Thank you. I have no idea what the deal is with the original portraits. Seelah's lazy eye is one thing, but Camellia's uncanny valley look was just too much for me - and I just started the game! Some of the AI-generated portraits do look "superficial" (as they often do with AI) but they're still a huge improvement IMO.
This may be useful for non English players. The custom NPC portrait will generate a file name that matches the game language after your first conversation with the NPC, for example, 'I am Chinese'. After talking to Anevia, a Chinese file named "安妮维亚" will be generated in c: \ Users \ User \ AppData \ LocalLow \ Owlcat Games \ Pathfinder Wrath Of The Righteous \ Portraits - Npc \. Companions are generated in c: \ Users \ User \ AppData \ LocalLow \ Owlcat Games \ Pathfinder Wrath Of The Righteous \ Portraits \. Only by transferring all corresponding images in the mod to the newly generated file can they truly play a role.
this is actually super helpful for English-speakers too. I just started a new game and was wondering why Anevia didn't have the new portrait, but now I do! many thanks
I'm sorry. To be honest, I have absolutely no idea why it wouldn't be working. You could try removing the "CustomNPCPortraits" part from the NPC folder names so instead of "CustomNPCPortraits - Storyteller" it's just "Storyteller" but I'm not sure that would work.
I also don't have the game downloaded right now so I can't easily test. Otherwise I would.
Is there much of a reason why some characters are very faithful to the original (Camelia) while others are just an entirely different portrait (Arue, Galfrey?)
I think Arue turned out different just because I used a higher denoising strength. It was the exact same method. Basically, I take the original and put it into inpainting or img2img with the model Lyriel and then painted over it and adjust the denoising strength while using a prompt. Denoising strength controls how much the output changes from the input. The more faithful ones were done at a lower denoising strength, sometimes only inpainting the faces. Others I inpainted the whole body. Arue was done with the highest denoising strength of any of these. I'm trying to remember why I did it that way. I think it wasn't turning out well at lower denoising strengths for whatever reason.
As for Galfrey, she doesn't have a full length portrait so I just did it from scratch. I didn't know how to use outpainting when I made these originally although I do now. I made these for myself to start and I didn't really like the original Galfrey portrait. I could make a more faithful to the original one using outpainting but I don't think I'm gonna do much more on these until I play the game again.
Hm, I see. Most of these are quite good, so I'd be interested in what you came up with if you did make more. Camelia and Ember are my favorites. Daeron looks a lot like Henry Cavill, lol. I'm not really the biggest fan of AI-gen stuff, typically, but it seems to have come a very long way back from when such portraits first started cropping up.
65 comments
There is only Nenio human form the small portrait still using the game default but exept that all works fine thx
I dunno what I did wrong. The COMPANION npc's have new portraits, but the other NPC's still have the old ones?
Used unity mod manager and custom NPC portraits mod
I also don't have the game downloaded right now so I can't easily test. Otherwise I would.
As for Galfrey, she doesn't have a full length portrait so I just did it from scratch. I didn't know how to use outpainting when I made these originally although I do now. I made these for myself to start and I didn't really like the original Galfrey portrait. I could make a more faithful to the original one using outpainting but I don't think I'm gonna do much more on these until I play the game again.