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Caites

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  1. Caites
    Caites
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    Frequently Asked Questions
    Spoiler:  
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    Q: Game crashes, halp!
    A: Game can crash with or without mod, its in EA. But if you have have consistent crashes with specific mod installed do next:
    1) set bUseUObjectArrayCache to false in the UE4SS-settings.ini file. 
    2) install UE4SS signatures (see requirements while downloading mod)
    3) if version from Main Files crashes, try the same version but from Optional Files, they made in different way script wise.

    Q: Game/save loads fine, but mod doesn't work as intended, halp!
    A: Double check if you followed Installation instructions. If you sure you did:
    1) try the same version but from Optional Files, they made in different way script wise.
    2) if you using version from Main Files make sure you added respective line to mods.txt (some mods work without it, but most don't).
    3) organize my mods in the next order:
    PalBoxReorganizedX : 1
    DeadBodiesDespawnInstantlyX : 1
    MoreStatPointsX : 1
    MoreTechnologyPointsX : 1
    MaxLevelIncreasedX : 1
    BetterShieldUltimateX : 1
    BetterRidingGroundMountsX : 1
    BetterSellRatesX : 1
    NoMoreBurningBasesX : 1
    NoDamagedEquipmentPenaltiesX : 1
    AutoSaveTimeX : 1
    LessRestrictiveBuilding : 1
    LessMapShroudX : 1
    MoreMarkersX : 1
    HUDFadeOutNever : 1
    NoMoreWildPalsOnYourBase : 1
    ConfigurableExpGainX : 1

    Q: UE4SS 2.5.2 or 3.0.0?
    A: Both work fine with my mods. I haven't seen the differences stability wise.

    Q: Do I really need signatures for Palworld 0.1.4? People says they are not needed anymore.
    A: Some mods will work without signatures, but some absolutely wont.

    Q: I have issues installing mod on dedicated server.
    A: Read this article


    CHANGELOG

    1.01 - on request separated More Markers and Less Map Shroud components of the mod.
    1.05 - remove manual mod enabling (you need to copy folder from archive to Mods and thats it) and made names reflect mod values to avoid Nexus issues with uploading files with the same name and size. everything double checked.
    1.06 - on request added 1000 markers version (not tested thoroughly).
    1.10 - added Eld3rBrain edits to scripts (kudos to them!), should increase mod stability.
    1.11 - fixed 8 squares version (kudos to xiphias and MaKaVeLiSenSei).

    1.15 - version 200 replaces with 500 (because up-to-date vanilla is 300)

    NOTES
    keep in mind please, once revealed map won't restore its shroud if you move to smaller radius version. 

    If game crashed on the start/load, try to set bUseUObjectArrayCache to false in the UE4SS-settings.ini file. You may also need to install UE4SS signatures (see required files).
  2. Caites
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    v0.5 ready (not tested on dedicated servers)

    default max number of markers is 300 now, so I replaced 200 version with 500
  3. TheWickedNox
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    Hey just wanted to add for those having trouble. Can confirm these mods are working (at least on the Steam side).
    I am using the Experimental version of UE4SS for Palworld, along with the UE4SS Signatures from here: UE4SS Signatures
    Copied the mod folders to steamapps\common\Palworld\Pal\Binaries\Win64\ue4ss\Mods
    Just for clarification, I am only playing single player.

    Thank you for all your hard work on these mods Caites!
  4. SotiCoto
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    The fog-of-war removal range part doesn't seem to be working for me any more.    Can anyone confirm whether the mod is damaged or whether it is a problem on my end?
    1. Caites
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      nah, everything works as expected, just keep in mind that no matter what clear distance option you choose, there will be an area with noob peninsula cleared. thus if distance is too small, like 2 squares version, you won't see its effect on character spawn. here is an example with value set to 50 (same as default clearance):

    2. SotiCoto
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      Hmm.  Well, it definitely isn't working on my end. I'm using the Less Map Shroud (8 squares) file... but if anything the map clearing is even smaller than default.  Like exactly the size of the arrow denoting the player position, though I just exited the game to change my modlist so I'll recheck once I get back in. 
      I'm running a save from back at Sakurajima update, so maybe things got iffy from playing an old save on an updated version of the game or somesuch... I dunno.  I'd exposed most of the map half a year or so go. When I tried to do the same with the new island, I only got a tiny sliver of map around my character. 
       
      I also notice they've added an arbitrary height build limit that is about half the height of the maximum.  I can tell because I built all the way up to the teleport boundary in my old game and now it cuts me off halfway up.   I guess it says something about me that the first thing I try to do upon logging back into the game is to build ANOTHER sky tower....  or try, at least.  
      There are definitely weird things going on... 


      [Edit]:  Nevermind.  It isn't that tiny.  My perspective is skewed because the new island is huge, and I couldn't really appreciate that from a thousand miles up to avoid weird anti-air nonsense.  
  5. Webmetz
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    Is the Yet Another Signatures mod still required? That mod is currently down.
    1. Caites
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      no clue. works with and without it for me at the moment, but I don't know either issue was fixed (and needed anymore) in one of the latest game updates or on UESS side. or it needed after all for stability.

      just in case link to original file: FName_Constructor.lua. it used to be in Palworld/Pal/Binaries/Win64/UE4SS_Signatures folder.
  6. CursedShadowGhost
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    Cant manage to make it work maybe is cause of the latest patch release idk
  7. joewalabel
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    I tried moremarkers1000 and it won't worked =(
    I installed only serverside. Have I install on clients too, please? and the same for less map shroud too?
    Thanks!
    1. Caites
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      can't check out myself, I've heard all version of those as working (client-side only, server side only and server + clients) so I can't say for sure, I'm sorry. check comments.
    2. DA2077
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      Can we increase the number of tags to 9999?
  8. Oryx593
    Oryx593
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    Thank you for the mod. I will never understand why a limit on the map markers in these kinds of games is ever even a passing design decision.

    BTW, I will just note for Vortex users that it looks like there was an update to the PalWorld extension for Vortex on the 19th which can cause errors installing some mods. I ran into this installing this mod (1000 map marker limit). For me, disabling and re-enabling UE4SS in the Vortex mods list fixed it. Probably keep an eye on the Palworld extension thread for more details: https://www.nexusmods.com/site/mods/770?tab=posts

    Tangentially, the update also seems to have made the "Yet Another UE4SS Signatures" mod literally redundant in Vortex's eyes. However I suppose that could just be due to file collisions, and not because the same changes are being made to the same files. For now I've disabled "Yet Another" and haven't had any immediate issues. YMMV.
  9. Groovess
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    -- wrong mod to comment.
  10. Penitence
    Penitence
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    Seems you copied your 1.10 changes from your other mod since it mentions HUDFateoutNever, might confuse some people just thought I'd mention.
    1. Caites
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      could you specify where exactly? I can't find HUDFateoutNever mentions.
    2. Penitence
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      Oh in your sticky comment with the changelog "1.10 - added party pal widget to settings (will stay in top left corner forever in HUDFadeoutNever version). "
    3. Penitence
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      I didn't mean within the mod if that's how it sounded, sorry if that was confusing.
    4. Caites
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      got it, thank you! :)
  11. yesmammy
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    Hi do you think you can make it so you can only click/edit a marker when a key is held down?
  12. xy172
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    For those wondering like me, the more markers mod does seem to work on client side only on dedicated servers! Only thing this is missing is the ability to have marks across multiple saves so once i find all the dungeons and mark them once i dont have to redo it every server, and a way to filter each custom marker instead of just being able to toggle them all in the filters.