- The scope of functions has been expanded : player-owned pals and wild pals / Boss. - Depending on reference, select the category targets for which want to activate. - Changed the behavior from Asynchronous Loop to GameThread Tick. - Better stability
- Use LoopAsync again: issue with effect not activating with high probability - An issue where the item with the target flag turned off is activated when clicking Restart All Modes. - Slight performance improvement
- Fixed an issue where performance was severely degraded when the wild pal flag was turned on. - Recovery settings have been changed to be more intuitive. Just enter a value proportional to your maximum health as a percentage.