NOTES Mind, please, this is tested in SP only. I can't guarantee it will work the same way on servers (tho I have added hook for server side).
Also there are side effects, some good, some bad: animations for distant pals will be simplified; you will encounter more lucky pals; you may not see some encounters which will be finished before you reach the spot; it will take longer for the game to spawn some pals, so you may miss some spawns if moving too fast. I'm sure there is more.
please, report issues and inconsistencies.
CHANGELOG 1.01 - fixed 200m / full UI version. 1.01 - added a fix that (possibly) may help to make mod work on dedicated server. 1.02 - added 150m versions on request.
Amazing mod, I love it! I wonder if it's possible for you to create a dedicated server mod so the lucky pals keep their shiny aura?
I've seen a lot of mods that use OK Overhaul, but those won't work on the server unless the users also use it. (and I certainly didn't find a mod that keeps the aura of the lucky pals)
i need this mode because when riding on Fenglope i now twice have run too fast for the game to render the boss in a cave lol. running back etc didn't make it appear. i think 100m should be vanilla so everything even works
I can report this works great on Single player. My server, not so much, but it's Linux so I can't install it to the server due to UE4SS not supporting linux.
Not to be difficult.. but any chance you'd be able to make a 150m version? 100 is a bit low and 200 is a bit too high for me haha. Either way thank you for a great mod!
regarding your sticky post about "you will encounter more lucky pals", is there a way to disable this? I like the luckys being very rare butif not I'd rather use this much needed mod, good work btw the 300m with 1.5x spawns works perfectly well.
"more lucky pals" here doesn't mean I've increased their appearance probability, its a side effect of increased number of pals spawning around you. therefore higher chance you will see/hear one. I wouldn't say its that much higher, its mostly noticeable when you are traversing lot of opened spaces.
Can someone share details about performance aspect of each variant of this mod? I'm using a bit dated hardware(rtx 2070 and 10600k), how much performance loss should I expect?
50 comments
Mind, please, this is tested in SP only. I can't guarantee it will work the same way on servers (tho I have added hook for server side).
Also there are side effects, some good, some bad: animations for distant pals will be simplified; you will encounter more lucky pals; you may not see some encounters which will be finished before you reach the spot; it will take longer for the game to spawn some pals, so you may miss some spawns if moving too fast. I'm sure there is more.
please, report issues and inconsistencies.
CHANGELOG
1.01 - fixed 200m / full UI version.
1.01 - added a fix that (possibly) may help to make mod work on dedicated server.
1.02 - added 150m versions on request.
I've seen a lot of mods that use OK Overhaul, but those won't work on the server unless the users also use it. (and I certainly didn't find a mod that keeps the aura of the lucky pals)
Would be really cool :D
or
NoMoreEmptyWorld30kFullUI : 1
up to version.
I'm using a bit dated hardware(rtx 2070 and 10600k), how much performance loss should I expect?