I think the books should still be difficult to obtain, just not be an RNG gamble. I say raise it up to like 20 manuscripts and 20 civilization parts and maybe 1 civilization core. Pals like anubis would become worthless if you could just make any depresso lvl 5 handiwork within an hour
im with dread . except for the Nighstar Sand, everything that cant be automated eventualy is an anyoing mecanic. keep giant souls instead for it. they can be aquired by fighting or egging. wich is to me alot more funn.
I like this, well thought out but I would add a civilization core at least 1 per book. They need to be somewhat difficult to obtain. RNG at .009% is just stupid though xD
I actually really like Dreadnought's recipes but a hardcore version would be awesome to have for people who are looking for more of a challenge and have already reached the end game and have an abundance of resources. It also gives the manuscripts a purpose after you max out the research lab. Maybe something like this:
Base recipe: x50 Ancient Civilization Parts/10 Ancient Civilization Cores/10 Giant Pal Souls x100 Ancient Pal Manuscript x50 Leather + Specific Work Suitability material
Kindling: x1000 Flame Organs
Watering: x1000 Pal Fluid
Planting: x1000 Greater Pal Fluid
Electricity: x1000 Electric Organs
Handiwork: x1000 Paldium Fragments
Gathering: x1000 High Quality Cloth
Lumbering: x1000 Fiber
Mining: x1000 Ingots
Medicine: x1000 Venom Glands
Cooling: x1000 Ice Organs
Transporting: x1000 Cloth
Farming: x1000 Bones
Anything close to this would be greatly appreciated! <3
Personally I don't feel like any of the alternative suggestions so far have been difficult enough for a higher difficulty version. They all feel too easy considering the work suitability books are intended to be difficult to obtain and are so extremely valuable given what they do. Having them be too easy to make feels like it would cheapen the experience for people who still want to have to work for them but not have them be so horrifically RNG dependent.
Which is why I think this would be a more ideal recipe for a harder difficulty version: x100 Ancient Pal Manuscript x50 Ancient Civilization Parts x30 Ancient Civilization Core x20 Giant Pal Souls
That way it requires a notable amount of materials as well as running a fair number of dungeons to get the slab fragments needed for raids to obtain the Ancient Civilization Cores. Which would make the work suitability books feel difficult to obtain while not being RNG dependent.
expeditions make Ancient cores just a time sink, not difficult. 30 cores is like 10 or 15 expeditions so it would take me, for example, less than 3 hours to farm them.
how about putting the recipes into a config file xml or ini that way, you don't have to fret over it so much, if someone feels it overpower, they adjust themselves for their server
hello , can you change the recipe for something that u can get from lv 30 ? instead of Stardust .. ? of course the replaced item shall be a high amount of it 20-30-50
Honestly, I'd just take mlpravemaster's numbers and triple them, or even more when it comes to the Specific Materials, cause most (if not all) of them are purchasable and money is extremely easy to get since the coin assembly came out, with 15 pals you can make over 8m/h per base, imagine people with 10 bases with 50 pals each
For the base recipes, I'd say: 50-100-150 Ancient Civilization Parts (1x/2x/3x spawn and drops) 15/20 Ancient Civilization Cores 100-200-300 Giant Pal Souls (1x/2x/3x spawn and drops) 30 Nightstar Sand 50-100-150 Leather (1x/2x/3x spawn and drops) 100-200-300 Ancient Pal Manuscripts (1x/2x/3x spawn and drops)
For the Specifics: 1000-2000-3000 (1x/2x/3x spawn and drops) Players with higher spawn and drops usually have more bases/pals per base, so they can make more money per hour to buy the resources, that's why I put 3 different numbers there.
I wish I knew how to mod, I might try to learn, but since that's not a thing yet... Is it easy to create like 3 different versions for this mod like I mentioned in the recipes? If it's not, I'd just stick with the 2x options. Also, maybe some people might say the numbers are too high, but imo they should be, since those books can literally make ANY pal the best pal for the job, you can get a Depresso with Mining 5 and he'll be better than Astegon due to having a 4.5x lower food consumption and being A LOT smaller to help its pathing...
Just finished writing this and holy yapping, so sorry guys.
I've been reading through all the suggestions and while they all seemed balanced, as someone else mentioned, they all end up being a waste of time as all the suggested materials can be acquired through expeditions or merchant shops. So here are my suggestions:
Make it craftable from the "production assembly line" and above.
5-15 Ancient Civilization Cores to ensure this only starts to be craftable around mid-game.
30-40 Ancient pal manuscripts so the player has to decide between leveling up a work suitability or researching.
20-30 Predator Cores This serves two purposes, the first is to keep the Predator Cores useful even after all the pouches have been crafted, the second is to give a sense of progression, lower levels will be able to collect some cores by dealing with lower level rampaging pals even before they can craft the books, that way they won't be greated with a compleatly new material they've never seen and farming cores to craft books will become easier as you level up via fighting higher level rampaging pals or obliteratinglower levels.
Maybe Giant souls? as in deciding between work suitability and work speed? idk
And if you want all the recipes to be different for each book, instead of elemental organs that can be easily obtained from merchants via funny money printing the inflation coin, we could use things like Penking's Feather Tocotoco's Feather Dark Shard Katress's Hair Swee's Hair Ribbuny's Ribbon Leezpunk's Crest Gumoss's Leaf Killamari's Tentacle Beautiful Flower Dazzi's Cloud They may not be thematic to job skills, but since all of these materials drop from pals, it means that those who want to passively gain resources will be able to do so through breeding at the cost of cake, and those who want to speed things up can mass capture pals and throw them into the disassembly conveyor for double loot.
Honestly, maybe I'm making them too cheap, I don't mind making them more expensive, I'm just more interested in the selection of resources than the amount of said resource. I want the resource gathering to be more interactive than afking trough expeditions.
I have my own fork of this, but I might look into the new framework (PalSchema) as I don't know how to properly update the mod. Someone will likely get to it before I do, but I'll give it a shot.
Mine sharing it if you've got a working fork of this? I've been trying to get the PalSchema mod that does the same thing to work, but it's also broken it seems (either does nothing or crashes your game).
I don't know if the dev is active anymore or not but if they are in the current version of Palworld this mod crashes your game if you try to load your world. Would like for it to be fixed.
Honestly I would with dreadnaught's idea but with some alterations. Instead of 20 of each work suitability material I would go with 10, no nightstar sand, instead use coal if you want to put it past a certain amount of progression. So it would look more like this, x5 Ancient Civilization Parts x5 Ancient Pal Manuscript x5 Coal x10 Leather + Specific Work Suitability material
I figured out the issue; there was another mod altering the craftable items file. For me, it was the Craftable Skillfruit mod. Can't have multiple mods that alter the same files; have to choose.
60 comments
x5 Ancient Civilization Parts
x5 Ancient Pal Manuscript
x5 Nightstar Sand
x10 Leather
+ Specific Work Suitability material
Base recipe:
x50 Ancient Civilization Parts/10 Ancient Civilization Cores/10 Giant Pal Souls
x100 Ancient Pal Manuscript
x50 Leather
+ Specific Work Suitability material
Anything close to this would be greatly appreciated! <3
Which is why I think this would be a more ideal recipe for a harder difficulty version:
x100 Ancient Pal Manuscript
x50 Ancient Civilization Parts
x30 Ancient Civilization Core
x20 Giant Pal Souls
That way it requires a notable amount of materials as well as running a fair number of dungeons to get the slab fragments needed for raids to obtain the Ancient Civilization Cores. Which would make the work suitability books feel difficult to obtain while not being RNG dependent.
For the base recipes, I'd say:
50-100-150 Ancient Civilization Parts (1x/2x/3x spawn and drops)
15/20 Ancient Civilization Cores
100-200-300 Giant Pal Souls (1x/2x/3x spawn and drops)
30 Nightstar Sand
50-100-150 Leather (1x/2x/3x spawn and drops)
100-200-300 Ancient Pal Manuscripts (1x/2x/3x spawn and drops)
For the Specifics:
1000-2000-3000 (1x/2x/3x spawn and drops)
Players with higher spawn and drops usually have more bases/pals per base, so they can make more money per hour to buy the resources, that's why I put 3 different numbers there.
I wish I knew how to mod, I might try to learn, but since that's not a thing yet... Is it easy to create like 3 different versions for this mod like I mentioned in the recipes? If it's not, I'd just stick with the 2x options.
Also, maybe some people might say the numbers are too high, but imo they should be, since those books can literally make ANY pal the best pal for the job, you can get a Depresso with Mining 5 and he'll be better than Astegon due to having a 4.5x lower food consumption and being A LOT smaller to help its pathing...
I've been reading through all the suggestions and while they all seemed balanced, as someone else mentioned, they all end up being a waste of time as all the suggested materials can be acquired through expeditions or merchant shops.
So here are my suggestions:
Make it craftable from the "production assembly line" and above.
5-15 Ancient Civilization Cores to ensure this only starts to be craftable around mid-game.
30-40 Ancient pal manuscripts so the player has to decide between leveling up a work suitability or researching.
20-30 Predator Cores
This serves two purposes, the first is to keep the Predator Cores useful even after all the pouches have been crafted, the second is to give a sense of progression, lower levels will be able to collect some cores by dealing with lower level rampaging pals even before they can craft the books, that way they won't be greated with a compleatly new material they've never seen and farming cores to craft books will become easier as you level up via fighting higher level rampaging pals or obliterating lower levels.
Maybe Giant souls? as in deciding between work suitability and work speed? idk
And if you want all the recipes to be different for each book, instead of elemental organs that can be easily obtained from merchants via funny money printing the inflation coin, we could use things like
Penking's Feather
Tocotoco's Feather
Dark Shard
Katress's Hair
Swee's Hair
Ribbuny's Ribbon
Leezpunk's Crest
Gumoss's Leaf
Killamari's Tentacle
Beautiful Flower
Dazzi's Cloud
They may not be thematic to job skills, but since all of these materials drop from pals, it means that those who want to passively gain resources will be able to do so through breeding at the cost of cake, and those who want to speed things up can mass capture pals and throw them into the disassembly conveyor for double loot.
Honestly, maybe I'm making them too cheap, I don't mind making them more expensive, I'm just more interested in the selection of resources than the amount of said resource.
I want the resource gathering to be more interactive than afking trough expeditions.
x5 Ancient Civilization Parts
x5 Ancient Pal Manuscript
x5 Coal
x10 Leather
+ Specific Work Suitability material