Pathologic 2
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FonzieD

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FonzieD

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4 comments

  1. LinkIsEpic101
    LinkIsEpic101
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    • 9 kudos
    LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  2. flori2412
    flori2412
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    Hello FonzieD,

    I intend to use this mod for a second playthrough because I like the idea behind it. Could you answer two questions?

    1. The description says that it does not randomize which Bound get the "In Danger" status. Does that mean that the same Bound will be in danger in the same order as on a regular playthrough, even if they don't live in a district that is currently infected? As far as I can tell, the game follows the rule that characters will be in danger whenever their district has the infected status. Does your mod follow this rule or will it create situations in which Bound may get infected despite not being located in an infected area?

    2. From what I can tell, the game has some quests which can stop the infection from spreading into certain districts on certain days if they are completed in time. Do these quests still have an effect when your mod is installed?

    In any case, thanks for creating this. It's a very cool idea and adds tons of replay value!
    1. FonzieD
      FonzieD
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      1. Correct, the Bound that can get infected are the same every time. I wanted to change this but never got around to it.

      2. I'm actually not sure, but if I had to guess, I would assume that these quests would no longer change the status of a district.
    2. flori2412
      flori2412
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      Thanks for your quick reply!

      Regarding 1) Randomizing the characters who can get infected along with their districts would be awesome, of course. However, it might be pretty complicated - I am not entirely sure whether the early deaths of certain Bound can break or impair the game in some way and are thus intentionally impossible in a playthrough without mods.

      Concerning 2) I can imagine that these quests may reduce the total number of infected districts by 1, so perhaps a random district will not be infected on the following day. At the very least they should ensure that certain Bound cannot catch the plague on certain days. Doesn't really matter too much, though.

      I have reached day 10 now and just got out of the Abbatoir (without dying in there, phew!). Several major characters have already perished and it keeps getting worse, and I am only playing on Larva!

      It's absolutely amazing, though. I can't wait to give it another go with your randomizer mod.