Pathfinder: Kingmaker
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AgainPsychoX

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AgainPsychoX

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About this mod

Modification for Pathfinder: Kingmaker to add move voice lines, for now only Jaethal (using AI voice cloning)

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Issues

Please report issues on GitHub: https://github.com/AgainPsychoX/Kingmaker-MoreVoiceLines/issues 

Other characters & dialogue (even narrator itself) is not actively developed (maybe in future), but the mod is open for contributions! 

Warning! Modification uses external executable (outside the game) for playing the sound, sources and explanation why are of course included in the repository.

Sources

See GitHub repository README for detailed description: https://github.com/AgainPsychoX/Kingmaker-MoreVoiceLines

FAQ

> How does it work?
He mod allows to configure & play custom audio from localized strings that game tries to play voice over for. 

> Is this an AI?
For Jaethal (included in first release), yes. I exported existing voice files for certain character, used them to train/fine-tune Text-To-Speech model. Then I made list of dialogues that have no voice lines defined and ran long generation process. For details, please visit the mod GitHub repository.

> Are you planning to do it for other characters and dialogue?
Maybe in future, but the mod is open for contributions! I wrote down my struggles with AI voice generating (link above). I wish I could do it myself, but after 2 weeks of figuring stuff out I'm a bit burned out currently. Also, I'm working & studying so soon I will have less time. Also, I don't have good GPU, and renting them is costly - I spent like 20$ and lots of time on Jaethal alone.

> Why external executable for playing the sound? 
Sadly I couldn't find another way. Unity failed me. See README on GitHub for more details. By the way, if anyone knows how to do it better, you are free to open pull request. Please keep in mind I also want to have pitch & speed settings in future.