Yessss!! Stackability! I was so frustrated with the fact you can't stack lockpicks; like that's so unrealistic. I'm afraid that the mod will fail to load a save if the game ever gets updated again (doubtful), like with the Stackable Mod which you have now replaced with your superior version. Hope you're still around! Thanks for this wonderful mod!
I don't own Marble Nest but I doubt it, I would assume the DLC has its own versions of those files. Not 100% sure on the item stacking but I know the timescale one is edits to specific days which won't exist anywhere but the main story timeline.
Just wanted to give a heads up to everyone in the present and future: If you decide to edit the action.xml with your own custom values for timescales, I would not recommend going lower than values in this mod. I set the timescales for every day to '1' for almost infinite time, and encountered a glitch on day 6. After speaking to the rat prophet, the thought map would not update, and the 'brain' thought icon would not disappear from the Rod. After restarting the day using the timescales in this mod, the glitch is no longer present.
Make a backup of it with a different name and then overwrite it with the one included in the mod. Then if you want to remove the mod, delete it and rename the backup to the original name.
I find that with proper planning it is possible to see everything that the game has planned for you though I do ignore some quest that are pointless like sabotaging the train. Currently I'm on day 6 at 18:00 I've return to the lair done everything I wanted to for the day but go to Shekken to get blood and get infected at the Ragi Barrow, but I have to wait 6 hours I could sleep but i would prefer to do that while I'm waiting for the panacea to brew. I guess I'll go lure some bandits into the warehouses and harvest their organs.
51 comments
edit: after starting new game, time scale changed. my bad
If you decide to edit the action.xml with your own custom values for timescales, I would not recommend going lower than values in this mod.
I set the timescales for every day to '1' for almost infinite time, and encountered a glitch on day 6. After speaking to the rat prophet, the thought map would not update, and the 'brain' thought icon would not disappear from the Rod. After restarting the day using the timescales in this mod, the glitch is no longer present.