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Hybred

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TheHybred

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88 comments

  1. TheHybred
    TheHybred
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    Locked
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    Join the Discord to leave feedback, report bugs & stay updated
  2. Liliantrop
    Liliantrop
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    Textures now change clarity a couple of meters away from the character. I take 2 steps forward: the nearest trees and rocks become clearer, and the polygons go back. Please tell me what to do about it, it really hurts the eye. Or how to roll back the "Engine.ini" file to the original one.
    1. TheHybred
      TheHybred
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      Older ini is still in the downloads section.

      I will fix this bug in a future update however
  3. ArkesTone
    ArkesTone
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    Я нашел файл engine.ini, но я так и не понял фразу поместите файл engine.ini выбранного вами пресета где его выбрать в файле engine.ini его нет в моде как я выберу если он еще не установлен и сказано поместить файл engine.ini в папку appdata. мне буквально взять engine.ini из папки pal и вставить в папку appdata? еще вопрос куда установить папку Reshade, какой путь установки?
  4. 43yrwth4y43
    43yrwth4y43
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    Hi, thanks for making this mod, which performs a lot better than other mods that enables Lumen.

    However, while in most conditions the diffuse indirect lighting (GI) is clearly visible (for example the character being lit up and coloured by bounce light from the ground) there are situations where diffuse indirect lighting is absent, here is an example where sunlight is hitting many surfaces in a cave but all surfaces that should receive bounce light are pitch black, even surfaces directly next to the surfaces directly receiving sunlight. (https://imgur.com/pfoBNnH)

    I tried increasing lumen diffuse indirect trace distance, increasing all lumen trace distance but the scene still looks the exact same. Basically, for all areas like caves/ravines, sunlight enters the scene and light up parts of the cave/ravine but all other surfaces in the scene are pitch black, do you have any ideas why this is? 
  5. Ankor1202
    Ankor1202
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    i'm using the crysis raster no fog .ini (on a 2070) and the game cannot start in dx12 if i keep "r.Nanite.ProjectEnabled=1", i'm wondering what could change if i keep it without this.
    1. TheHybred
      TheHybred
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      Fixed
  6. Willcario
    Willcario
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    I got this mod to stop crashing by removing all lines about Nanite
  7. Samtarooo
    Samtarooo
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    Is it just me, or does the lightning look weird? Everything is too dark and the pals and other things are too bright. Also you cant see it in this clip but theres lots of texture / lighting pop in, in the distance.

    RTX 4090
    Ryzen 9 7950X3D
    32GB RAM
    All game settings set to Ultra
    Using the Extreme No Fog preset.

    Video
    1. TheHybred
      TheHybred
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      The game wasn't built around RT so it may look weird.

      Also instead of using all Ultra go to my Optimized Settings in the description and use the Quality preset. It looks identical to Ultra but more performance.
  8. Zharyl
    Zharyl
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    Amazing. Looks so much better.  No bugs/still working June 2024
  9. Colley619
    Colley619
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    Can I disable bloom completely with this?
  10. sontsaaa
    sontsaaa
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    How do I delete this mod? 
    1. TheHybred
      TheHybred
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      Delete engine.ini file
  11. iblack2201
    iblack2201
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    Does the MOD work even if you don't have an RTX graphics card? I currently have an RX7900XT installed
    1. TheHybred
      TheHybred
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      Yes