This mod was created for Offline mode but as the vast majority of this type of mods also usually work fine if installed on the Server and Users in online mode, I cannot offer solutions for the hundreds of different types of Servers that exist because I am not a programmer or Server Administrator. I hope you enjoy the mod and share the experience of how you managed to get the mod working on your respective servers.
so i just placed my camp and the outer borders are just x2 which is what i wanted... but if i try to build outside of the usual intended border (the 1x default one) it tells me that if i build there it will get destroyed etc
in the picture you can see the outer line of the base but where i placed the bed etc thats as far as i can build without getting the message that its "outside of the camp"
That problem can only happen because the mod is not working properly anymore because another mod I installed later interferes, you can find an answer to the same problem a few posts below created by batmegh and I already demonstrated that the materials work within the new range with some screenshots.
You can try three possible solutions the first is to try the mod alone without any other mod, the second is to find the mod that overwrites my mod and delete it and the third and the most practical is to add some ZZZ at the beginning of the name of my mod so it will load last and overwrite any other mod. Example: zzzBase Camp Area Range x2_P.pak
NOTE: This mod will only work for New Bases you create after installing the mod.
That problem can only happen because the mod is not working properly anymore because another mod I installed later interferes, you can find an answer to the same problem a few posts below created by batmegh and I already demonstrated that the materials work within the new range with some screenshots.
You can try three possible solutions the first is to try the mod alone without any other mod, the second is to find the mod that overwrites my mod and delete it and the third and the most practical is to add some ZZZ at the beginning of the name of my mod so it will load last and overwrite any other mod. Example: zzzBase Camp Area Range x2_P.pak
Please do not create another Bug report of a problem that is not caused by this mod because it will be deleted.
tried a fresh install with no mod, no pirated injectors or mods from other authors and only the x2 mod, naming it with "zzz" but still i cannot get it to work... im sorry. if you have anything else to tell me to try, if not sadly i cannot use this mod P.S. i read the post created by batmeg (all of it)
EDIT: "food not spoil" and "all items weight 0 " cannot work together, any tips for this? it works one or the other, depends where they are in the folder. if "food not spoil" comes first, "all items weight 0 " works... and viceversa
I don't have any advice but the mod should work fine if it is on its own, as far as the mods overwriting is concerned at the moment I won't do the old merge pages until the final version of the game is released and there is no way to use both at the same time.
i find out why it doesnt work. it doesnt work on existing bases, i needed to replay the palbox to get it to work. if you can add a little sentence in the mod description, i think you can solve a lot of people problems and have less posts
EDIT i saw you added the sentence. so GGs and thx for the mod
First of all, thanks for your contribution on Modding x2 Range BaseCamp. I've got some questions need to know. If you read this, please help me for some informations. In your Description mentions that "THIS MOD IS NOT COMPATIBLE WITH ANY MOD THAT MODIFIES THE UASSET BP_PalGameSetting.uasset". So what exactly "BP_PalGameSetting.uasset" and where can i find that value to avoid conflict with another mods? Thank you for your help !
BP_PalGameSetting.uasset is the name of the internal file of the game that is modified to create this mod, the only way to know if another mod is not compatible with it is if in the description of the mod of another author indicates which is the file that is modified if it is not impossible to know, I include in all my mods the file that is modified to avoid conflicts between mods and if I do not indicate it is that it is compatible with all my modifications.
Hi! I just installed this mod, and it's the only one I have for the game. I'm trying to put down a second base, but the Palbox is showing up red and says I can't build because a character or object is in the way. I'm building in a wide, flat area and the border doesn't hit anything major that I can see (enemy bases, fast travels, ect).
Is there a workaround for this?
EDIT: Never mind, restarted and now it's working :)
Thank you once again! PS. What does this update do? I don't mind the current download so I was wondering if I should change it as a single player user?
If you updated to the new version 0.2.4.0 the PALWORLD code has changed "again" and the mod 0.2.3.0 no longer works that's why I created a new version, if you didn't update forget about this mod.
Hi, I know you said this works for "New Bases" but could I just break my Pal Box and rebuild it? Or do I need to rebuild completely? Also, do you know if altering the number of bases you're allowed to have in another mod will negatively effect your mod?
If removing your base and building another one works but there are always builds that are destroyed by doing so, the only negative effect that can create many large bases I think would only be having problems with the Graphics Card or RAM but I'm not entirely sure either.
So something does break but only kind of; don't know if there would even be a fix besides move the base. But if you attempt to rebuild on the spot, you will now have to account for "Special Areas" like bosses and fast travel locations like before, but on a MUCH larger scale. Not trying to make demands by any means; but if possible, could you maybe make a version that is like 1.5x the base size? Might make for less space conflicts, but I admittedly know next to nothing about modding Palworld so I could be totally wrong.
I do want to say thank you, and tell you that you did a fantastic job with this though. ^^ Having the extra space in general has made several of my other bases significantly more manageable; even if it means I gotta put up baby-gates to keep pals out of the lava pools. XD
I discarded the x1,5 version about 6 updates ago, it is not possible for me to update so many mods each time and I chose to leave only the most successful mods and it turned out that the x2 version was downloaded 75% more so it was the chosen one.
164 comments
I hope you enjoy the mod and share the experience of how you managed to get the mod working on your respective servers.
THANKS FOR USING MY MODS AND BEST REGARDS (^◡^)
in the picture you can see the outer line of the base but where i placed the bed etc thats as far as i can build without getting the message that its "outside of the camp"
You can try three possible solutions the first is to try the mod alone without any other mod, the second is to find the mod that overwrites my mod and delete it and the third and the most practical is to add some ZZZ at the beginning of the name of my mod so it will load last and overwrite any other mod.
Example: zzzBase Camp Area Range x2_P.pak
NOTE: This mod will only work for New Bases you create after installing the mod.
THANKS FOR USING MY MODS
You can try three possible solutions the first is to try the mod alone without any other mod, the second is to find the mod that overwrites my mod and delete it and the third and the most practical is to add some ZZZ at the beginning of the name of my mod so it will load last and overwrite any other mod.
Example: zzzBase Camp Area Range x2_P.pak
Please do not create another Bug report of a problem that is not caused by this mod because it will be deleted.
THANKS FOR USING MY MODS
P.S. i read the post created by batmeg (all of it)
EDIT: "food not spoil" and "all items weight 0 " cannot work together, any tips for this? it works one or the other, depends where they are in the folder. if "food not spoil" comes first, "all items weight 0 " works... and viceversa
EDIT i saw you added the sentence. so GGs and thx for the mod
I've got some questions need to know. If you read this, please help me for some informations.
In your Description mentions that "THIS MOD IS NOT COMPATIBLE WITH ANY MOD THAT MODIFIES THE UASSET
BP_PalGameSetting.uasset". So what exactly "BP_PalGameSetting.uasset" and where can i find that value to avoid conflict with another mods?
Thank you for your help !
THANKS FOR USING MY MODS
Is there a workaround for this?
EDIT: Never mind, restarted and now it's working :)
이걸로 난 더 많은 팰에 노동을 부여 할 수 있습니다. 하하
Example: ZZZBase Camp Area Range x2_P.pak
I do want to say thank you, and tell you that you did a fantastic job with this though. ^^ Having the extra space in general has made several of my other bases significantly more manageable; even if it means I gotta put up baby-gates to keep pals out of the lava pools. XD
It would be great if you updated the mod to version 2.4.0 Palworld.
Unfortunately the older version doesn't work and now I have to wait for a mod update