Hey, trying to use this mod, and it's crashing my game. It's definitely this mod, as removing it allows it to launch normally. Any idea what's going on?
I am able to continue booting my game so it is probably user error? I'm very bad at troubleshooting so I don't know if I'll be able to figure out what's wrong based on any logs you could send me, sorry :( UE4SS.log should have some clues, and your UE4SS installation is a good place to start looking generally
I don't know your stance on adding pals that are already mounts but... I think Bastigor would be a shoo-in for this mod, it's very iconic as the mascot pal of feybreak and subjectively a very cool design.
Btw do you plan on adding flight to any flying pals you add to this? (Since afaict this uses some variation on pal mounting code it seems like it's be possible)
"RunSpeed" : 600 Is exactly how it should be typed Change 600 to whatever number If you add a row after, put a comma at the end of 600 Think of the space between each curly bracket as a list You can look up json documentation and formatting guides on Google if you're still confused after reading the comments, I honestly don't think I can explain it much better here, sorry
I love using this mod, though something that does somewhat bother me is that is prevents certain active pal skills (Cinnamoth's poison spray, Depresso's caffeine, etc.). Having the "fuse" and "unfuse" button be separate from the pal skills button would completely fix this issue (it may even allow fusing with any pal you're currently with). I don't know how difficult it would be to do so, but I really think having the a separate fusion button would be great!
"I don't know difficult this would be to do" For me, literally beyond impossible. I'm hoping to get a mod (either made by me or by someone else) that allows you to remotely access the dressing facility using a keybind, anytime and anywhere, so you can equip/unequip the skin freely. ALso, a separate fusion button is problematic for me because I play on controller, and all of the buttons are basically occupied as it is.
I play on Controller as well I agree a separate sync button IS problematic but... I do believe there is a button combination that would not cause to many issues: I used to use the remote palbox mod (not anymore it isn't updated and crashes on startup) and It did have a controller keybind that was added.
I do believe L3+R3 does not do anything in Palworld other than attempt to sprint and open pal commands menu simpultaneously. at any rate it worked for that mod maybe it'd work here?
or I just had an idea (throw it out if it's impossible i really know very little): could you add fuse to the pal command menu? or as a custom emote?
just throwing ideas out there for you. hope I am not offending. :3
Is the Lunaris working properly or is there some issue on my end? I captured the boss version from its arena and can summon it normally and put it in the base. If I put either of the Sync skins on it won't appear when summoned or in the base. Haven't captured a non-alpha version to test yet.
Update: Got a normal Lunaris and was able to summon it with the Sync skin. Seems to be something with the Alpha/boss version.
No there's something wrong with lunaris to do with turning and I don't know what it is and it drives me crazy because it worked when I tested it while prototyping the mod and now it doesn't and I'm losing it I'm going crazy all my marbles are gone and every attempt to identify or fix the problem has failed But uh I'll see if there's something else wrong with Alpha Lunaris
For what the random opinion of a stranger on the internet is worth, your work has been amazing so far. I've been waiting for a mod like this since launch and what is currently implemented is already fun and mostly working pretty good. Only thing I'm planning on changing on my end is adding flight to more of the pals that naturally hover, and when I figure this part out maybe boosting some of their speeds, Elizabee is a lot slower than Cinnamoth. Also saw that Lifmunk has a double jump but its not a setting in the movement file, is it innate to that pal?
The Lunaris strafe issue looks like every frame that it tries moving it reorients itself to look in the camera direction afterwards. I took a quick look through the palschema files and didn't notice anything different from Lunaris and the other pals though.
As for why the alpha can't be summoned, I didn't notice any errors standing out with the code. Like with the strafe thing, everything looked like it did with every other pal. I haven't taken a look inside the pak file yet.
Oh, I like this mod soo much, it added so much for roleplay variety!
Can I add you some request? Please, add Cremis to future fuse-list. I have One-Pal-Challenge and wandering with my lucky Cremis right now, its been awesome to have opportunity to bound with my pal in that way too!
I have EXCELLENT news for you about what I'm working on *as I type this message* Been putting upload off for other projects but it should be out today unless I get distracted (again)
As I said in the FAQ, if I add a pal with a variant (or a variant of a pal) I probably won't add the base pal for awhile, sorry. I'm interested in a diverse cast and 2 basically identical pals is very much contradictory to that. I'm not gonna say I *never* plan to add them, but don't get your hopes up for them in the future
Oh sorry yeah that's why no wixen then because we have katress. But still my question stands - do vixy and cattiva have right to be in your cuties club and therefore be added in future updates please?
Bleh, that was.... strange. My main RP character has strong bond with her Insineram, almost from start to endgame, and I personally never play with Noct version of this pal. It's so sad if you decide to add various pals without actual diversity underneath.
I seem to be having trouble getting this to work for me, none of the skins are showing up. Steam version of the game. I am running altermatic, but no mods that alter animation rigging or such are installed. The .pak file is in ~mods folder and the other folder is in Win64/ue4ss/Mods/PalSchema/mods/ is this the correct placement?
I tried completely removing altermatic and the problem persists. None of the skins are showing up in the Pal Dressing Facility.
Altermatic shouldn't be causing any issues, the only explanation i can think of, besides PalSchema not being installed, is that the universe doesn't like you
I followed the instructions and have the game open but i cant find any Syncroready skin for the Pals listed. what am i missing? thank you for making a fun idea for a mod btw
Me and a friend were trying to get the mod to work in multiplayer, I was able to get the mod to work fine in single player and my friend couldn't get the mod to work, they followed the same instructions I did and everything. Does it not work in multiplayer?
I tested it thoroughly in multiplayer. My only assumption is that they either did not follow the instructions correctly or have some unknown interfering element.
58 comments
UE4SS.log should have some clues, and your UE4SS installation is a good place to start looking generally
Btw do you plan on adding flight to any flying pals you add to this? (Since afaict this uses some variation on pal mounting code it seems like it's be possible)
I play with a couple mods that speed up both player and pals (mounted and otherwise) so having base speed when fused feels sluggish
I kinda need the line verbatim since my code/scripting knowhow is barely above "hello world"
I can figure out editing the value I just need to know the rest of it.
Edit: found the comments in the jsonc file
Two quick questions:
Do I need to copy and paste this into every pal listed (and onto a line between the braces i assume?)
And do the variables like "runspeed" need the quotes or without them?
Is exactly how it should be typed
Change 600 to whatever number
If you add a row after, put a comma at the end of 600
Think of the space between each curly bracket as a list
You can look up json documentation and formatting guides on Google if you're still confused after reading the comments, I honestly don't think I can explain it much better here, sorry
For me, literally beyond impossible.
I'm hoping to get a mod (either made by me or by someone else) that allows you to remotely access the dressing facility using a keybind, anytime and anywhere, so you can equip/unequip the skin freely.
ALso, a separate fusion button is problematic for me because I play on controller, and all of the buttons are basically occupied as it is.
I do believe L3+R3 does not do anything in Palworld other than attempt to sprint and open pal commands menu simpultaneously. at any rate it worked for that mod maybe it'd work here?
or I just had an idea (throw it out if it's impossible i really know very little): could you add fuse to the pal command menu? or as a custom emote?
just throwing ideas out there for you. hope I am not offending. :3
Update: Got a normal Lunaris and was able to summon it with the Sync skin. Seems to be something with the Alpha/boss version.
But uh I'll see if there's something else wrong with Alpha Lunaris
The Lunaris strafe issue looks like every frame that it tries moving it reorients itself to look in the camera direction afterwards. I took a quick look through the palschema files and didn't notice anything different from Lunaris and the other pals though.
As for why the alpha can't be summoned, I didn't notice any errors standing out with the code. Like with the strafe thing, everything looked like it did with every other pal. I haven't taken a look inside the pak file yet.
Can I add you some request? Please, add Cremis to future fuse-list.
I have One-Pal-Challenge and wandering with my lucky Cremis right now, its been awesome to have opportunity to bound with my pal in that way too!
Been putting upload off for other projects but it should be out today unless I get distracted (again)
Oh and one more request, base red Insineram please (=O^O=)
I'm not gonna say I *never* plan to add them, but don't get your hopes up for them in the future
My main RP character has strong bond with her Insineram, almost from start to endgame, and I personally never play with Noct version of this pal.
It's so sad if you decide to add various pals without actual diversity underneath.
And I might make an exception for incineram
MIGHT
I tried completely removing altermatic and the problem persists. None of the skins are showing up in the Pal Dressing Facility.
I suppose I could try a clean install of everything, but I don't know if I want to start another game at this time.
Update: I finally got it going. Seems this particular mod didn't like the way I had ue4ss set up. Strange when everything else was working just fine.
I still haven't figured out where to put this MOD