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  1. Rikj000
    Rikj000
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    Read the ReadMe + Settings documentation before posting complaints!

    I'm currently not actively playing Palworld, please:
    - Help each other in the NexusMods - Posts section
    - Report bugs on the Github - Issues page
      (I'll handle them if I deem them necessary + when I have time and motivation to implement them)
    - Send bug fixes to the Github - Pull Requests page,
      (I'll review and merge them if they're okay + when you can't wait for me to find time and motivation to implement them myself)
  2. Kauske
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    This seems to be a particularly crash-y mod; more so than others. Though it's nearly indispensable for how well it works on fixing the terrible pathing of base pals.
  3. alexruicrer
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    Excusez moi je suis assez nulle et je ne comprend pas trèss bien l'anglais. J'ai bien compris qu'il fallait changer les valeur, mais laquelle ? la première "1"? la deuxième "1"? la "1000"?
    J'ai lu le readme mais il n'y a aucune indication de ce genre j''ai l'impression ^^'

    Excuse me, I'm pretty naughty and I don't understand English very well. I understood that we needed to change the value, but which one? The first "1"? the second "1"? The "1000"?
    I read the readme but there's no indication like this I have the impression.
    1. alexruicrer
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      Ok, i think is ok, chatgpt help me so much haha
  4. tazmeister
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    well I got this sort of working using one of the experimental releases of UE4SS. Unfortunately it resulted in hordes of tiny wild pals that I could barely see to aim at...

    All I did was edit main.lua to change 2 lines from
    local configPath = './Mods/NoStuckPals/NoStuckPals.modconfig.json'
    local configTemplatePath = './Mods/NoStuckPals/NoStuckPals.template.json'
    to thislocal configPath = './ue4ss/Mods/NoStuckPals/NoStuckPals.modconfig.json'
    local configTemplatePath = './ue4ss/Mods/NoStuckPals/NoStuckPals.template.json'

    It at least made the mod appear in the mod config menu, but not sure if I missed something that made it affect wild pals too.
    1. Rikj000
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      Increase the RestoreDelay as described in the settings documentation:
      https://github.com/Rikj000/Palworld-NoStuckPals/blob/v1.1.0/NoStuckPals/NoStuckPals.template.json#L22
  5. Kaozurei
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    I would like to preface this by saying that the mod is great, helping mitigate a lot of problems from the game's wonky hitboxes and allowing for really fun base layouts without hindering Pal pathfinding too much.

    However, I appear to have a bit of a strange issue. I first modded the game using UE4SS 3.0.1. Placed the files into Palworld\Pal\Binaries\Win64\Mods and everything was fine. I did have the tiny Pal issue but increasing the delay mitigated it to the point it rarely happened at all anymore.

    My problem began when I decided to add in two new mods, both of which require PalSchema, and thus required me to move on to the experimental version of UE4SS instead. I'm now running UE4SS v.3.0.1-253-g154f502 and this mod just flat out refuses to work anymore. I removed all of the mod files, did a fresh redownload and added it to the experimental UE4SS directory (Palworld\Pal\Binaries\Win64\ue4ss\Mods), but while it appears as recognized and loaded in my ue4ss.log, it doesn't appear on the list of Mod Config Menu, it didn't automatically create a new NoStuckPals.modconfig.json, and of course my Pals are having pathing issues again. I tested with the nightly UE4SS and the mod started working again.

    I have tested starting a new world, setting up a new base, placing the mod in the old Binaries\Win64\Mods directory instead of ue4ss\Mods without any success, yet ue4ss.log doesn't show any errors, outside of what ValenH mentioned in another post. Additionally, all my other UE4SS mods work just fine (adaptive Pal Levels, Batch Production, No More Empty World and Pal Schema). Is this something that could be fixed, or is this mod simply not compatible with the experimental UE4SS release?

    Edit: Tested again with UE4SS v3.0.1-314-gdd2da52, which is the latest experimental version. The mod still does not work with it. It only seems to work when using the 3.0.1 stable release, which I can't use due to PalSchema's requirements. 
    1. Rikj000
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  6. ValenH
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    [15:15:05.1603615] Mod 'NoStuckPals' has enabled.txt, starting mod.
    [15:15:05.1621458] [Lua::execute_file] lua_pcall returned LUA_ERRRUN => ...l\Binaries\Win64\ue4ss\Mods\NoStuckPals\scripts\main.lua:19: attempt to index a nil value (local 'configTemplateFile')

    Checking on your lua code I can definitely see some hardcoded folder names and paths... -_-
    1. Rikj000
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  7. 15516586465
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    能不能只变家里的帕鲁的大小,这mod会把野外的帕鲁也变小造成游戏崩溃
  8. N3rdGirl64
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    Would this work with multiplayer? Not a server but like join with code multiplayer?
    1. Rikj000
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      That has not been tested yet.
      The users connecting likely will need to install the mod as well to prevent tiny pals on their end.
      Please do report your findings if you decide to test.
    2. N3rdGirl64
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      Will do if I decide to test!
  9. DitaClover
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    I'm having a problem where all my pals say they're getting stuck on stuff when I load in, its just a long list of "X pal cant reach task" despite them not being stuck could this mod or any other you know, help with that? it keeps crashing my game.. 
    1. Rikj000
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      I specifically developed this mod to solve the "X pal cant reach task" issue,
      and it successfully resolves it on my computer! My game did not crash though.

      Installing this mod is worth a shot to help resolve your issue,
      and can be tested safely, since it does not impact your save file.

      Please do report if it resolves your issue.
      And also do gradually increase the mod's RestoreDelay setting in case you experience tiny pals.
    2. kelvily
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      Same issue here!
  10. Br0nXMainStr33t
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    Good morning :) 

    First of all: your mod really really helps in my tight base! Thank you dearly! 

    Secondly: Some smaller pals like Lamball (sheep) or Pengullet (penguin) appear insanely tiny sometimes. Like... smaller than a golfball-tiny.

    Is there some way i could fix that in your lua file? 

    Kindest regards from germany
    1. Rikj000
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      Thank you for the report,
      I'll be working on the reported issues and aim to release a new version later today.

      Could you please clarify if your issue occurred in single player,
      or on servers?

      Other users already mentioned that it's currently required to install on both client and server.

      However if it occurs on single player for you,
      then I assume that slower computers might need a longer delay before scaling the pals back to normal size.

      Please test and report back after altering the 1 to 100 in the ExecuteWithDelay statement on Line 61,
      in Palworld\Pal\Binaries\Win64\Mods\NoStuckPals\Scripts\main.lua as following:
       ExecuteWithDelay(100, function()

      Which increases the delay from 1ms to 100ms.

      If that works I'll properly implement it as a configurable setting in the next release.
    2. Br0nXMainStr33t
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      EDIT: I played for a while now and didn't encounter as many tiny pals as before.
      I noticed however, pals that load in when, for example, i'm flying fast and it Autosaves at "the same time", they still appear tiny.


      Thank you for your response :) 

      I am playing in single player only at the moment and my PC is a:

      - R7 7700x
      - 32GB 6000MT/s Corsair DDR5 in Dual Channel
      - My GPU is a RX7900XTX and i am playing in 1440p.
      - The game is installed on a WDB SN850X.

      I  will try your change, but i think my PC should be fast enough, but who knows if something else slows the game down.

      I'll report back soon. :) 

      Kindest regards from germany
    3. Rikj000
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      Alright, thanks for testing, great to see it helped somewhat!

      I'll quickly implement a configurable delay setting and will release that shortly.

      Once the new version is out, I suggest simply increasing the new delay setting,  
      until you don't experience tiny pals anymore.
    4. Rikj000
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      New v1.1.0 release is out, which adds a new RestoreDelay setting,
      to help users mitigate this issue on their own if they need it.
  11. Tenshiamon
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    I saw your mod today and was looking for a replacement of a secondary that became obsolete.. Been messing with your mod on my server for most the day having the mod installed client and server side.. When another person joined and was not made aware of adding the mod noticed the issue that Br0nXMainStr33t mentioned about things being ant size. 

    So in retrospect some more testing is needed for server, but seems when the mod is added both Client/Server need it installed any other client that does not have it installed is seeing Super small aspects. I would make a notation in the descript to make sure all clients connecting to server with mod has this installed.

    Note: Since messing with it most the day I have not once gotten the error about a pal not being able to reach a location nor noticed they were not getting stuck.

    Example from brother POV
    https://prnt.sc/2qolOvyVxQQZ
    1. xBloodTigerx
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      would be so awesome if this is fixed and client side dont have to download anything
    2. Rikj000
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      Thank you for the report,
      I'll be working on the reported issues and aim to release a new version later today.

      I'll try to make it possible to make the mod work when only installed server side.
      However if I can't, then I'll just update the documentation to clarify that both server and client side installation is needed.

      Only played + tested in single player so far,
      so was not aware yet of the server sided issues, thank you for bringing it to my awareness.
    3. Rikj000
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      Did some testing and tried different ways to re-scale back to original size.

      Concluded that it's not possible to run the mod only server side,
      since it does not propagate the re-scaling to original size back to the client.

      So the mod will have to be installed on both server + clients,
      will update the documentation accordingly.
    4. Tenshiamon
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      I do need to ask though as noticed yesterday, but noticing more today, but does this affect the wild pals? I didn't travel too much mainly doing small things, but have been noticing them rubber banding quite a bit out in the field. 

      Note: Rubberbanding as is bouncing up and down quite a bit and sometimes shooting into the air, but reappear where it just was. Added a play video so you can see the information.
    5. Rikj000
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      Yes, it also affects pals in the wild.
      I've tried a lot of things to only affect pals in the base, but this was not possible.

      I need to hook very early, when it's not detectable yet if it's a wild or base pal.
      At the point when that is detectable, it's not possible anymore to adjust the pals collision box.

      Are you certain that the rubber banding comes from my mod though?

      I find it rather unlikely, since:
      - My mod only hooks / runs code during the initialization of the Pal character object.
        Once it's initialized, it's not modified further anymore,
        while the rubber banding in your video occurs after the object has been initialized for a while.
      - I did not experience such rubber banding behavior when I was testing out only my mod on a localhost server earlier today.
        However me not experiencing the issue might be due to the client and server being on the same machine,
        leading to very low latency between them.
    6. Tenshiamon
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      In response: Your mod is the only thing added due to the change and server has been running almost a month now with the others with no updates. I have tried restarting the server prior to the post and it fixed it for awhile, but once again started not long after. I also have gotten a few crash reports which I am trying to pull up to make sure whether it's this mod that is occurring or if Palworld might have slipped in a mini-fix that could be causing something else.

      Wanted to make aware of this situation incase others are reporting or seeing this issue.


      Edit: Restarting again seems to have fixed.. However side-note even with this installed on both client/server there is still a chance for the visual bug to happen. Messing yesterday did not experience, but going after Jetragon now I see a tiny thing flying around 
    7. Rikj000
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      I've just checked the depot manifests on the SteamDB,
      no updates done to the client + server in the last 10 days:
      - SteamDB - Depot Manifests - Palworld
      - SteamDB - Depot Manifests - Palworld Dedicated Server

      If more users post similar complaints,
      then I'll sadly have to mark this mod as in-compatible with servers.

      As mentioned in the ReadMe, it was developed on/for single player,
      and has not thoroughly been tested on servers.
    8. Tenshiamon
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      I think stating Single Player only aspect might be in best interest to others. I have a few others running into the issues on the server as well with either small or seeing the rubber banding. LOVE your mod, but will be removing on my end here to stop further issues from occurring. 

      Thank you for assistance on this scale.
    9. Rikj000
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      You're welcome, and I appreciate you reporting the issue to me! :)

      I've updated the documentation accordingly,
      now servers are marked as not supported.