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Changelogs
Version 1.0.0.5
Should fix an issue with food expiring when the mod is used on a server. The food affected by the mod will have its expiration changes persist even after uninstallation of the mod.
Version 1.0.0.4
Fixed an issue that made the mod initiate on mount/dismount.
Version 1.0.0.3
Should fix not working in dedicated server. Fixed being persistent even when uninstalled.
Drop its files to <wherever your server is>/Pal/Binaries/Win64.
Download the server variant of the mod.
Drop its folder in <wherever your server is>/Pal/Binaries/Win64/Mods.
Correct folder and file structure
<wherever your server is>/Pal/Binaries/Win64/UE4SS.dll
<wherever your server is>/Pal/Binaries/Win64/UE4SS-settings.ini
<wherever your server is>/Pal/Binaries/Win64/dwmapi.dll
<wherever your server is>/Pal/Binaries/Win64/Mods/NoFoodDecay/Scripts/main.lua
Notes
Tested on singleplayer and dedicated server. Works fine on both so I would assume it works fine on co op as well. Needs to be installed on both the server and the clients if you want to use this with your server.
If you want help, info on modding the game and your server you can join the Palworld modding discord server: Invite for Palworld modding discord
REUE4SS generates a log file named UE4SS.log in \Palword\Pal\Binaries\Win64\. You can open it with Notepad to see for errors.
If you installed everything correctly you should something like "Mod 'Pause' has enabled.txt, starting mod." in your log file.
If the mod isn't working for you or if you have any errors you can share the contents of your log file on Pastebin.com and share the link in the bugs section of the mod.
To help with crashes open UE4SS-settings.ini in \Pal\Binaries\Win64 and set bUseUObjectArrayCache to false.