This mod is broken with patch 1.4.x. If it's installed (even it it's the only mod installed) clicking with the mouse for moving or attacking will not be recognized properly anymore. Moving works sometimes, sometimes only parts of the selected party move, sometimes they don't move at all. If it happens, the target markers appear, but the party members simply don't move.
Attacking (simple left click attack on enemies) doesn't work at all anymore; players never shoot or move to attack range.
Happens out of combat as well as in combat, both in turn-based & RTwP.
Hi, thx in advance for coding this mod. I find it more useful than Bubble Buff since you can make several lists of Buff and not only 3. Btw i ve some issue/cons that maybe can be fixed/improved.
1) I Cant memorize Cantrips (lv 0 Spells). Some is very useful and there is a way to lower Spells lv1 (that become cantrips as well).
2) The Menu-List (UI in game) is only 4-rows..so maxim 4 Lists of Spells. You can scroll ofc, but if you use often everylist is kinda annoying. W'd be cool if you could setup (e.g. through Mod Settings) the number of row/lists you prefer
First off, thank you for this mod, it makes pre-buffs take so much less time.
Unfortunately it seems to be registering Mythic-specific abilities? It didn't record my MC casting Ode to Miraculous Magic, or Aivu casting Protection from Evil, Communal. I was able to add Aivu casting manually, but the Azata-specific spells and abilities don't show up.
I like this bot so far, except for one major issue. Impressive work, really appreciate the mod, just a frustration that could be solved by one simple fix;
Showing all party members as possible casters and targets while back at base.
There doesn't seem to be an easy way to set up your queue to be "robust" for rotating your party, as someone who likes to give all companions spotlight from time to time.
Say you have character 1-10 that you all know could benefit from Shield of Faith, in priority order by their number. It is a spell that is not cast by MC.
From my understanding, you would then have to venture out with a party of MC, the buffer, and character 1-4. Add a new spell to the queue, set the caster (and no priority option there either, but "highest duration first" bandaids that), then set characters 1-4 as priority 1-4. You would then have to reform the party, thankfully now able to ditch the buffer, and set priority for character 5-9 (since you can only have 5 non-MC members). And finally reform for party member 10.
Then say you get a new character, 11, that REALLY needs that buff, more so than character 3-10. Only way to get them to the desired priority would then, tmk, be to remove 3-10 from targets, add 11 to target, then re-add 3-10 as targets. (With the requisite shuffling around of party members in between).
Unless I am vastly misunderstanding the UI, this is a HUGE hassle for a not-unreasonable use-case. And no, setting targets by formation position would not cover this use-case. What if you go from, say, 2 STR based frontliners in slot 1 and 2, to a STR based and a DEX based?
I hope it will be a possible improvement goal to enable seeing the whole party while at base, as this would make the creation of a queue a way better experience for the players that use more than just a core 6 party members.
Unfortunately it doesn't seem to understand Mystic Theurge very well. I have Oracle 4/Sorcerer 4/Mystic Theurge 1. This results in Level 1 Sorcerer spells showing up in Level 2 Oracle book and Level 1 Oracle spells showing up in Level 2 Sorcerer book. I have "Lower level spellslot first" selected, however when I queued Shield of Faith (from Oracle level 1) it used the Sorcerer level 2 slots. Selecting "Lower caster level spellbook first" won't help since they are both CL 5.
It would be great if there was an option on a per spell basis to either "Limit to selected level" so we could specify to use the Level 1 version and not allow it to consume Level 2 slots. And/Or an option to "Limit to selected spellbook" so I could specify to only use the Oracle or Sorcerer spell slots for a particular spell.
I cannot seem to get the Lesser Extend Metamagic Rod to work. Like, at all. Neither recording picks up its use, nor is it get used when I manually add it to a spell as the "Pre-use activatable".
Here's what I'm doing step by step:
Open the GUI, go to "queue recording", hit "start recording", close the GUI
Select Camellia who was the rod equipped.
Activate the rod, select Barkskin, target Seelah, wait until cast is done.
Open the GUI, go to "queue recording", hit "stop recording", hit "save queue"
Go to "Queues", hit "reload data" so that the recorded queue shows up
Open the recorded queue & observe that the rod doesn't show up (so recording doesn't pick it up)
Edit the spell, go to "Pre-use activatable", select the rod from Camellia's list of options, hit "finish"
Hit "save queue" button, close the GUI
Reload save where Seelah hasn't been buffed yet
Open the GUI, navigate to the recorded queue, inspect the spell to make sure the rod is still present in the configuration
Close the GUI, let the queue
Observe that even though the buff's been cast, Camellia still has all charges on the rod, and the buff's duration is not extended (so using it during casting doesn't work)
159 comments
I posted my comment on the wrong mod. Bad me!
Attacking (simple left click attack on enemies) doesn't work at all anymore; players never shoot or move to attack range.
Happens out of combat as well as in combat, both in turn-based & RTwP.
I had this kind of problem. How can I solve it?
thankyou
Btw i ve some issue/cons that maybe can be fixed/improved.
1) I Cant memorize Cantrips (lv 0 Spells). Some is very useful and there is a way to lower Spells lv1 (that become cantrips as well).
2) The Menu-List (UI in game) is only 4-rows..so maxim 4 Lists of Spells. You can scroll ofc, but if you use often everylist is kinda annoying. W'd be cool if you could setup (e.g. through Mod Settings) the number of row/lists you prefer
Unfortunately it seems to be registering Mythic-specific abilities? It didn't record my MC casting Ode to Miraculous Magic, or Aivu casting Protection from Evil, Communal. I was able to add Aivu casting manually, but the Azata-specific spells and abilities don't show up.
Showing all party members as possible casters and targets while back at base.
There doesn't seem to be an easy way to set up your queue to be "robust" for rotating your party, as someone who likes to give all companions spotlight from time to time.
Say you have character 1-10 that you all know could benefit from Shield of Faith, in priority order by their number. It is a spell that is not cast by MC.
From my understanding, you would then have to venture out with a party of MC, the buffer, and character 1-4. Add a new spell to the queue, set the caster (and no priority option there either, but "highest duration first" bandaids that), then set characters 1-4 as priority 1-4. You would then have to reform the party, thankfully now able to ditch the buffer, and set priority for character 5-9 (since you can only have 5 non-MC members). And finally reform for party member 10.
Then say you get a new character, 11, that REALLY needs that buff, more so than character 3-10. Only way to get them to the desired priority would then, tmk, be to remove 3-10 from targets, add 11 to target, then re-add 3-10 as targets. (With the requisite shuffling around of party members in between).
Unless I am vastly misunderstanding the UI, this is a HUGE hassle for a not-unreasonable use-case. And no, setting targets by formation position would not cover this use-case. What if you go from, say, 2 STR based frontliners in slot 1 and 2, to a STR based and a DEX based?
I hope it will be a possible improvement goal to enable seeing the whole party while at base, as this would make the creation of a queue a way better experience for the players that use more than just a core 6 party members.
It would be great if there was an option on a per spell basis to either "Limit to selected level" so we could specify to use the Level 1 version and not allow it to consume Level 2 slots. And/Or an option to "Limit to selected spellbook" so I could specify to only use the Oracle or Sorcerer spell slots for a particular spell.
Here's what I'm doing step by step:
Latest game patch @ 1.1.5f; AutoBuff @ 0.2.1