Pal Info v2.0.0 Released - The last big update - Deprecated Lua Config script - Added Configs via JSON file - which will generate if missing or regenerate if invalid - Added config requiring Ability Glasses in your Accessory Slot or anywhere in your inventory to show the UI - OFF by default - Added config to specify the location of the Ability Glasses in your inventory - Accessory Slot (default) or Any Slot. Only checks if Ability Glasses are required too - Added config to ignore Base Pals - ON by default - Added support for configuring mod via Dekita's Mod Config Menu - can edit in main menu (top right) or ingame (Shift + F6)
- Now shows Drops of Humans - I have no clue why I didn't have this setup - Now shows Health of Humans - these values were zeroes a long time ago - Now shows IVs / Talents of Humans
- Health Text now properly overlays over Health Bar - List of Passives now uses ingame UI elements to indicate rarity and strength - Melee and Shot Attack stats consolidated into just "Attack" stat - the game only uses Shot Attack AFAIK, despite both having individual IVs - Bosses now have red names, similar to how Rares have yellow names
- Numerous slight optimizations - Fixed numerous small bugs
If any are found, I will try to patch out major bugs. Please check out my other mods if you enjoyed this one. While this UI is fairly basic, I did hook the game's UI for my other mod Pal Egg Info.
Make sure you have a folder named ~mods at: "\Palworld\Pal\Content\Paks" (one folder above the LogicMods folder where the mod is installed)
Check if you have a file named PalInfo.modconfig.json in "\Palworld\Pal\Content\Paks\LogicMods"
Make sure you are on the latest version of UE4SS (v3.0.1)
Try setting bUseUObjectArrayCache = true in UE4SS-settings.ini found at: "\Palworld\Pal\Binaries\Win64"
If Issues Persist
Set GuiConsoleVisible = 1 in UE4SS-settings.ini found at: "\Palworld\Pal\Binaries\Win64"
Run the game and a console will appear. If the console is blank, try setting GraphicsAPI = dx11 in UE4SS-settings.ini found at: "\Palworld\Pal\Binaries\Win64" and relaunch the game
When you launch the game, in the console, look for Logs from Pal Info like this, likely at the bottom of the Console
If you do not have a PalInfo.modconfig.json, you will see log messages about generating JSON like this
Please share text around these logs
If you still don't understand what to look for, upload and link your UE4SS.log found in "\Palworld\Pal\Binaries\Win64"
Am I correct in understanding that the mod does not show the type of work that Pal can do? But it's absolutely necessary... It doesn’t matter, I found another mod with similar functionality.
Im a chinese player,i found a mistake in your discription of mod installation location。 Copy the contents (LogicMods folder) from the unzipped version of THIS MOD into your games Content folder (found at "\Palword\Pal\Content")。As a matter of fact,the right location is (Palword\Pal\Content\Paks).At least,if i use google translation software,there will be ambiguity in your discription.
That's indicative of a larger issue. Do you have any other mods installed? Are they working? Are you on UE4SS v3.0.1 or later? Do you have BPModloaderMod enabled? First thing I think is the mod isn't being ran properly, meaning it can't or its not enabled (requires BPModLoaderMod to be enabled which comes with UE4SS).
I installed the newest version, although the older one worked fine still too, but when try opent the config menu, it does nothing, tried shift + o; tried shift + F6 but nothing, so do I need the other mod as well?
Your options are: edit the JSON yourself (bad idea) Or download Dekita's Mod Config Menu which gives you a great user interface to configure the mod, even while in game (with Shift+F6), which reapplies settings. I could make my own user interface, but I don't need to when this mod exists and is able to be used for numerous mods.
While this mod was working just fine, there were things I wanted to change and needed to change, such as the way the mod gets configured. Please delete the LUA Config mod from the Mods folder where UE4SS is installed, there may be issues if you don't.
Thanks for the info, I didn't realize it was editing the files, I did set the base view to false and it works like a charm, thanks for this new version really works great too.
Hello, I have used the latest version of View Information, but it has not taken effect, rendering it unusable for me. Additionally, pressing Shift+O fails to open it. I have installed Dekita's Mod Config Menu, yet I have been unable to locate any information pertaining to the mod within it.
This was my first mod, and first time using Unreal Engine. At the time, information about what they are leveraging was not widespread / as known, and I was more focused on getting this mod out there. I do know how to do it now, but It would take too much effort for me to fix with the amount of time I have available due to life.
Hey man, amazing mod. Only thing I'm curious about is, are the drop rates taken directly from the game's code? Also, is there any way to view these drop rates individually, with the name of the items included? For example, Kingpaca Cryst (Alpha) has a 1% chance of dropping a ring.... which ring? And did that drop rate come from the games code directly?
Thank you for the mod either way, hope you take the time to respond to this
Not sure if you still care, but the drops, amounts, and rate are pulled from the species, accounting for if its a boss. I just pull the image from the item ID as well.
495 comments
- Deprecated Lua Config script
- Added Configs via JSON file - which will generate if missing or regenerate if invalid
- Added config requiring Ability Glasses in your Accessory Slot or anywhere in your inventory to show the UI - OFF by default
- Added config to specify the location of the Ability Glasses in your inventory - Accessory Slot (default) or Any Slot. Only checks if Ability Glasses are required too
- Added config to ignore Base Pals - ON by default
- Added support for configuring mod via Dekita's Mod Config Menu - can edit in main menu (top right) or ingame (Shift + F6)
- Now shows Drops of Humans - I have no clue why I didn't have this setup
- Now shows Health of Humans - these values were zeroes a long time ago
- Now shows IVs / Talents of Humans
- Health Text now properly overlays over Health Bar
- List of Passives now uses ingame UI elements to indicate rarity and strength
- Melee and Shot Attack stats consolidated into just "Attack" stat - the game only uses Shot Attack AFAIK, despite both having individual IVs
- Bosses now have red names, similar to how Rares have yellow names
- Numerous slight optimizations
- Fixed numerous small bugs
If any are found, I will try to patch out major bugs.
Please check out my other mods if you enjoyed this one. While this UI is fairly basic, I did hook the game's UI for my other mod Pal Egg Info.
If Issues Persist
Join Discord Server for more assistance
Older versions of the mod are still available under the archive on the Files page.
Am I correct in understanding that the mod does not show the type of work that Pal can do?But it's absolutely necessary...
It doesn’t matter, I found another mod with similar functionality.
Copy the contents (LogicMods folder) from the unzipped version of THIS MOD into your games Content folder (found at "\Palword\Pal\Content")。As a matter of fact,the right location is (Palword\Pal\Content\Paks).At least,if i use google translation software,there will be ambiguity in your discription.
Or download Dekita's Mod Config Menu which gives you a great user interface to configure the mod, even while in game (with Shift+F6), which reapplies settings. I could make my own user interface, but I don't need to when this mod exists and is able to be used for numerous mods.
While this mod was working just fine, there were things I wanted to change and needed to change, such as the way the mod gets configured. Please delete the LUA Config mod from the Mods folder where UE4SS is installed, there may be issues if you don't.
I've installed it in the Mods folder and i'm using the UE4ss 3.0.1
Thank you for the mod either way, hope you take the time to respond to this