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slimedragon1

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slimedragon1

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64 comments

  1. nakano15
    nakano15
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    • 3 kudos
    Latest updates kinda broke this mod. Now the Pals whose models have been modified by this mod, fly to the moon whenever they get into ragdoll state. That also include Pals that were knocked away by weapons like the Rocket Launcher.
    1. slimedragon1
      slimedragon1
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      This has actually always been in the mod and I never got around to fixing it. Latest version also crashes if you use one of the versions with custom subspecies.
  2. TJWhoAreYou
    TJWhoAreYou
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    • 0 kudos
    This mod causes crashes in the new version of Palworld. Until this mod is updated, I recommend playing an older version of Palworld or disabling this mod while playing.
    1. artlanwolf
      artlanwolf
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      Specifically the drops portion of the mod.
      I am currently using the visual-only mod (default subspecies) without issues, but if I put on the 'default drops' file, the game will crash.
    2. slimedragon1
      slimedragon1
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      Thanks for the comment. I hadn't realized there was a new update for palworld. I'll try to update the mod to be compatible with the newest update.
  3. Excellynt
    Excellynt
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    This is lovely. Is there a version that changes the Katress and Katress Ignis models visually, but doesn't change the work suitabilities? Wixen can change to w/e, but I'd like to keep the Katress Ignis with its fire and medicine suitability. 
    1. slimedragon1
      slimedragon1
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      There is a default subspecies option file that adds the visual changes but keeps katress ignis and it's work suitability. The primary file isn't required just the optional.
    2. Excellynt
      Excellynt
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      I tried that initially but it didn't seem to change Katress Ignis' appearance. Is the only way to have green Katress Ignis to have the type and suitabilities changed? or did I do something wrong and need to try again 
    3. slimedragon1
      slimedragon1
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      The default subspecies version doesn't change the colors of the subspecies version but it does apply the model changes similar to the default version. If you want a green katress ignis, you will have to edit the main mod file and remove the DT_PalMonsterParameter_Common.uasset.
    4. Excellynt
      Excellynt
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      • 0 kudos
      Thank you!
  4. Rae1Vixen
    Rae1Vixen
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    • 7 kudos
    wixen noct versioN?
    1. slimedragon1
      slimedragon1
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      There is a default subspecies option file that adds the visual changes but keeps wixen noct. The primary file isn't required just the optional.
  5. Luca0910
    Luca0910
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    https://i.imgur.com/q79YT1d.png
    https://i.imgur.com/AjtzFYx.png
    this is screen shot
    the Wixen become a fire spider
    katress is fine
    1. slimedragon1
      slimedragon1
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      It appears the modes textures were loaded correctly but the model is using the default. Do you know if any of your other mods could affect the pals model? Also which version of the mod are you using so I can check for myself?
  6. AstralHunter
    AstralHunter
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    Like Colorless Said you will need to update your mods for the elemental changes from the newest patch, while you do this can you change the skill from Wixen Ryu "Black Lord Fox" to something to do with dragon or fire? Right now, it make you do dark damage but most of the time you will fight again dark Pals with Wixen Ryu, so you do a lot less damage to them.

    Love your Mods btw, hope you can do more pals changes like this in the future.
    1. slimedragon1
      slimedragon1
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      Changing the pal skill to match the pal subspecies was one of my original goals but I wasn't able to figure out how to do so. Either the pal skills are hard coded or I wasn't able to locate the file that does so. In the meantime, the files have been updated to include v.4.14 pal typing changes.
    2. slimedragon1
      slimedragon1
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      I should also mention that I started a similar mod for Nyafia. It's practically already done but I put off making the last few changes. I'll try to finish it soon since you brought up added more pals.
    3. AstralHunter
      AstralHunter
      • supporter
      • 2 kudos
      Cool! thanks for answering, hope you or other people find about those skill, it would be fun to have many new skill to play around with!

      (Looking forward your Nyafia mods!)
    4. slimedragon1
      slimedragon1
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      • 1 kudos
      Nyafia redesign has been released.
  7. ColorlessMonster
    ColorlessMonster
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    Hello, I adore this mod and I feel like I don't even need to post this because you are so on top of things. But after the newest update this mod when installed prevents killamari, mamorest, and mamorest cryst from having their new types. (Dark/Water), (Wood/Ground), (Ice Ground).

    Your mod rocks, and i love all the different versions of it you have for every kind of play i can't thank you enough for this mod. truly i appreciate the heck out of katress botan.
    1. slimedragon1
      slimedragon1
      • member
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      Just got off work. I'll start updating the mods to newest update. Should only affect versions that change gameplay.
    2. slimedragon1
      slimedragon1
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      • 1 kudos
      Updated files to include v.4.14 pal typing changes.
    3. ColorlessMonster
      ColorlessMonster
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      You are absolutelywonderful thank you so much, looking forward to any further mods from you in the future <3
  8. facecrusher12
    facecrusher12
    • supporter
    • 7 kudos
    im trying the default drop file do i need the main file also?

    asking because everything but type seem to work for Katress Botan except it has fire type not grass and kindling.

    Seems like outdated mod was wrong typing issue
    1. AstralHunter
      AstralHunter
      • supporter
      • 2 kudos
      You only need 1 files (I use the default drop as well), and I just tested to make sure and my Katress Botan got both grass and dark element, maybe you have a mod conflict?
    2. facecrusher12
      facecrusher12
      • supporter
      • 7 kudos
      kk ty ill update with wut conflict i have to help others
  9. alt1noreply
    alt1noreply
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    • 0 kudos
    Would you be willing to do a video showing how you made this mod? Like if you decided to do it again for another species, I would love to see how its done.

    One of my biggest issues with Palworld is how many Dark-types there are. Way too many, making a third of all Pals. A project I would like to do is re-balancing type distributions by re-typing many Pals. Which is exactly what you've done with this mod.
    1. slimedragon1
      slimedragon1
      • member
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      Sorry but I dont plan on creating a video. There are guides online on how to create mods for palworld. You should be able to open the .pak file using FModel and see what files I changed. The file for change a Pals type is called DT_PalMonsterParameter.uasset or DT_PalMonsterParameter_Common.uasset. You should be able to edit these types of files using UAssetGUI. Other pal data such as paldeck entry, names, spawn location, drops, move pool, model, and textures can be changed if desired. I do agree there are a lot of dark type pals and an entire new island of mostly dark type pals didn't help. If you have any questions, let me know or try joining a discord for modding.
  10. CrazyAllaen
    CrazyAllaen
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    Would you be able to tell which .Pak/.uassets this edits? I wanted to make sure I can squeeze it into the rest of the mods I'm running.
    1. slimedragon1
      slimedragon1
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      DT_PalLongDescriptionText.uasset
      DT_PalNameText.uasset
      DT_PalNameText_Common.uasset
      BP_PalSpawner_Sheets_sakurajima_6_1_NorthDesert.uasset
      BP_PalSpawner_Sheets_sakurajima_6_3_Grassland.uasset
      BP_PalSpawner_Sheets_sakurajima_6_5_SouthDesert.uasset
      DT_PalDropItem.uasset
      DT_PalDropItem_Common.uasset
      DT_PalMonsterParameter.uasset
      DT_PalMonsterParameter_Common.uasset
      DT_PalWildSpawner.uasset
      DT_WazaMasterLevel.uasset
      DT_WazaMasterLevel_Common.uasset
      and all the texture/model files for the pals