1- You need to download VC_Merchant Mod and buy a lot of the chips from the Medal Merchant located at the churches
The game files have a lot of extra chips that aren't used in game, This causes the game to require the chips to be unlocked for a lot of things including swift, remarkable and demon god.
2-Tempest Fury is a unused trait that pocketpair didn't use. It has 0% atk and 0% CDR in the base game files. Which means you will need the pal traits mod to see this trait gain stats.
3- You can edit the VC_Merchant mods cost by opening its Json file and changing values to suit your needs.
4- My pals drop souls and dog coin mod makes it so pals drop dog coins making the medal merchant on VC_Merchants more enjoyable as dog coin farming won't be so bad.
is there by chance a way to add the Eternal Engine passive to this lineup of surgury table skills? i tried to look at palD but i dont thing they have it
found it: "Stamina_Up_3": { "PassiveSkill": "Stamina_Up_3", "Price": 200000 }, you did have it, the merchant mod just didnt add it anywhere that i couldnt find the actual implant. i added it to the arena merchant myself though, thank you!
EndoJPEG It's all schema modding. It's based off of .json files, which are readable as plain text in notepad or notepad++ They are a very standard file with universal conventions. Starbound is a game coded in Lua that uses .json files to define almost everything. You can read up on .json file conventions if you want, or do what I did and just start messing with things. You'll want to look at the ue4ss log a lot for troubleshooting.
The hard part is figuring out what is valid input that schema will take. Most everything that I have done is a mix of looking at the official schema documentation, poking around for things using UE4SS Live view, poking around for things in F-Model, and info collected from other schema authors' mods. I don't actually know how to get unreal setup to open the base game or other .pak mods. I can't even get the pak tool to unpack anything. I mix all that with search engines and try check and revise. paldb is pretty good at staying up to date and has a lot of info on internals that I've never been able to find.
All that being said legend is not in the shop because there isn't a chip for it. It should be in the surgery table by default after installing this.
this mod is not working for me at all. the chips are not at the merchant and i have followed all the instructions to the letter. i have no idea what else i can really do with this mod and i have given up.
The merchant requires VC_Merchant mod to show all the chips. Anyways I made a Pak mod that doesn't require you to buy any chips. You just get all the chips on the table.
And its a pak mod so you just drop it into Content>Paks>~mods and are all set.
Manual downloading is required for all my mods. Vortex won't have a path it can follow.
I successfully installed VC_Merchant, but only part of the Legendary Chips seems to be working. I didn't see any new chips, but the prices did change when I modified on the surgery table, just as described in your Modders version.
Is it possible that I did something wrong? (Please excuse any awkward phrasing—this was translated.)
You buy the chips from the medal merchant to unlock them.
Chips that aren't in the game files end up on the table automatically, but all the ones pocketpair added but didn't add to the game yet have a key item which needs to be bought for the table to show that trait.
Thank you for your reply! I tried purchasing all 23 types of chips sold by the Medal Merchant, but no new chips appeared on the surgery table—only the ones I bought and the passive skills I originally had. Is there any other way to obtain the "key items"?
Oh! I think I’ve fixed it. I deleted my existing UE4SS installation and reinstalled it on both the client and the server, and everything started working properly.
If anyone else encounters a similar issue, make sure to completely remove any existing UE4SS installations and reinstall it. Be sure to use the version provided by the mod author: https://www.nexusmods.com/palworld/mods/2237
87 comments
The game files have a lot of extra chips that aren't used in game, This causes the game to require the chips to be unlocked for a lot of things including swift, remarkable and demon god.
2-Tempest Fury is a unused trait that pocketpair didn't use. It has 0% atk and 0% CDR in the base game files. Which means you will need the pal traits mod to see this trait gain stats.
3- You can edit the VC_Merchant mods cost by opening its Json file and changing values to suit your needs.
4- My pals drop souls and dog coin mod makes it so pals drop dog coins making the medal merchant on VC_Merchants more enjoyable as dog coin farming won't be so bad.
EDIT: I have it working with the palschema version on my dedicated Server! Along with the Merchant Mod to get it working
"Stamina_Up_3": {
you did have it, the merchant mod just didnt add it anywhere that i couldnt find the actual implant. i added it to the arena merchant myself though, thank you!"PassiveSkill": "Stamina_Up_3",
"Price": 200000
},
I would also like to add Legend to the shop because as far as i can see its not in any.
You'll want to look at the ue4ss log a lot for troubleshooting.
The hard part is figuring out what is valid input that schema will take. Most everything that I have done is a mix of looking at the official schema documentation, poking around for things using UE4SS Live view, poking around for things in F-Model, and info collected from other schema authors' mods. I don't actually know how to get unreal setup to open the base game or other .pak mods. I can't even get the pak tool to unpack anything. I mix all that with search engines and try check and revise.
paldb is pretty good at staying up to date and has a lot of info on internals that I've never been able to find.
All that being said legend is not in the shop because there isn't a chip for it. It should be in the surgery table by default after installing this.
And its a pak mod so you just drop it into Content>Paks>~mods and are all set.
Manual downloading is required for all my mods. Vortex won't have a path it can follow.
I didn't see any new chips, but the prices did change when I modified on the surgery table, just as described in your Modders version.
Is it possible that I did something wrong?
(Please excuse any awkward phrasing—this was translated.)
Chips that aren't in the game files end up on the table automatically, but all the ones pocketpair added but didn't add to the game yet have a key item which needs to be bought for the table to show that trait.
I tried purchasing all 23 types of chips sold by the Medal Merchant,
but no new chips appeared on the surgery table—only the ones I bought and the passive skills I originally had.
Is there any other way to obtain the "key items"?
I deleted my existing UE4SS installation and reinstalled it on both the client and the server, and everything started working properly.
If anyone else encounters a similar issue, make sure to completely remove any existing UE4SS installations and reinstall it.
Be sure to use the version provided by the mod author:
https://www.nexusmods.com/palworld/mods/2237