Textures now change clarity a couple of meters away from the character. I take 2 steps forward: the nearest trees and rocks become clearer, and the polygons go back. Please tell me what to do about it, it really hurts the eye. Or how to roll back the "Engine.ini" file to the original one.
Я нашел файл engine.ini, но я так и не понял фразу поместите файл engine.ini выбранного вами пресета где его выбрать в файле engine.ini его нет в моде как я выберу если он еще не установлен и сказано поместить файл engine.ini в папку appdata. мне буквально взять engine.ini из папки pal и вставить в папку appdata? еще вопрос куда установить папку Reshade, какой путь установки?
Hi, thanks for making this mod, which performs a lot better than other mods that enables Lumen.
However, while in most conditions the diffuse indirect lighting (GI) is clearly visible (for example the character being lit up and coloured by bounce light from the ground) there are situations where diffuse indirect lighting is absent, here is an example where sunlight is hitting many surfaces in a cave but all surfaces that should receive bounce light are pitch black, even surfaces directly next to the surfaces directly receiving sunlight. (https://imgur.com/pfoBNnH)
I tried increasing lumen diffuse indirect trace distance, increasing all lumen trace distance but the scene still looks the exact same. Basically, for all areas like caves/ravines, sunlight enters the scene and light up parts of the cave/ravine but all other surfaces in the scene are pitch black, do you have any ideas why this is?
i'm using the crysis raster no fog .ini (on a 2070) and the game cannot start in dx12 if i keep "r.Nanite.ProjectEnabled=1", i'm wondering what could change if i keep it without this.
Is it just me, or does the lightning look weird? Everything is too dark and the pals and other things are too bright. Also you cant see it in this clip but theres lots of texture / lighting pop in, in the distance.
RTX 4090 Ryzen 9 7950X3D 32GB RAM All game settings set to Ultra Using the Extreme No Fog preset.
The game wasn't built around RT so it may look weird.
Also instead of using all Ultra go to my Optimized Settings in the description and use the Quality preset. It looks identical to Ultra but more performance.
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I will fix this bug in a future update however
However, while in most conditions the diffuse indirect lighting (GI) is clearly visible (for example the character being lit up and coloured by bounce light from the ground) there are situations where diffuse indirect lighting is absent, here is an example where sunlight is hitting many surfaces in a cave but all surfaces that should receive bounce light are pitch black, even surfaces directly next to the surfaces directly receiving sunlight. (https://imgur.com/pfoBNnH)
I tried increasing lumen diffuse indirect trace distance, increasing all lumen trace distance but the scene still looks the exact same. Basically, for all areas like caves/ravines, sunlight enters the scene and light up parts of the cave/ravine but all other surfaces in the scene are pitch black, do you have any ideas why this is?
RTX 4090
Ryzen 9 7950X3D
32GB RAM
All game settings set to Ultra
Using the Extreme No Fog preset.
Video
Also instead of using all Ultra go to my Optimized Settings in the description and use the Quality preset. It looks identical to Ultra but more performance.