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IJUSTWANTMODSNONAME

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IJUSTWANTMODSNONAME

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65 comments

  1. waluigiween
    waluigiween
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    • 13 kudos
    Thank you. I have no idea what the deal is with the original portraits. Seelah's lazy eye is one thing, but Camellia's uncanny valley look was just too much for me - and I just started the game! Some of the AI-generated portraits do look "superficial" (as they often do with AI) but they're still a huge improvement IMO.
  2. usianbolt
    usianbolt
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    • 0 kudos
    This may be useful for non English players. The custom NPC portrait will generate a file name that matches the game language after your first conversation with the NPC, for example, 'I am Chinese'. After talking to Anevia, a Chinese file named "安妮维亚" will be generated in c: \ Users \ User \ AppData \ LocalLow \ Owlcat Games \ Pathfinder Wrath Of The Righteous \ Portraits - Npc \. Companions are generated in c: \ Users \ User \ AppData \ LocalLow \ Owlcat Games \ Pathfinder Wrath Of The Righteous \ Portraits \. Only by transferring all corresponding images in the mod to the newly generated file can they truly play a role.
    1. Lenemcbn
      Lenemcbn
      • member
      • 0 kudos
      THX!
    2. OOOOCRAP
      OOOOCRAP
      • member
      • 0 kudos
      very helpful
    3. anonymousskrub
      anonymousskrub
      • premium
      • 8 kudos
      this is actually super helpful for English-speakers too. I just started a new game and was wondering why Anevia didn't have the new portrait, but now I do! many thanks
    4. Ulken
      Ulken
      • member
      • 0 kudos
      Hello, I tried this and it only works with some portraits, but others like Wenduag continue with the same portrait, any suggestions?
  3. Ulken
    Ulken
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    • 0 kudos
    Hello the aru portrait dont work. Anyone know some solution?
  4. zimus
    zimus
    • member
    • 0 kudos
    nice pic but for  non English players not ez to use
  5. x3po
    x3po
    • member
    • 5 kudos
    Nice mod but too difficult to install, espeically in other languages
  6. Lenemcbn
    Lenemcbn
    • member
    • 0 kudos
    wonderful mod thx.
    There is only Nenio human form the small portrait still using the game default but exept that all works fine thx
  7. kesner
    kesner
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    • 0 kudos
    Best portrait collection mod on the site! Wenduag might need another pass though. 

    I dunno what I did wrong. The COMPANION npc's have new portraits, but the other NPC's still have the old ones? 

    Used unity mod manager and custom NPC portraits mod
    1. IJUSTWANTMODSNONAME
      IJUSTWANTMODSNONAME
      • supporter
      • 2 kudos
      I'm sorry. To be honest, I have absolutely no idea why it wouldn't be working. You could try removing the "CustomNPCPortraits" part from the NPC folder names so instead of "CustomNPCPortraits - Storyteller" it's just "Storyteller" but I'm not sure that would work.

      I also don't have the game downloaded right now so I can't easily test. Otherwise I would.
  8. UXLZ
    UXLZ
    • member
    • 1 kudos
    Wow, you updated, sweet. This is definitely the best around as far as still remaining pretty true to the original artwork goes.
  9. nadir1979
    nadir1979
    • member
    • 2 kudos
    Dieu vous bénisse....
  10. UXLZ
    UXLZ
    • member
    • 1 kudos
    Is there much of a reason why some characters are very faithful to the original (Camelia) while others are just an entirely different portrait (Arue, Galfrey?)
    1. IJUSTWANTMODSNONAME
      IJUSTWANTMODSNONAME
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      I think Arue turned out different just because I used a higher denoising strength. It was the exact same method. Basically, I take the original and put it into inpainting or img2img with the model Lyriel and then painted over it and adjust the denoising strength while using a prompt. Denoising strength controls how much the output changes from the input. The more faithful ones were done at a lower denoising strength, sometimes only inpainting the faces. Others I inpainted the whole body. Arue was done with the highest denoising strength of any of these. I'm trying to remember why I did it that way. I think it wasn't turning out well at lower denoising strengths for whatever reason.

      As for Galfrey, she doesn't have a full length portrait so I just did it from scratch. I didn't know how to use outpainting when I made these originally although I do now. I made these for myself to start and I didn't really like the original Galfrey portrait. I could make a more faithful to the original one using outpainting but I don't think I'm gonna do much more on these until I play the game again.
    2. UXLZ
      UXLZ
      • member
      • 1 kudos
      Hm, I see. Most of these are quite good, so I'd be interested in what you came up with if you did make more. Camelia and Ember are my favorites. Daeron looks a lot like Henry Cavill, lol. I'm not really the biggest fan of AI-gen stuff, typically, but it seems to have come a very long way back from when such portraits first started cropping up.
    3. elric274
      elric274
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      • 0 kudos
      both arue and Galfrey look gorgeous