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pleby

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ImPleby

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37 comments

  1. CaneTop
    CaneTop
    • supporter
    • 0 kudos
    As of 1/5/2025 this mod does work.
  2. Saberphy
    Saberphy
    • member
    • 0 kudos
    still work?
  3. Saberphy
    Saberphy
    • member
    • 0 kudos
    仍然有效?
  4. YY020322
    YY020322
    • member
    • 0 kudos
    Can the boss get Gatling up to 200 rounds?
  5. Fitharia
    Fitharia
    • member
    • 2 kudos
    Doesn't work anymore in the newest game update, i tried several fresh installs, tried shoot and reload method, but ammo cap stays the same vanilla one.
  6. emeth1919
    emeth1919
    • member
    • 1 kudos
    --main.lua

    --crossbow
    local name = item.ID:ToString()
                if string.find(name, "BowGun") then
    item.MagazineSize = palConfig.BowGunStockValue
    else

    end
    local name = item.ID:ToString()
                if string.find(name, "BowGun_2") then
    item.MagazineSize = palConfig.BowGunStockValue
    else

    end
    local name = item.ID:ToString()
                if string.find(name, "BowGun_3") then
    item.MagazineSize = palConfig.BowGunStockValue
    else

    end
    local name = item.ID:ToString()
                if string.find(name, "BowGun_4") then
    item.MagazineSize = palConfig.BowGunStockValue
    else

    end
    local name = item.ID:ToString()
                if string.find(name, "BowGun_5") then
    item.MagazineSize = palConfig.BowGunStockValue
    else
    
    end

    --Musket
    local name = item.ID:ToString()
                if string.find(name, "Musket") then
    item.MagazineSize = palConfig.MusketStockValue
    item.Damage = 2000
    else

    end

    --config.lua
    
    MusketStockValue = 5, --Default value = 1
    BowGunStockValue = 10 --Default value = 1
    1. encrypted64
      encrypted64
      • member
      • 1 kudos
      You can edit damage too... noted
      Tested, doesn't change damage.

      Nice, Turns the crossbow into a repeater.
      Though, when tested, the crossbow auto reloads after consecutive shots even if you still have ammo in the magazine.
    2. JJFXVR
      JJFXVR
      • premium
      • 22 kudos
      11
  7. encrypted64
    encrypted64
    • member
    • 1 kudos
    If you want to make the single shot rifle into a semi auto rifle.
    If you can use notepad++
    Open main.lua in Win64\Mods\ExtendedMags\Scripts
    go to line 114 and add

               
                end
                local name = item.ID:ToString()
                if string.find(name, "SingleShotRifle") then
                    item.MagazineSize = palConfig.SSR
                else
               

    Double check your work, match syntax, save
               
    Then open config.lua in that same folder and change
    LegendaryRock = 4 --Default value = 1
    to
    LegendaryRock = 4, --Default value = 1

    and then add
     SSR = 5 --Default value = 1

    For it to look like
    LegendaryRock = 4, --Default value = 1
     SSR = 5 --Default value = 1


    Double check your work, match syntax, save and
    Done

    You can change the value of 5 to whatever you want. I chose that value because that how much my rifle takes IRL.
    1. kusang
      kusang
      • member
      • 0 kudos
      Thanks for sharing this! Really made Single Shot more viable. The only issue I have with the gun is the short range. Damage falls drop significantly at longer ranges. Is there a way to fix that?
  8. emeth1919
    emeth1919
    • member
    • 1 kudos
    攻撃
    力を上げるには攻撃力を上げるために AttackValue 。

    --main.lua

    --Old Bow+4
    local name = item.ID:ToString()
                if string.find(name, "WeakerBow_5") then
    item.AttackValue = palConfig.WeakerBowAttackValue5
    else

    end

    --Crossbow+4
    local name = item.ID:ToString()
                if string.find(name, "BowGun_5") then
    item.MagazineSize = palConfig.BowGunStockValue5
    item.AttackValue = palConfig.BowGunAttackValue5
    else

    end

    --Crossbow Poison
    local name = item.ID:ToString()
                if string.find(name, "BowGun_Poison") then
    item.MagazineSize = palConfig.BowGun_Poison_StockValue
    item.AttackValue = palConfig.BowGun_Poison_AttackValue
    else

    end

    --SSR
    local name = item.ID:ToString()
                if string.find(name, "SingleShotRifle") then
    item.MagazineSize = palConfig.SingleShotRifleStockValue
    item.AttackValue = palConfig.SingleShotRifleAttackValue
                else

    end
    --config.lua

    --Old Bow+4 AttackValue
    WeakerBowAttackValue5 = 700,

    --Crossbow+4 AttackValue
    BowGunAttackValue5 = 500, -- Default value = 490
    --Crossbow+4 Magazine
    BowGunStockValue5 = 5, -- Default value = 1

    --SSR AttackValue
    SingleShotRifleAttackValue= 1500, -- Default value = 1100
    --SSR Magazine
    SingleShotRifleStockValue = 2, -- Default value = 1

    --Crossbow Poison AttackValue
    BowGun_Poison_AttackValue = 300, -- Default value = 280
    --Crossbow Poison Magazine
    BowGun_Poison_StockValue = 3, -- Default value = 1
  9. TheMente01
    TheMente01
    • member
    • 0 kudos
    Hi Gents,

    Am I the only one having issues with this mod?
    I've been trying to change the values of the Assault Rifle, but the amounts in-game are keeping the same.
    I've removed the mod and copied again into the folder, but no way to fix it so far.

    Anyone with a sugegstion?

    PS - I've followedd the instructions, changed from true to false the "UE4SS-settings.ini" line "bUseUObjectArrayCache"
  10. kusang
    kusang
    • member
    • 0 kudos
    Tried to change AR ammo capacity for all rarities to 30

    It's not reflecting in-game...


    Ps. Nvm. I had to fire then reload...