This mod was created for Offline mode but as the vast majority of this type of mods also usually work fine if installed on the Server and Users in online mode, I cannot offer solutions for the hundreds of different types of Servers that exist because I am not a programmer or Server Administrator. I hope you enjoy the mod and share the experience of how you managed to get the mod working on your respective servers.
Ok can you all stop b**ching and complaining to Gantz49. You're all wrong anyways, if you payed any attention to palworld patch notes you'd know the issue was already resolved so leave Gants79 the f**k alone.
I can assure you that Lifmunk Effigies increase the capture rates as the game says, but it is impossible to quantify the difference because each loaded game changes constantly due to weather, zone, time, food, stamina, etc.....
Where you have to notice the difference is in catching BOSSES and RARE.
・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.
I can assure you that Lifmunk Effigies increase the capture rates as the game says, but it is impossible to quantify the difference because each loaded game changes constantly due to weather, zone, time, food, stamina, etc.....
Where you have to notice the difference is in catching BOSSES and RARE.
Except you're wrong. There are thousands of people online that are having the same issue, and it doesn't matter what Pal it is, level, weather, time of day, etc. They're having the same type of results. Hell I know people who tried using the same exact game, just one save with effigies, one without (via a backup) where they used 2500 spheres for each test, and they got results that indicated that the catch rate actually decreased by the amount the effigies were supposed to be increasing it by when you used the effigies. There are tons of videos online where they're all getting the same results regardless of their sample size. This is something that is easy to test, because you have ways to ensure that the only variables are the effigies, and that's exactly what people are doing and have done, and they're all coming up with the same data. There is a decrease in the catch rate when you use the effigies regardless of what sphere you use and what Pal you use it on, and its proportionate to the rate that the effigies are supposed to increase your catch rate.
The internal data of the game indicates otherwise and the quick tests that I have made with BOSSES and RARES showed me that really if there was an increase in the capture rate, but it may be that if there is an internal error that only the programmers can see that makes the rate of the other monsters this unbalanced. As I already commented it is quite difficult to demonstrate it because all the PALS are generated with random Parameters and Skills in addition to all the other changes like weather, zone, time, food, stamina, etc....., without counting the parameter of randomness of the own balls capture rate that is of 50%. What can be undeniable is that if someone plays 10 games without effigies spending 2500 balls and then plays another 10 games with the same balls in the same zones the final count rates should be higher than each other.
Hey! Love the mod, when it comes to this and your other mod (free upgrade pals). Are these compatible with each other? For that matter can you run this pak file mod with other pak file mods?
Thanks for the reply, I kinda figured but thought I should ask. Some other mod creators put a warning saying it probably wont work with more than one at a time. Thanks a bunch
Did you have to do any other steps for this to work on my dedicated? I created the "~mods" folder in "Palworld\Pal\Content\Paks\", i also tried uploading the pak file to "Palworld\Pal\Content\Paks\" where there was already a pak file, but none seem to let me buy more level ups. Thanks in advance.
Did you have to do any other steps for this to work on my dedicated? I created the "~mods" folder in "Palworld\Pal\Content\Paks\", i also tried uploading the pak file to "Palworld\Pal\Content\Paks\" where there was already a pak file, but none seem to let me buy more level ups. Thanks in advance.
36 comments
I hope you enjoy the mod and share the experience of how you managed to get the mod working on your respective servers.
THANKS FOR USING MY MODS AND BEST REGARDS (^◡^)
https://youtu.be/Pf58pMKsqCE?si=wK3jCoNk_al0eQHv
Where you have to notice the difference is in catching BOSSES and RARE.
・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.
More about this on here:
I have been noticing this myself on my main (I have rank 10), 80% chance usually means 40% for me.
Where you have to notice the difference is in catching BOSSES and RARE.
Except you're wrong. There are thousands of people online that are having the same issue, and it doesn't matter what Pal it is, level, weather, time of day, etc. They're having the same type of results. Hell I know people who tried using the same exact game, just one save with effigies, one without (via a backup) where they used 2500 spheres for each test, and they got results that indicated that the catch rate actually decreased by the amount the effigies were supposed to be increasing it by when you used the effigies. There are tons of videos online where they're all getting the same results regardless of their sample size. This is something that is easy to test, because you have ways to ensure that the only variables are the effigies, and that's exactly what people are doing and have done, and they're all coming up with the same data. There is a decrease in the catch rate when you use the effigies regardless of what sphere you use and what Pal you use it on, and its proportionate to the rate that the effigies are supposed to increase your catch rate.
As I already commented it is quite difficult to demonstrate it because all the PALS are generated with random Parameters and Skills in addition to all the other changes like weather, zone, time, food, stamina, etc....., without counting the parameter of randomness of the own balls capture rate that is of 50%.
What can be undeniable is that if someone plays 10 games without effigies spending 2500 balls and then plays another 10 games with the same balls in the same zones the final count rates should be higher than each other.
P.S: What I can assure you is that my mod 100% Capture Rate v0.1.4.0 offers you a good rate.
can you make a mod that reduces the cost of the condenser down to 1 on every level. That would be super cool. ty.
28 January 2024, 5:14PM
thanks. I just put it in to palserver, and it works.
Other players don't need to install this mod. it's very nice
I created the "~mods" folder in "Palworld\Pal\Content\Paks\", i also tried uploading the pak file to "Palworld\Pal\Content\Paks\" where there was already a pak file, but none seem to let me buy more level ups. Thanks in advance.
I created the "~mods" folder in "Palworld\Pal\Content\Paks\", i also tried uploading the pak file to "Palworld\Pal\Content\Paks\" where there was already a pak file, but none seem to let me buy more level ups. Thanks in advance.