About this mod
Increase view distance, reduce close pop-in, disable screen space effects, enable sharpening and more.
- Permissions and credits
Navigate to the engine.ini in your appdata folder. It's located here: C:\Users\%UserName%\AppData\Local\Pal\Saved\Config\Windows
You can press Windows Key + R and enter this command: %localAppData% to get to Appdata\Local if it's hidden.
Download a file from the files tab, extract it and replace the engine.ini in the Windows folder.
===Performance===
1x gets rid of the most obnoxious pop-in like ore veins, boulders and bricks (low-end).
1.5x pushes everything out uniformly. What you would typically see in a console game (balanced).
2x disables almost all pop-in and fade-in visible from the ground at a noticeable performance cost (high-end).
===Custom Engine.ini===
The custom options are what I use. To me they give the most Pokemon/Nintendo vibe. Sharp clean visuals with minimal postprocessing.
You don't need to download and replace your Engine.ini simply copy and paste what you want from the list below into your own Engine.ini.
//Mandatory Header. You must include this first.
[SystemSettings]
//Forces texture filtering to always be an acceptable value.
r.MaxAnisotropy=8
//Sharpen. Right amount varies by resolution and distance from display.
r.Tonemapper.Sharpen=1.5
//Disable ambient occlusion.
//Delete these if you want actors and objects to have more realistic shading.
r.AmbientOcclusion.Method=0
r.AmbientOcclusionLevels=0
//Disables Distance Field Ambient Occlusion. The shadowing between tree leaves, terrain, mountains, boulders, etc.
//Delete this if you want the world to have more realistic shading.
r.AOQuality=0
//Disables Motion Blur.
r.MotionBlurQuality=0
//Disables Depth of Field.
r.DepthOfFieldQuality=0
//Disables chromatic aberration.
r.SceneColorFringeQuality=0
//Disables bloom.
r.BloomQuality=0
//Disables Lens Flares. Lights, lanterns and pals that glow look quite flat. Not worth disabling in this game in my opinion.
r.LensFlareQuality=0
//Disables Screen Space Reflections. Performance increase and noise reduction. Shallow water loses most of its transparency.
r.SSR.Quality=0
//Disables Fog.
r.Fog=0
//Disables darkening when looking at bright areas and brightening when leaving dark areas.
r.EyeAdaptationQuality=0
//Enables or Disables Grass.
grass.Enable=1
//Reduces density below Epic settings. Surprisingly looks better! Grass is slightly less dense and tall but transitions and loading are less noticeable.
grass.DensityScale=1
//Disables Skeletal Mesh LODs.
r.SkeletalMeshLODBias=-2
//LODs always transition to a higher quality at the minimum distance threshold. Does not disable LODs or viewport culling.
r.StaticMeshLODDistanceScale=0.1
//Doubles View Distance.
r.ViewDistanceScale=2
//Doubles the distance point lights appear. Does not work for player built lights unfortunately.
r.LightMaxDrawDistanceScale=2
//Doubles the distance of meshes in the foliage pipeline.
foliage.LODDistanceScale=2
//Disables Contact Shadows. The sharp shadows that appear between blades of grass or when two objects are close to each other.
r.ContactShadows=0
//Hides any obvious Shadow segments for a more consistent image at an overall LOSS to shadow quality.
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxCSMResolution=4096