I'm on Gamepass and was wondering why it wasn't working. After looking at the Steam file contents I realized the file structure for the Gamepass download doesn't include the logicmods folder after paks. Soon as I plopped both files from the paks folder into my logicmods folder it was working. Maybe it's just my end but this file structure worked for me: Content/Pal/Content/Paks/LogicMods (only the Content folder, not Binaries)
Does the .pak use the .wem format for tracks? I know a tiny bit about music modding and I recognize the .pak format as being similar to a category of Monster Hunter Rise mods.
Yes, I know, the .pak is what contains everything in the mod, yes? I was just wondering what format the individual music files themselves are in. Palworld seems to use wwise, so I figured they might be .wem files. My apologies, I'm kinda bad at conveying what I mean sometimes. I just was wanting to discern whether or not I'm capable of playing around with mods like this (ofc only for my personal use). It seems like I'm gonna have to do some more of my own research to figure out how modding this game works.
Thanks for this mod though, it was kinda weird playing in complete silence with the vanilla game. The music you added is very chill and not oppressive, and it feels like it could just have been part of the game in the first place.
Audio files in general are in .ubulk format. Use wwise to convert them into .wem and then change the format yourself by renaming it with .ubulk at the end.
If you're talking about the pak files in this mod then those ones are different.
Mod doesn't use wwise. I'm using special UE asset that can't be replaced with your music. To add your own music, I have to seriously rewrite the mod logic for a completely different approach. At the moment I have other priorities
I've used wwise to replace SFX in-game. I have used it to replace the battle theme but it doesn't loop properly.
Anyway, the files inside the pak file in this mod are different and don't use wwise. Just like MrMadmer said, you will have to wait for them to make a new mod if you want to have your own custom music.
Ah, I see. Yeah I didn't quite register that of course the mod doesn't necessarily use wwise since it's its own coded thing. Thank you for your patience in explaining that to me, heh. Sorry about that, I was under the misguided impression that I would be able to tweak it myself.
Dear mod creator. I wanted to share some concise easy to follow instructions you can add to your mod's description to make it easier for users to understand how to install your mod. Here's a brief set of instructions for Xbox Game Pass.
Xbox Game Pass for PC
Installing Mods for Palworld via Xbox Game Pass:
Locate Palworld's installation folder:
Open Xbox app, select Palworld.
Click 'Manage Files' > 'Browse': usually at C:\XboxGames\Palworld.
Install UE4SS:
Get UE4SS from GitHub (latest release).
Extract to Pal > Binaries > WinGDK: usually at C:\XboxGames\Palworld\Content\Pal\Binaries\WinGDK.
Install Script Mods:
Download and unzip the script mod.
Drag the mod folder to 'Mods' in your game directory.
Adjust 'UE4SS_Settings.ini' if required based on mod instructions.
Install PAK File Mods:
Download desired PAK mod.
Unzip the file.
Drop PAK files into 'Pal > Content > Paks' folder.
Steam Version
Locate Palworld's installation folder:
Open Steam, right-click on Palworld.
Hover over ‘Manage’.
Click ‘Browse Local Files’.
Typically located at C:\Games\Steam\steamapps\common\Palworld.
Install UE4SS:
Get UE4SS from GitHub (latest release).
Extract to Pal > Binaries > WinGDK: usually at C:\Games\Steam\steamapps\common\Palworld\Pal\Binaries\Win64.
Install Script Mods:
Download and unzip the script mod.
Drag the mod folder to 'Mods' in your game directory.
Adjust 'UE4SS_Settings.ini' if required based on mod instructions.
Install PAK File Mods:
Download desired PAK mod.
Unzip the file.
Drop PAK files into 'Pal > Content > Paks' folder.
This should provide a clear step-by-step guide for both Xbox Game Pass and Steam installations you can use in all your mods.
Thanks, the UE4SS installation part will be really helpful! As for the installation of mods, I specially create archives for each of the versions so that people do not have to run through the folders, but just 1 time drag and drop 1 folder into the folder with the game, all the files will be installed where necessary.
At the moment, I can't :( I removed it because my mod combines 2 types of development. At the moment Vortex developers haven't implemented support for this type of mods yet
its native support just needs to be unpacked as is and then set as engine injector. Vortex will update soon as i raised this issue about folder structure to make it less than a 2 step process.
but i guess for less experienced vortex users you can leave the vortex button disabled. but do know that it can be installed as is, just will be easier in near future. For my collection, i set this mod to "replicate" and "exact version only" so users get this installed automatically and setup proper.
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Great mod though, It truly adds something much needed in the game. Thank you so much for your work.
It seems like I'm gonna have to do some more of my own research to figure out how modding this game works.
Thanks for this mod though, it was kinda weird playing in complete silence with the vanilla game. The music you added is very chill and not oppressive, and it feels like it could just have been part of the game in the first place.
Use wwise to convert them into .wem and then change the format yourself by renaming it with .ubulk at the end.
If you're talking about the pak files in this mod then those ones are different.
To add your own music, I have to seriously rewrite the mod logic for a completely different approach. At the moment I have other priorities
Anyway, the files inside the pak file in this mod are different and don't use wwise.
Just like MrMadmer said, you will have to wait for them to make a new mod if you want to have your own custom music.
Atmospherics sounds are great and all but palworld really needed an underline bgm to break things up.
Xbox Game Pass for PC
Installing Mods for Palworld via Xbox Game Pass:
Steam Version
- Locate Palworld's installation folder:
- Open Steam, right-click on Palworld.
- Hover over ‘Manage’.
- Click ‘Browse Local Files’.
- Typically located at C:\Games\Steam\steamapps\common\Palworld.
- Install UE4SS:
- Get UE4SS from GitHub (latest release).
- Extract to Pal > Binaries > WinGDK: usually at C:\Games\Steam\steamapps\common\Palworld\Pal\Binaries\Win64.
- Install Script Mods:
- Download and unzip the script mod.
- Drag the mod folder to 'Mods' in your game directory.
- Adjust 'UE4SS_Settings.ini' if required based on mod instructions.
- Install PAK File Mods:
- Download desired PAK mod.
- Unzip the file.
- Drop PAK files into 'Pal > Content > Paks' folder.
This should provide a clear step-by-step guide for both Xbox Game Pass and Steam installations you can use in all your mods.As for the installation of mods, I specially create archives for each of the versions so that people do not have to run through the folders, but just 1 time drag and drop 1 folder into the folder with the game, all the files will be installed where necessary.
I removed it because my mod combines 2 types of development. At the moment Vortex developers haven't implemented support for this type of mods yet
Vortex will update soon as i raised this issue about folder structure to make it less than a 2 step process.
but i guess for less experienced vortex users you can leave the vortex button disabled. but do know that it can be installed as is, just will be easier in near future. For my collection, i set this mod to "replicate" and "exact version only" so users get this installed automatically and setup proper.