Uninstall and reinstall REUE4SS. You only need to delete UE4SS.dll and dwmapi.dll and then redownload them and drop them back to your game's folder. Make sure you've installed the latest version of REUE4SS, version 3 dropped not too long ago with bug fixes and performance improvements! Release v3.0.0 · UE4SS-RE/RE-UE4SS (github.com) Open UE4SS-settings.ini in \Pal\Binaries\Win64 with something like Notepad and set bUseUObjectArrayCache to false, GuiConsoleEnabled to 0 and GuiConsoleVisible to 0.
My game is crashing after installing REUE4SS
Open UE4SS-settings.ini in \Pal\Binaries\Win64 with something like Notepad and set bUseUObjectArrayCache to false, GuiConsoleEnabled to 0 and GuiConsoleVisible to 0.
The mod isn't working on client/server
Make sure you've installed everything correctly, according to the instructions in the description. Most mods need to be installed on both the server and the clients to work and if the mod includes settings you most probably need to use the same settings in both the client and the server.
I've installed everything correctly but still nothing
If REUE4SS is working then you should be getting a file UE4SS.log in \Pal\Binaries\Win64. You can open it with Notepad to see if you're getting something like "Mod '*Mod's Name*' has enabled.txt, starting mod." If there's no such line then the mod was not installed correctly. If there are errors you can share the contents of your log file on Pastebin.com and share the link in the bugs section. You can find log files on both the server and the client folders. You need to specify which is which when sharing them.
Where do I get help or info on modding the game?
You can join the Palworld modding discord server: invite
How to share bugs/log files/ask for help?
You can share bugs and your logs in the bugs section of the mod. You need to clarify if you're running the mod on both your clients and server, if the bug is happening in multiplayer, singleplayer, server or coop. You need to share steps to replicate the issue, unless it is completely random. Please make sure to read through the comments/the discord server/other bug reports in case your issue is a duplicate and/or is already resolved. Please make proper bug reports and comments, I can't help you if all you share is "doesn't work".
This mod is not working properly in my PC. (Single play) I am getting the following error in UE4SS.log. Do you know the cause?
[2024-03-16 09:00:04] [Lua] [DisplayDateTime] DisplayDateTime hooked on Client Restart![2024-03-16 09:00:04] [RegisterHook] Registered script hook (3, 3) for Function /Game/Pal/Blueprint/UI/UserInterface/InGame/TimeZone/WBP_Ingame_TimeZone.WBP_Ingame_TimeZone_C:UpdateTime [2024-03-16 09:00:04] [Lua] [DisplayDateTime] Did DisplayDateTime hooks![2024-03-16 09:00:06] [Lua::call_function] lua_pcall returned Tried calling a member function but the UObject instance is nullptr stack traceback: [C]: in method 'GetTimeManager' ...Pal\Binaries\Win64\Mods\DisplayDateTime\scripts\main.lua:34: in function <...Pal\Binaries\Win64\Mods\DisplayDateTime\scripts\main.lua:25> [2024-03-16 09:00:06] Error: [Lua::call_function] lua_pcall returned LUA_ERRRUN => ...Pal\Binaries\Win64\Mods\DisplayDateTime\scripts\main.lua:59: attempt to index a nil value (upvalue 'timeManager') [2024-03-16 09:00:06] Error: [Lua::call_function] lua_pcall returned LUA_ERRRUN => ...Pal\Binaries\Win64\Mods\DisplayDateTime\scripts\main.lua:59: attempt to index a nil value (upvalue 'timeManager')
For peeps who wants to change the location like the image included in this post. Your location is Y = 570. X axis stays the same. Everything else seems fine, great mod!
Question: There a way to move the date and time around? Like when i booted the game with the mod, it overlaps with my HP bar, they are on the same line and would like to move it below my stamina bar like in your pics.
Unfortunately didn't find any time to make the location of the widget work properly on other resolutions but you can try messing with the numbers there. If it overlaps with the HP bar you probably need to use a bigger number in Y, you can start with something like 510.0 or 515.0?
When searching for "bigger" and "display", these are the only things I found in the UE4SS.log file.
[2024-02-23 05:13:17] Mod 'BiggerChest-323-1-3-1707069957' has enabled.txt, starting mod. [2024-02-23 05:13:17] [RegisterHook] Registered native hook (3, 4) for Function /Script/Engine.PlayerController:ClientRestart [2024-02-23 05:13:17] [RegisterHook] Registered native hook (5, 6) for Function /Script/Pal.PalBuildProcess:OnFinishWorkInServer [C]: in function 'RegisterHook' ...n64\Mods\BiggerChest-323-1-3-1707069957\scripts\main.lua:5: in function <...n64\Mods\BiggerChest-323-1-3-1707069957\scripts\main.lua:3>
[2024-02-23 05:13:17] Mod 'display time Palworld and IRL 24 hour format-558-1-0-0-1-1707702956' has enabled.txt, starting mod. [2024-02-23 05:13:17] [RegisterHook] Registered native hook (9, 10) for Function /Script/Engine.PlayerController:ClientRestart
I have no idea why the Time Date mod window doesn't display... Everything loads correctly, according to UE4SS. But if Bigger Chest is enabled, the window of Current Time Date and your other mod, Time Date with Coordinates, isn't displayed lol
First of all, jeez that's a long log lol. And most of it is spam from bp mods.
Second, the bigger chest mod is throwing errors for some hooks, is it even functional? It also used to be that errors like that would make other mods not function in Hogwarts, but this is a long time ago so I dunno if it is still happening.
Third, display date time doesn't even look like it's loading properly, like there are no "[DisplayDateTime] DisplayDateTime hooked on Client Restart" etc.
Can I see your log file without the bigger chest mod?
Edit: For the bigger chest mod you prolly missing some files? It is two files that you need to download and install. A lua mod and a bp pak mod.
I'd try that for starters and then if display time is not working then make sure that there's a Script folder in the mod's folder with a lua file.
love your mod collection (using about 6-7 of them on my dedicated server), any way to add the months to the tracker for PalWorld date/time? If it's not a value tracked in-game this could "easily" be done by adding a counter for every time it resets to day1 and then storing/displaying that variable, or by constantly adding to the days instead of resetting. Whichever would be easier (coding wise).. I haven't gotten into palworld modding yet, too many other projects going on. Thanks for this great addon though! Hope this minor addition can be made! Would be nice to know how long the server has been running, even if it's not backwards compatible, would be nice to be able to keep track of how many months/days it's been in-game.
If you want the IRL time to be 12 hour format, here is what I did. Use a text editor, cannot recommend the free Notepad++ enough, to change 2 lines inside the main.lua file. They are lines 45 and 58 and look like so: 45: local currentHour = tonumber(os.date("%H")) 58: os.date(config.dateFormat) .. " Time: " .. os.date("%H:%M:%S", os.time())))
I made a simple revision to turn the time into 12 hour clock, by changing the H to an I (this is a capital i and not an L), so your result will look like so: 45: local currentHour = tonumber(os.date("%I")) 58: os.date(config.dateFormat) .. " Time: " .. os.date("%I:%M:%S %p", os.time())))
If done correctly, you can see the 12 hour format right under your health.
I don't suppose you could tell me what changes I would need to make to have it display both Palworld Time and IRL Time in 12-hour format and with no leading zero on hours lower than 10, could you?
66 comments
Release v3.0.0 · UE4SS-RE/RE-UE4SS (github.com)
FAQs/Troubleshooting
Performance issues after installing REUE4SS
Uninstall and reinstall REUE4SS. You only need to delete UE4SS.dll and dwmapi.dll and then redownload them and drop them back to your game's folder.
Make sure you've installed the latest version of REUE4SS, version 3 dropped not too long ago with bug fixes and performance improvements!
Release v3.0.0 · UE4SS-RE/RE-UE4SS (github.com)
Open UE4SS-settings.ini in \Pal\Binaries\Win64 with something like Notepad and set bUseUObjectArrayCache to false, GuiConsoleEnabled to 0 and GuiConsoleVisible to 0.
My game is crashing after installing REUE4SS
Open UE4SS-settings.ini in \Pal\Binaries\Win64 with something like Notepad and set bUseUObjectArrayCache to false, GuiConsoleEnabled to 0 and GuiConsoleVisible to 0.
The mod isn't working on client/server
Make sure you've installed everything correctly, according to the instructions in the description. Most mods need to be installed on both the server and the clients to work and if the mod includes settings you most probably need to use the same settings in both the client and the server.
I've installed everything correctly but still nothing
If REUE4SS is working then you should be getting a file UE4SS.log in \Pal\Binaries\Win64. You can open it with Notepad to see if you're getting something like "Mod '*Mod's Name*' has enabled.txt, starting mod." If there's no such line then the mod was not installed correctly. If there are errors you can share the contents of your log file on Pastebin.com and share the link in the bugs section. You can find log files on both the server and the client folders. You need to specify which is which when sharing them.
Where do I get help or info on modding the game?
You can join the Palworld modding discord server: invite
How to share bugs/log files/ask for help?
You can share bugs and your logs in the bugs section of the mod. You need to clarify if you're running the mod on both your clients and server, if the bug is happening in multiplayer, singleplayer, server or coop. You need to share steps to replicate the issue, unless it is completely random. Please make sure to read through the comments/the discord server/other bug reports in case your issue is a duplicate and/or is already resolved. Please make proper bug reports and comments, I can't help you if all you share is "doesn't work".
This mod is not working properly in my PC. (Single play)
I am getting the following error in UE4SS.log.
Do you know the cause?
[2024-03-16 09:00:04] [Lua] [DisplayDateTime] DisplayDateTime hooked on Client Restart![2024-03-16 09:00:04] [RegisterHook] Registered script hook (3, 3) for Function /Game/Pal/Blueprint/UI/UserInterface/InGame/TimeZone/WBP_Ingame_TimeZone.WBP_Ingame_TimeZone_C:UpdateTime
[2024-03-16 09:00:04] [Lua] [DisplayDateTime] Did DisplayDateTime hooks![2024-03-16 09:00:06] [Lua::call_function] lua_pcall returned Tried calling a member function but the UObject instance is nullptr
stack traceback:
[C]: in method 'GetTimeManager'
...Pal\Binaries\Win64\Mods\DisplayDateTime\scripts\main.lua:34: in function <...Pal\Binaries\Win64\Mods\DisplayDateTime\scripts\main.lua:25>
[2024-03-16 09:00:06] Error: [Lua::call_function] lua_pcall returned LUA_ERRRUN => ...Pal\Binaries\Win64\Mods\DisplayDateTime\scripts\main.lua:59: attempt to index a nil value (upvalue 'timeManager')
[2024-03-16 09:00:06] Error: [Lua::call_function] lua_pcall returned LUA_ERRRUN => ...Pal\Binaries\Win64\Mods\DisplayDateTime\scripts\main.lua:59: attempt to index a nil value (upvalue 'timeManager')
I reinstalled UE4SS and reinstalled the game itself, but I get the same error.
Love this mod, but it's a little small for my display...
Hope you can help ^^
Unfortunately didn't find any time to make the location of the widget work properly on other resolutions but you can try messing with the numbers there. If it overlaps with the HP bar you probably need to use a bigger number in Y, you can start with something like 510.0 or 515.0?
The culprit also bugs out the other 12/24/IRL/PAL versions.
However when debugging, each version (12/24/IRL/PAL) still loads properly.
It may be due to language differences. The Bigger Chest mod's original language is Chinese.
When searching for "bigger" and "display", these are the only things I found in the UE4SS.log file.
[2024-02-23 05:13:17] Mod 'BiggerChest-323-1-3-1707069957' has enabled.txt, starting mod.
[2024-02-23 05:13:17] [RegisterHook] Registered native hook (3, 4) for Function /Script/Engine.PlayerController:ClientRestart
[2024-02-23 05:13:17] [RegisterHook] Registered native hook (5, 6) for Function /Script/Pal.PalBuildProcess:OnFinishWorkInServer
[C]: in function 'RegisterHook'
...n64\Mods\BiggerChest-323-1-3-1707069957\scripts\main.lua:5: in function <...n64\Mods\BiggerChest-323-1-3-1707069957\scripts\main.lua:3>
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[2024-02-23 05:13:17] Mod 'display time Palworld and IRL 24 hour format-558-1-0-0-1-1707702956' has enabled.txt, starting mod.
[2024-02-23 05:13:17] [RegisterHook] Registered native hook (9, 10) for Function /Script/Engine.PlayerController:ClientRestart
I have no idea why the Time Date mod window doesn't display... Everything loads correctly, according to UE4SS. But if Bigger Chest is enabled, the window of Current Time Date and your other mod, Time Date with Coordinates, isn't displayed lol
It could be an error inside their mod.
Second, the bigger chest mod is throwing errors for some hooks, is it even functional? It also used to be that errors like that would make other mods not function in Hogwarts, but this is a long time ago so I dunno if it is still happening.
Third, display date time doesn't even look like it's loading properly, like there are no "[DisplayDateTime] DisplayDateTime hooked on Client Restart" etc.
Can I see your log file without the bigger chest mod?
Edit: For the bigger chest mod you prolly missing some files? It is two files that you need to download and install. A lua mod and a bp pak mod.
I'd try that for starters and then if display time is not working then make sure that there's a Script folder in the mod's folder with a lua file.
Your mod definitely works!
Also here's the pastebin without Bigger Chests.
I haven't gotten into palworld modding yet, too many other projects going on. Thanks for this great addon though! Hope this minor addition can be made! Would be nice to know how long the server has been running, even if it's not backwards compatible, would be nice to be able to keep track of how many months/days it's been in-game.
Edit: Almost done!
Edit2: Done!
Use a text editor, cannot recommend the free Notepad++ enough, to change 2 lines inside the main.lua file.
They are lines 45 and 58 and look like so:
45: local currentHour = tonumber(os.date("%H"))
58: os.date(config.dateFormat) .. " Time: " .. os.date("%H:%M:%S", os.time())))
I made a simple revision to turn the time into 12 hour clock, by changing the H to an I (this is a capital i and not an L), so your result will look like so:
45: local currentHour = tonumber(os.date("%I"))
58: os.date(config.dateFormat) .. " Time: " .. os.date("%I:%M:%S %p", os.time())))
If done correctly, you can see the 12 hour format right under your health.