Q: Game crashes, halp! A: Game can crash with or without mod, its in EA. But if you have have consistent crashes with specific mod installed do next: 1) set bUseUObjectArrayCache to false in the UE4SS-settings.ini file. 2) install UE4SS signatures (see requirements while downloading mod) 3) if version from Main Files crashes, try the same version but from Optional Files, they made in different way script wise.
Q: Game/save loads fine, but mod doesn't work as intended, halp! A: Double check if you followed Installation instructions. If you sure you did: 1) try the same version but from Optional Files, they made in different way script wise. 2) if you using version from Main Files make sure you added respective line to mods.txt (some mods work without it, but most don't). 3) organize my mods in the next order: PalBoxReorganizedX : 1 DeadBodiesDespawnInstantlyX : 1 MoreStatPointsX : 1 MoreTechnologyPointsX : 1 MaxLevelIncreasedX : 1 BetterShieldUltimateX : 1 BetterRidingGroundMountsX : 1 BetterSellRatesX : 1 NoMoreBurningBasesX : 1 NoDamagedEquipmentPenaltiesX : 1 AutoSaveTimeX : 1 LessRestrictiveBuilding : 1 LessMapShroudX : 1 MoreMarkersX : 1 HUDFadeOutNever : 1 NoMoreWildPalsOnYourBase : 1 ConfigurableExpGainX : 1
Q: UE4SS 2.5.2 or 3.0.0? A: Both work fine with my mods. I haven't seen the differences stability wise.
Q: Do I really need signatures for Palworld 0.1.4? People says they are not needed anymore. A: Some mods will work without signatures, but some absolutely wont.
Q: I have issues installing mod on dedicated server. A: Read this article.
CHANGELOG 1.05 - removed manual mod enabling (you need to copy folder from archive to Mods and thats it) and made names reflect mod values to avoid Nexus issues with uploading files with the same name and size. everything double checked. 1.06 - on request added 5m version. 1.10 - added Eld3rBrain edits to scripts (kudos to them!), should increase mod stability.
NOTES If game crashed on the start/load, try to set bUseUObjectArrayCache to false in the UE4SS-settings.ini file. You may also need to install UE4SS signatures (see required files).
Essential mod. I don't know -what- exactly the game is doing but any time it autosaves, it'll cause a hitch/stutter, and it happens a lot, even on my system with only SSDs. Thanks for the mod.
thank you! i set the timer to 15 minutes and its game saving. my game was "literally unplayable" because my autosaves were taking 3-5 seconds every 30 seconds.
Hello, i am really new about moding. Last month i tried many things but did not worked, and then i re-read this post again and there is 1.4.x and my game is 1.5.1, i surrender. Now i visit again, already updated to 2.1.0, I want to try again.
Should I delete the enable.txt file inside the folder? since many folder from RE-UE4SS 2.5.2 doesn't have it. And inside the mods.txt i was confused about how to add the AutoSaveTime5m : 1 line. I'm sorry, please help.
Best Regard, Thank you.
Edited: I delete many sentences on my comment. this is my recent found. after uninstall and reinstall game, to make sure its all clear, and then 1. extracting UE4SS, change setting bUseUObjectArrayCache to false, 2. open game, after somtimes close game, UE4SS.log created, read log, OK running fine, 3. add signature, open game for 3-5 min Result in longer time opening the game (its fine), and then i found this in the log: [2024-04-23 13:46:05] StaticConstructObject_Internal address: 0x7ff709ad1660 <- Built-in [2024-04-23 13:46:05] Engine Version: 5.1 <- Built-in [2024-04-23 13:46:05] Fatal Error: AOB scans could not be completed because of the following reasons: Was unable to find AOB for 'FName::ToString' via Lua script
4. i thought oh maybe because no mod yet, i place the main AutoSaveTime5m, add line AutoSaveTime5m : 1 asbelow CheatManagerEnablerMod : 1 ActorDumperMod : 0 ConsoleCommandsMod : 1 ConsoleEnablerMod : 1 SplitScreenMod : 0 LineTraceMod : 0 BPModLoaderMod : 0 AutoSaveTime5m : 1
; Built-in keybinds, do not move up! Keybinds : 1
5. autosave fail, No.3 (log) still like that, 6. trial with next order suggested, fail, no.3 still, 7. trial with optional, fail, no.3 still, 8. Try 4,6,7, with BPModLoaderMod : 1, Fail 9. Try 8. with adding enabled.txt inside BPMod folder, still Fail,
Everytime trial i check the log, and that no.3 Fatal error AOB is always there.
In conclussion, the UE4SS is running, right? but signature fail? or was it something else?
I edit my comment a lot, so some progress might lost from how i first try, i forgot that there is a reply button, sorry im really new to this site,
This is my last progress on this mod:
1. Extracting UE4SS, change setting bUseUObjectArrayCache to false. 2. Open game, after sometimes close game, make sure UE4SS.log is created. 3. Open Mods.txt inside Mods Folder, and change it like this:
4. copy enabled.txt from AutoSaveTime5m Folderto BPModLoaderMod Folder 5. NO Signature extracted. 6. Open game (there are almost no lag when opening the game) Open saved game. 7. I am HAPPY.... 4.9min without AutoSave
I have not use any other mods for the time being. Even with all those confusing stuff happened, at the end, I am happy with only this mod. I hope my experience can help others with the same problem here.
Awful mod. It does what it says, but performance tanked after installing it. My game was running at over 90fps, and with the mod it dropped to like 40. Still was able to notice a lack of autosave stutter, but now the stutters dropped the framerate to 20fps every 5 minutes instead of 38fps every 30 seconds.
Requesting clarification on the instruction to add "AutoSaveTimeX: 1" to the mods.txt file. Am I supposed to add that as written or if I'm installing AutoSaveTime5m should it read AutoSaveTime5m. I assume the later but am not sure.
Apologies, but what does this mean? I've extracted UE4SS_Xinput.zip 3.0.0 to Palworld\Pal\Binaries\Win64\ but there's no Mods folder there. Do I have to make one myself, then create the mods.txt file? I'm so confused.
58 comments
Q: Game crashes, halp!
A: Game can crash with or without mod, its in EA. But if you have have consistent crashes with specific mod installed do next:
1) set bUseUObjectArrayCache to false in the UE4SS-settings.ini file.
2) install UE4SS signatures (see requirements while downloading mod)
3) if version from Main Files crashes, try the same version but from Optional Files, they made in different way script wise.
Q: Game/save loads fine, but mod doesn't work as intended, halp!
A: Double check if you followed Installation instructions. If you sure you did:
1) try the same version but from Optional Files, they made in different way script wise.
2) if you using version from Main Files make sure you added respective line to mods.txt (some mods work without it, but most don't).
3) organize my mods in the next order:
PalBoxReorganizedX : 1
DeadBodiesDespawnInstantlyX : 1
MoreStatPointsX : 1
MoreTechnologyPointsX : 1
MaxLevelIncreasedX : 1
BetterShieldUltimateX : 1
BetterRidingGroundMountsX : 1
BetterSellRatesX : 1
NoMoreBurningBasesX : 1
NoDamagedEquipmentPenaltiesX : 1
AutoSaveTimeX : 1
LessRestrictiveBuilding : 1
LessMapShroudX : 1
MoreMarkersX : 1
HUDFadeOutNever : 1
NoMoreWildPalsOnYourBase : 1
ConfigurableExpGainX : 1
Q: UE4SS 2.5.2 or 3.0.0?
A: Both work fine with my mods. I haven't seen the differences stability wise.
Q: Do I really need signatures for Palworld 0.1.4? People says they are not needed anymore.
A: Some mods will work without signatures, but some absolutely wont.
Q: I have issues installing mod on dedicated server.
A: Read this article.
CHANGELOG
1.05 - removed manual mod enabling (you need to copy folder from archive to Mods and thats it) and made names reflect mod values to avoid Nexus issues with uploading files with the same name and size. everything double checked.
1.06 - on request added 5m version.
1.10 - added Eld3rBrain edits to scripts (kudos to them!), should increase mod stability.
NOTES
If game crashed on the start/load, try to set bUseUObjectArrayCache to false in the UE4SS-settings.ini file. You may also need to install UE4SS signatures (see required files).
Last month i tried many things but did not worked, and then i re-read this post again and there is 1.4.x and my game is 1.5.1, i surrender.
Now i visit again, already updated to 2.1.0, I want to try again.
Should I delete the enable.txt file inside the folder? since many folder from RE-UE4SS 2.5.2 doesn't have it.
And inside the mods.txt i was confused about how to add the AutoSaveTime5m : 1 line.
I'm sorry, please help.
Best Regard, Thank you.
Edited:
I delete many sentences on my comment. this is my recent found. after uninstall and reinstall game, to make sure its all clear, and then
1. extracting UE4SS, change setting bUseUObjectArrayCache to false,
2. open game, after somtimes close game, UE4SS.log created, read log, OK running fine,
3. add signature, open game for 3-5 min
Result in longer time opening the game (its fine), and then i found this in the log:
[2024-04-23 13:46:05] StaticConstructObject_Internal address: 0x7ff709ad1660 <- Built-in
[2024-04-23 13:46:05] Engine Version: 5.1 <- Built-in
[2024-04-23 13:46:05] Fatal Error: AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::ToString' via Lua script
4. i thought oh maybe because no mod yet, i place the main AutoSaveTime5m, add line AutoSaveTime5m : 1 as below
CheatManagerEnablerMod : 1
ActorDumperMod : 0
ConsoleCommandsMod : 1
ConsoleEnablerMod : 1
SplitScreenMod : 0
LineTraceMod : 0
BPModLoaderMod : 0
AutoSaveTime5m : 1
; Built-in keybinds, do not move up!
Keybinds : 1
5. autosave fail, No.3 (log) still like that,
6. trial with next order suggested, fail, no.3 still,
7. trial with optional, fail, no.3 still,
8. Try 4,6,7, with BPModLoaderMod : 1, Fail
9. Try 8. with adding enabled.txt inside BPMod folder, still Fail,
Everytime trial i check the log, and that no.3 Fatal error AOB is always there.
In conclussion, the UE4SS is running, right?
but signature fail? or was it something else?
This is my last progress on this mod:
1. Extracting UE4SS, change setting bUseUObjectArrayCache to false.
2. Open game, after sometimes close game, make sure UE4SS.log is created.
3. Open Mods.txt inside Mods Folder, and change it like this:
CheatManagerEnablerMod : 1
ActorDumperMod : 0
ConsoleCommandsMod : 1
ConsoleEnablerMod : 1
SplitScreenMod : 0
LineTraceMod : 0
BPModLoaderMod : 1
AutoSaveTime5m : 1
; Built-in keybinds, do not move up!
Keybinds : 1
4. copy enabled.txt from AutoSaveTime5m Folder to BPModLoaderMod Folder
5. NO Signature extracted.
6. Open game (there are almost no lag when opening the game) Open saved game.
7. I am HAPPY.... 4.9min without AutoSave
I have not use any other mods for the time being.
Even with all those confusing stuff happened, at the end, I am happy with only this mod.
I hope my experience can help others with the same problem here.
Thank you.
now my question
has someone the the mod files for the current version 0.1.5.1 ,then the hdd usage from 20sec. saving makes that game unplayable.
thanks in advance
It does what it says, but performance tanked after installing it. My game was running at over 90fps, and with the mod it dropped to like 40.
Still was able to notice a lack of autosave stutter, but now the stutters dropped the framerate to 20fps every 5 minutes instead of 38fps every 30 seconds.
this mod doesn't affect performance at all, its on your side.
for 5 minutes autosave, should i write:
AutoSaveTime5m: 1
is this correct?
This saved me from Palworld's 30-second autosaver (that stutters my game despite having a good SSD)
Apologies, but what does this mean? I've extracted UE4SS_Xinput.zip 3.0.0 to Palworld\Pal\Binaries\Win64\ but there's no Mods folder there. Do I have to make one myself, then create the mods.txt file? I'm so confused.