            name_id = "hud_carry_master_server",
            bag_value = "mad_master_server_value_1",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.mad_master_server_value_2 = {
            type = "heavy",
            name_id = "hud_carry_master_server",
            bag_value = "mad_master_server_value_2",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.mad_master_server_value_3 = {
            type = "heavy",
            name_id = "hud_carry_master_server",
            bag_value = "mad_master_server_value_3",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.mad_master_server_value_4 = {
            type = "heavy",
            name_id = "hud_carry_master_server",
            bag_value = "mad_master_server_value_4",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.bike_part_light = {
            type = "light",
            name_id = "hud_carry_bike_part",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.bike_part_heavy = {
            type = "heavy",
            name_id = "hud_carry_bike_part",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.drone_control_helmet = {
            type = "light",
            name_id = "hud_carry_helmet",
            bag_value = "mad_master_server_value_4",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.chl_puck = {
            type = "light",
            name_id = "hud_carry_lance_bag",
            skip_exit_secure = true,
            unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"
        }
        self.toothbrush = {
            type = "heavy",
            name_id = "hud_carry_giant_toothbrush",
            bag_value = "toothbrush",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.cloaker_gold = {}
        self.cloaker_gold = {
            type = "cloaker_explosives",
            name_id = "hud_carry_cloaker_gold",
            bag_value = "cloaker_gold",
            unit = "units/pd2_dlc_help/pickups/gen_pku_spooky_bag/gen_pku_spooky_bag",
            visual_unit_name = "units/pd2_dlc_help/characters/npc_acc_spooky_bag/npc_acc_spooky_bag",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.cloaker_money = {
            type = "cloaker_explosives",
            name_id = "hud_carry_cloaker_money",
            bag_value = "cloaker_money",
            unit = "units/pd2_dlc_help/pickups/gen_pku_spooky_bag/gen_pku_spooky_bag",
            visual_unit_name = "units/pd2_dlc_help/characters/npc_acc_spooky_bag/npc_acc_spooky_bag",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.cloaker_cocaine = {
            type = "cloaker_explosives",
            name_id = "hud_carry_cloaker_cocaine",
            bag_value = "cloaker_cocaine",
            unit = "units/pd2_dlc_help/pickups/gen_pku_spooky_bag/gen_pku_spooky_bag",
            visual_unit_name = "units/pd2_dlc_help/characters/npc_acc_spooky_bag/npc_acc_spooky_bag",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.diamond_necklace = {
            type = "light",
            name_id = "hud_carry_diamond_necklace",
            bag_value = "diamond_necklace",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.vr_headset = {
            type = "light",
            name_id = "hud_carry_vr_headset",
            bag_value = "vr_headset",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.women_shoes = {
            type = "light",
            name_id = "hud_carry_shoes",
            bag_value = "women_shoes",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.expensive_vine = {
            type = "light",
            name_id = "hud_carry_expensive_wine",
            bag_value = "expensive_vine",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.ordinary_wine = {
            type = "light",
            name_id = "hud_carry_wine",
            bag_value = "ordinary_wine",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.robot_toy = {
            type = "light",
            name_id = "hud_carry_robot_toy",
            bag_value = "robot_toy",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.yayo = {
            type = "coke_light",
            name_id = "hud_carry_yayo",
            bag_value = "coke",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.rubies = {
            type = "heavy",
            name_id = "hud_carry_rubies",
            bag_value = "rubies",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.red_diamond = {
            type = "coke_light",
            name_id = "hud_carry_red_diamond",
            bag_value = "red_diamond",
            AI_carry = {
                SO_category = "enemies"
            },
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.diamonds_dah = {
            type = "light",
            name_id = "hud_carry_diamonds_dah",
            bag_value = "diamonds",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.box_unknown_tag = {
            type = "heavy",
            bag_value = "box_unknown",
            name_id = "hud_carry_box",
            skip_exit_secure = false,
            AI_carry = {
                SO_category = "enemies"
            },
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.battery = {
            type = "slightly_heavy",
            name_id = "hud_carry_battery",
            unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1",
            skip_exit_secure = true,
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.box_unknown = {
            type = "heavy",
            bag_value = "box_unknown",
            name_id = "hud_carry_box",
            skip_exit_secure = false,
            AI_carry = {
                SO_category = "enemies"
            },
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.black_tablet = {
            type = "medium",
            bag_value = "box_unknown",
            name_id = "hud_carry_black_tablet",
            skip_exit_secure = false,
            AI_carry = {
                SO_category = "enemies"
            },
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1"
        }
        self.old_wine = {
            type = "slightly_heavy",
            name_id = "hud_carry_old_wine",
            bag_value = "old_wine",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.roman_armor = deep_clone(self.samurai_suit)
        self.roman_armor.name_id = "hud_carry_roman_armor"
        self.faberge_egg = {
            type = "light",
            name_id = "hud_carry_faberge_egg",
            bag_value = "faberge_egg",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.treasure = {
            type = "heavy",
            name_id = "hud_carry_treasure",
            bag_value = "treasure",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.hydraulic_opener = {
            type = "heavy",
            name_id = "hud_carry_hydraulic_opener",
            unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag",
            visual_unit_name = "units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1"
        }
        self.chas_artifact = {
            type = "heavy",
            name_id = "hud_carry_dragon_statue",
            bag_value = "artifact_statue",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.chas_teaset = {
            type = "light",
            name_id = "hud_carry_tea_set",
            bag_value = "money",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.gnome = {
            type = "medium",
            name_id = "hud_carry_gnome",
            bag_value = "garden_gnome",
            unit = "units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag",
            visual_unit_name = "units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.turret_part = {
            type = "medium",
            name_id = "hud_carry_turret",
            bag_value = "turret_part",
            unit = "units/pd2_dlc_ranc/pickups/ranc_pku_turretbag/turret_bag",
            visual_unit_name = "units/pd2_dlc_ranc/pickups/ranc_pku_turretbag/npc_ranc_turret_bag",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.ranc_weapon = {
            type = "slightly_heavy",
            name_id = "hud_carry_weapon",
            bag_value = "ranc_weapon",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.pda9_feed = {
            type = "piggy_feed",
            name_id = "hud_carry_feed",
            unit = "units/pd2_dlc_pda9/props/pda9_pickup_feed_bag/pda9_pickup_feed_bag",
            visual_unit_name = "units/pd2_dlc_pda9/props/pda9_pickup_feed_bag/pda9_acc_feed_bag",
            expire_t = 10,
            no_area_trigger_detection = true
        }
        self.trai_printing_plates = {
            type = "medium",
            name_id = "hud_carry_printing_plates",
            bag_value = "money",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.corp_papers = {
            type = "light",
            name_id = "hud_carry_papers",
            bag_value = "corp_papers",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.corp_prototype = {
            type = "heavy",
            name_id = "hud_carry_corp_prototype",
            bag_value = "corp_prototype",
            visual_unit_name = "units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1",
            AI_carry = {
                SO_category = "enemies"
            }
        }
        self.cg22_bag = {
            type = "cg22_light",
            name_id = "hud_carry_bag",
            unit = "units/pd2_dlc_cg22/pickups/cg22_pku_bag/cg22_pku_bag",
            visual_unit_name = "units/pd2_dlc_cg22/pickups/cg22_npc_bag/npc_cg22_bag",
            AI_carry = {
                SO_category = "enemies"
            },
            no_area_trigger_detection = true
        }
        self.cg22_bag_green = {
            type = "cg22_heavy",
            name_id = "hud_carry_bag_green",
            unit = "units/pd2_dlc_cg22/pickups/cg22_pku_bag/cg22_pku_bag_green",
            visual_unit_name = "units/pd2_dlc_cg22/pickups/cg22_npc_bag/npc_cg22_bag_green",
            AI_carry = {
                SO_category = "enemies"
            },
            no_area_trigger_detection = true
        }
        self.cg22_bag_yellow = {
            type = "cg22_light",
            name_id = "hud_carry_bag_yellow",
            unit = "units/pd2_dlc_cg22/pickups/cg22_pku_bag/cg22_pku_bag_yellow",
            visual_unit_name = "units/pd2_dlc_cg22/pickups/cg22_npc_bag/npc_cg22_bag_yellow",
            AI_carry = {
                SO_category = "enemies"
            },
            no_area_trigger_detection = true
        }
    end
    
    not really sure whats actually needed to fix the crash so i just replaced the code with all that 
    1. GabrielPBC
      GabrielPBC
      • member
      • 27 kudos
      Thanks for sharing.
  5. Blackhumor1
    Blackhumor1
    • member
    • 0 kudos
    这个模组会有作弊者标签吗?
    1. GabrielPBC
      GabrielPBC
      • member
      • 27 kudos
      No.
  6. BalalaikaUwU
    BalalaikaUwU
    • member
    • 0 kudos
    cheat tag?
    1. GabrielPBC
      GabrielPBC
      • member
      • 27 kudos
      No.
  7. deadlysandwhich
    deadlysandwhich
    • member
    • 0 kudos
    works pretty well I like it :) 
    1. GabrielPBC
      GabrielPBC
      • member
      • 27 kudos
      Thanks for the kind words :)