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UE4SS-RE

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TheRealSarcasmO

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13 comments

  1. rockdon
    rockdon
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    it was just what i needed, thank you so much
  2. funchae
    funchae
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    sorry if this is a stupid question, but how do i disable the console window that runs with along the game?
    1. TheRealSarcasmO
      TheRealSarcasmO
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      in the UE4SS-settings.ini
      there is a section that should look something like this.

      [Debug]
      ConsoleEnabled = 1                   ; External console—because I wanna see the chaos unfold.
      GuiConsoleEnabled = 1             ; GUI console on deck for modding shenanigans.
      GuiConsoleVisible = 1               ; Keep it visible—I’m not playing hide-and-seek. <==========You want to change this one to 0
      LogLevel = 3                              ; Verbose logging. I want every whisper, scream, and sob.
      GuiConsoleFontScaling = 1       ; Fonts stay readable, no squinting required.
      GraphicsAPI = dx11                   ; DX11, because I’m not stuck in 1999.
      LiveViewObjectsPerGroup = 32768 ; Big groups for live view—go big or go home.

      Have a great day. Sorry for being so long to respond life has been a little tough. Ciao4noW
    2. funchae
      funchae
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      GuiConsoleVisible is already set to 0 and console still runs. But it gave me a clue to try ConsoleEnabled = 0, which seems to have worked. Hope life gets better for you. I'm not good at these things so i really appreciate the response, it helped a ton, thanks! 
  3. tazmeister
    tazmeister
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    The release I see on your github repo for this is 2 weeks old. So is that the same or something altered? If so what specifically are the differences?
    AKA is it worth the time to switch from that to this?
    Well either way thanks for this.
    1. TheRealSarcasmO
      TheRealSarcasmO
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      Sorry to be so slow to respond, I honestly have been waiting to see if their (NexusMods) latest updates are better than my special sauce :)

      Keep on winning.
  4. Dekita
    Dekita
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    curious why you would post this at all tbh? like, did you get permission from the creators to do so? o0
    1. ViperGeek
      ViperGeek
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      Permission to copy is granted under the MIT License:

      https://opensource.org/license/mit
    2. TheRealSarcasmO
      TheRealSarcasmO
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      @Dakita - Wow so disappointing to see such a prolific creator with so many kudos and seemly positive mods, as yourself, leave such a comment. I personally enjoy many of your mods, but its a shame that you communicate like this, I hope you didn't mean this as disrespectfully as it came off. that being said ViperGeek explained the answer very well and if you had read my release page you would have seen that license written out nice and clear. I hope you have a great day.
  5. rielphantom
    rielphantom
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    Is this version of UE4SS also available on Linux Server?
    1. TheRealSarcasmO
      TheRealSarcasmO
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      Well the repository shows that it has a Linux port but I haven't specifically tested it as I use a proxmox Windows server which I have pursueased vortex mod manager into managing. If I get a chance I may go ahead and test installing on Linux however I don't think the positives outweigh the negatives in my situation for this title.
      "some notes about most important changes such as:changing of default ue4ss install location, overriding and its backwards compatibilitynew build systemlinux port"
  6. ViperGeek
    ViperGeek
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    THANK YOU for experimenting with adding experimental-latest to Vortex!

    There are a few mods that need fixes beyond UE4SS 3.0.1, and this will allow my users and me to lean in on using Vortex for all updates.
    
    1. TheRealSarcasmO
      TheRealSarcasmO
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      You are very welcome I'm glad that it's working well for you, if you have any tips or tricks that you find work well with it please let us all know and I'll do my best to update it into the mod if it's something that I can adjust for everyone. Also if you find that the experimental mod is being a little bit too temperamental for your liking I have a temporary fix mod that allows you to use the older UE4 SS while just adjusting the BP mod loading portion I was writing a better response when power went out in my house due to a power outage in my area so if there are any errors in this response you can think voice to text and my lazy fingers is not wanting to type all of this again. Keep on being awesome and winning.