This is great, because now I can hold my Foxsparks and run around with them. I don't even need to use the flamethrower, I can just hold them, and I think that's neat.
Does this only work on newly caught pals or new worlds? I tried it and it doesn't seem to be working. Tried with huggy fire, digtoise spin, and jetragons missiles, and all had regular cooldowns.
I am playing solo, and I tried it on my old world and on a new one and neither seem to work. Not sure what I would have that affects partner skills other than this mod. Is there something that might interfere like an infinite pal stamina mod maybe?
Out of curiosity, and because I've seen it mentioned a few times in other mods, how do we tell if another mod uses "DT_PartnerSkill.uasset"? Or more generally, how can we see what uasset(s) any mod uses?
Easy way to notice is that mod have nothing to do with partner skill. If you want to know exactly what mod make changes to what uasset files, you have to install unrealpak and then unpak that pak file there
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Also this doesn't touch their active skills at all right?