I'll try to look into it on Sunday. there's most certainly a way to do it, but it might not be possible through schema, which is all I can do at the moment.
omg thank you so much you're the best! hopefully it will work somehow, its like really worst thing in this game when you play with others and nobody try to improve those markets and make it more convenient way...
dunno about the server thing if somebody need it, we're playing trough me in just default coop mode (steam), not the server one, if it helps somewhow.
if it is possible, please give it more slots, 5 its just some kind of a joke, it'll be extremely awesome if its even possible to customize by ourself by changing some numbers.
I don't think I can change the length of the sales list using schema. I can change the size of the "warehouse" however there isn't much a point in doing that when the sales list is only 5
I would imagine several people could. I don't see why it couldn't be done. Unfortunately I'm not super familiar with unreal, and the way things are going with me rn, I'm not inclined to learn. I think it might require the redesigning of the UI, at least to enable scrolling down, but hey, someone had to design the UI in the first place. You just need to find the right person that's willing. You could also give it a shot yourself.
Mod work Great and easy to edit the settings to your liking. oh that i been looking on the boost workspeed of like large toolbox,flame cauldron wish the the mod maker of that updated it to pal schema soo it can be edited to anyone like.
But I know someone in the modding can make it one day for pal schema...just hoping.
Somehow I messed up the my numbers one and it's the default numbers again :P If you're reading this I already fixed that. If you were one of the 14 people who downloaded it, I'm sorry. Get pranked I guess. If you want some kind of preset that isn't default or what I use, let me know.
A heads up about comments in json, current versions of PalSchema (including the one here at Nexus) also accept jsonc files, which do support C++ - style comments. Just change the extension to .jsonc and you can use // for single line comments and /* */ for block comments.
How will this mod affect my world if it ever stops working because of an update? Will my world become corrupt and unable to open, or will I be able to play normally? How often do you plan to update if the mod stops functioning?
This mod should never go out of date. If Pal Schema goes out of date then this mod will stop functioning. Here's a thing I found in that description page you were supposed to read.
Note: Just like every other storage slot mod out there, this cannot change the size of storage containers that have already been built, and containers that were built with this mod will keep their slot change after uninstalling.
If a future update adds more containers then I will update this mod. If Palworld drastically changes how containers work for no reason, causing the current syntax to stop working, then I will update this mod. No matter what, this mod should never break the game or corrupt a save because of an update.
A better question is: Is it possible to give a chest so many slots that it breaks the game or corrupts a save? and honestly, I have no idea. Feel free to test that one for me.
I already read the note. I was curious as to what would happened if the mod were to stop functioning because of these placed objects having different parameters than normal before I start using the mod. Thank you for the reassurance
The way Palworld works allows objects from your save file to have whatever parameters they want, it doesn't question them. When an object is placed it adds a copy of its default object to your save file. By changing the parameters of the default object, you can change the parameters of what gets placed and added to your save.
This also means that through save editing it's possible to change the size of containers that were placed.
If you ruin the .json format you'll get an error on startup, the whole file will be ignored, and the game will run normally. (you can test that by deleting the 1st { )
If the syntax becomes wrong because they changed how chests work, then Pal Schema will put an error in the UE4 console, that everyone has turned off, which reads BP_BuildObject_ItemChest_C doesn't contain bla bla bla "PalMapObjectItemChestParameter" and the listed entries will do nothing. (you can test that by deleting the r off the end of the 1st Parameter and see how everything works except the wooden chest slot change)
Pal Schema was built pretty idiot proof, which is great for people like me who got the exact syntax wrong several times during development. I know very little about Unreal. I'm more of a gamebryo/creation/whatever bethesda is calling it now guy.
I don't know much about creating mods so thank you. Do you know if this mod works with the Skill Fruit Orchard because it has 1 slot for planting a Skill Fruit
I do not have a section for skill fruit orchards, so as it is, no this mod does not change it. If there is some parameter somewhere that defines it as having 1 slot, then yes one could use Pal Schema to change it. That being said, I imagine it wouldn't result in desirable behavior, and even if it did it wouldn't be intuitive behavior, so I'm not going to add it. You'd be better off using something like this I suppose someone could probably make a Pal Schema mod that changed its growth speed. That's not really what this mod is for though.
When opening the Skill Fruit Orchard, there is 1 slot which allows you to store 1 stack of Fruits which it will replant over and over until the stack runs out. I was wondering if this 1 slot could be increased in order for the Orchard to store more Fruits and plant the next one once a stack runs out. It was wishful thinking since it has 1 slot that can be accessed in-game
It's not possible with pal schema, at least not without more extensive changes that are beyond me. It'd be like giving incubators more inventory slots... which speaking of maybe i can give more slots to the big incubator, I'll check that. (Cant change that slot count either) It's totally possible for me to change the time it takes the fruit to grow and the total amount of watering work required, but no, I cant change the amount of slots on the skill orchard, the amount of slots is not a parameter
It worked for me. onneeyeJR who requested that feature hasn't complained about it being broken. 1. You must have Pal Schema. This mod doesn't function without it. 2. You must change the number under BP_BuildObject_DismantlingConveyor_C to the size you want. 3. It must be a new disassembly conveyor. Existing conveyors will keep their size.
I'll look into it. I was thinking of doing the food bowls next since I think they use the same chest mechanics. I'll see what i can do about the pal conveyor, there's probably some way to do it, but it isn't a chest.
33 comments
like increase it to 20 or something...
its really horrible to manage it and place dozens of em in the base...
hopefully it will work somehow, its like really worst thing in this game when you play with others and nobody try to improve those markets and make it more convenient way...
dunno about the server thing if somebody need it, we're playing trough me in just default coop mode (steam), not the server one, if it helps somewhow.
if it is possible, please give it more slots, 5 its just some kind of a joke, it'll be extremely awesome if its even possible to customize by ourself by changing some numbers.
I can change the size of the "warehouse" however there isn't much a point in doing that when the sales list is only 5
looks like nobody can since its never been done.
I also found this in that description if you were asking about how to change the numbers:
oh that i been looking on the boost workspeed of like large toolbox,flame cauldron wish the the mod maker of that updated it to pal schema soo it can be edited to anyone like.
But I know someone in the modding can make it one day for pal schema...just hoping.
Okay I got it done
Here
If you're reading this I already fixed that.
If you were one of the 14 people who downloaded it, I'm sorry. Get pranked I guess.
If you want some kind of preset that isn't default or what I use, let me know.
Here's a thing I found in that description page you were supposed to read.
A better question is: Is it possible to give a chest so many slots that it breaks the game or corrupts a save? and honestly, I have no idea. Feel free to test that one for me.
This also means that through save editing it's possible to change the size of containers that were placed.
If you ruin the .json format you'll get an error on startup, the whole file will be ignored, and the game will run normally. (you can test that by deleting the 1st { )
If the syntax becomes wrong because they changed how chests work, then Pal Schema will put an error in the UE4 console, that everyone has turned off, which reads BP_BuildObject_ItemChest_C doesn't contain bla bla bla "PalMapObjectItemChestParameter" and the listed entries will do nothing. (you can test that by deleting the r off the end of the 1st Parameter and see how everything works except the wooden chest slot change)
Pal Schema was built pretty idiot proof, which is great for people like me who got the exact syntax wrong several times during development. I know very little about Unreal. I'm more of a gamebryo/creation/whatever bethesda is calling it now guy.
If there is some parameter somewhere that defines it as having 1 slot, then yes one could use Pal Schema to change it. That being said, I imagine it wouldn't result in desirable behavior, and even if it did it wouldn't be intuitive behavior, so I'm not going to add it.
You'd be better off using something like this
I suppose someone could probably make a Pal Schema mod that changed its growth speed. That's not really what this mod is for though.
It's totally possible for me to change the time it takes the fruit to grow and the total amount of watering work required, but no, I cant change the amount of slots on the skill orchard, the amount of slots is not a parameter
1. You must have Pal Schema. This mod doesn't function without it.
2. You must change the number under BP_BuildObject_DismantlingConveyor_C to the size you want.
3. It must be a new disassembly conveyor. Existing conveyors will keep their size.
Can you make one for Pal Disassembly Conveyor.
Can you make one for Pal Disassembly Conveyor.