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literallybyronic

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literallybyronic

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51 comments

  1. heyiloveya
    heyiloveya
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    Hey. Thanks for this mod. Can you tell me what lines you changed in Action.xml to reduce the timescale?
    1. literallybyronic
      literallybyronic
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      it's further down in the comments already.
  2. eppielicious
    eppielicious
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    • 4 kudos
    one of the only mods that actually works, good job
  3. ytrcec09
    ytrcec09
    • member
    • 0 kudos
    Greeteings. I replaced action.xml, but game time factor on console command menu still 14,4. Any advice?

    edit: after starting new game, time scale changed. my bad
  4. Rain13Dragonwingz
    Rain13Dragonwingz
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    Yessss!! Stackability! I was so frustrated with the fact you can't stack lockpicks; like that's so unrealistic. I'm afraid that the mod will fail to load a save if the game ever gets updated again (doubtful), like with the Stackable Mod which you have now replaced with your superior version. Hope you're still around! Thanks for this wonderful mod!
    1. literallybyronic
      literallybyronic
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      Yep, still here.  I doubt it'll see an update at this point but if it does I'll try and update the mod. 
  5. giniboi
    giniboi
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    Just wondering if the mod works on the Marble Nest DLC?
    1. literallybyronic
      literallybyronic
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      I don't own Marble Nest but I doubt it, I would assume the DLC has its own versions of those files.  Not 100% sure on the item stacking but I know the timescale one is edits to specific days which won't exist anywhere but the main story timeline.
    2. Sinphase
      Sinphase
      • BANNED
      • 5 kudos
      Nope, won't work with the Marble Nest, you have to edit the DLC files for that.
  6. YildirimEsat
    YildirimEsat
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    Cool mod, but I'd like a toned-down version of the time-slower, if that is possible. I'm currently on Day 1 and I'm completely out of things to do.
    1. literallybyronic
      literallybyronic
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      Would you want slightly slowed from standard, slightly sped up from the mod, or an even split between?
  7. dethdefender
    dethdefender
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    Just wanted to give a heads up to everyone in the present and future:
    If you decide to edit the action.xml with your own custom values for timescales, I would not recommend going lower than values in this mod.
    I set the timescales for every day to '1' for almost infinite time, and encountered a glitch on day 6. After speaking to the rat prophet, the thought map would not update, and the 'brain' thought icon would not disappear from the Rod. After restarting the day using the timescales in this mod, the glitch is no longer present.
  8. Trollombardi
    Trollombardi
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    Should I replace the action.xml that is already there? I'm new to modding
    1. literallybyronic
      literallybyronic
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      Make a backup of it with a different name and then overwrite it with the one included in the mod.  Then if you want to remove the mod, delete it and rename the backup to the original name.
  9. 7331Grunt1337
    7331Grunt1337
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    I find that with proper planning it is possible to see everything that the game has planned for you though I do ignore some quest that are pointless like sabotaging the train. Currently I'm on day 6 at 18:00 I've return to the lair done everything I wanted to for the day but go to Shekken to get blood and get infected at the Ragi Barrow, but I have to wait 6 hours I could sleep but i would prefer to do that while I'm waiting for the panacea to brew. I guess I'll go lure some bandits into the warehouses and harvest their organs.
  10. LinkIsEpic101
    LinkIsEpic101
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    • 9 kudos
    Does this effect achievements?
    1. literallybyronic
      literallybyronic
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      Nope, at least it didn't when I made/played with it.
    2. LinkIsEpic101
      LinkIsEpic101
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      cool cool, ill try it for my second playthrough