Hello. Tried around the settings, seeing what I could do with them. I might just be blind and didn't see the options for these, but I was hoping to do the next two things :)
All Species Everywhere makes the world pretty busy and the other options don't seem to quarantee every pal in the world. Could it be possible to add a check when you randomize with lower group count to see if every Pal was added atleast once into the world. Maybe warn if not and/or let you retry till it generates one with everything spawning in atleast one group? Maybe a counter that tells you how many species didn't make it into any groups at all so you can decide whether it's good enough or if you'd want to reroll?
Also. I tried a bunch of the Level Adjustments but I couldn't find how to do this. Randomize the group levels from 1-60 but once level is chosen only average within few levels of it. So when you meet those Pals in the world they always spawn at the level that was randomized. The full setting seems to make them 1-60 every time they spawn while the other options seem to try to follow vanilla region settings. :Randomize the pal level in the group 1-60 into, say level 45 Cattiva, then every time it spawns it'd be level 45 or a few levels lower/higher. Not following any region rules, just pure 1-60 once and locked in.
Also a question. If you remove, say Dr. Brawn out of possible Pal spawns, does that mean I will never find any Dr. Brawns anywhere in the world? Or can I still find him somewhere? If I removed human bosses, would they still appear in their boss spawn locations, possibly randomized levels/locations, but not in normal pal spawns?
Is there a way to make 6-7 and +8 rarity pals have varying levels? Tried all the options in level adjustement but it only seem to affect the 1-5 rarity pals,like they go from 2-3 to 1-7 and stuff,but other rarities stick to the level given in "spawn group setting"
There is a checkbox in spawn group setting for adjusting minimum level of 6-7, 8+ rare pals plus a text box to adjust min level for both and for the max level will depend on level adjustment section settings.
"There is a checkbox in spawn group setting for adjusting minimum level of 6-7, 8+" Yeah lmao its what I said in my comment..
"plus a text box to adjust min level for both and for the max level will depend on level adjustment section settings." I also say that,touching them both change nothing for the 6-7,8+,they keep the minimum one I set with no variance
Those are minimum level settings. If the level is below that, it forces it to that level. If it is at or above, it is unchanged. Therefore, if the pal's level is above the setting, then they will have level variance. There is no feature currently to just add more variance based on rarity.
When I select match vanilla group count with no changes to other variable (test) It gives me Index was out of range. Must be non-negative and less than the size of collection (Parameter 'index'). Obviously I must be doing something wrong but I cant figure it out. Ideas?
uh so im getting some weird EOS error that i've never seen before. its showing before main menu, my save ignore "start" button when im trying to launch it. everything working if i delete generated pak.
UPD: Nevermind, its because im trying 1-70 level caps for everyone + min rarity levels adjusted for that and its just not working together (capping over 60 levels for pals too, unfortunately, i guess its impossible and tool not even intented to do that). So yeah kinda figured it out but not really, at least no errors with my current tweaks, i'll just keep it that way.
The latest randomizer version works great with the new crossplay update. Thanks as always for your good work. continued exploring and playing around with the editor. I've been testing the individual count settings lately, and I think for the % boxes that work in tandem with base count could maybe use two new sections for flying pals overworld and dungeon. Better tune flying pals spawn, the reason behind this is the other pal spawns are set high, it results in flying pals spawning into large group but often converge creating "a biblical angel bird centipede" so having the ability to tune them automatically by generation would reduce the time from having to doing it manually in the spawn page. Also a check box in Spawn Group setting to toggle duplicate flying pal entry restriction per spawn group (with big group size number and flying pal insanity checked on will result with flying pals groups having duplicates due to limited existing variety). Another idea, this one I don't know if it can be done, is a feature that increment additional spawn group chance. A setting that would allow additional spawn groups to spawn additional random groups nearby per spawn point.
Edit: For individual count, "base count" and percentages getting mixed/unexpected results, not quite sure I fully understand. Could use a more detailed and elaborate explanation.
Yeah, I see the issue. The crossplay update seems to have moved the data for pals to another location. I can't fix it until I find where they moved the data.
I am having this same issue. not sure if i am just selecting the worng video but yeah it's not working
edit: so weird thing is I downloaded the update and installed on my gaming pc. I had to install a .net runtime update but when I selected the correct game folder (not the default install) it booted right up. I try to recreatet this on my server pc and it will not pop up after i select the install folder. Thing is that it used to work in the previous version. Not sure what changed.
I have only tested this on the steam platform. Whatever folder you select should have the subfolder path to the file: Pal\Content\Paks\Pal-Windows.pak For example, select the folder 'my\path\Palworld' -> my\path\Palworld\Pal\Content\Paks\Pal-Windows.pak should exist. To be clear, in this example, the folder you are giving to the app is 'my\path\Palworld' (not the subfolders - the app adds those automatically).
If you are using Steam, you can find the installation folder through right-click Palworld in the Library list->Manage->Browse local files
If the window to select the folder is not popping up anymore, then navigate to %LocalAppData%\Palworld-Randomizer\Config.
The file GlobalConfig.json in that folder contains the path the app uses ("InstallationDirectory"). You can edit the file (if you are familiar with JSON format) or just delete it to reset the settings.
266 comments
All Species Everywhere makes the world pretty busy and the other options don't seem to quarantee every pal in the world.
Could it be possible to add a check when you randomize with lower group count to see if every Pal was added atleast once into the world. Maybe warn if not and/or let you retry till it generates one with everything spawning in atleast one group?
Maybe a counter that tells you how many species didn't make it into any groups at all so you can decide whether it's good enough or if you'd want to reroll?
Also. I tried a bunch of the Level Adjustments but I couldn't find how to do this. Randomize the group levels from 1-60 but once level is chosen only average within few levels of it. So when you meet those Pals in the world they always spawn at the level that was randomized. The full setting seems to make them 1-60 every time they spawn while the other options seem to try to follow vanilla region settings.
:Randomize the pal level in the group 1-60 into, say level 45 Cattiva, then every time it spawns it'd be level 45 or a few levels lower/higher. Not following any region rules, just pure 1-60 once and locked in.
Also a question. If you remove, say Dr. Brawn out of possible Pal spawns, does that mean I will never find any Dr. Brawns anywhere in the world? Or can I still find him somewhere? If I removed human bosses, would they still appear in their boss spawn locations, possibly randomized levels/locations, but not in normal pal spawns?
It is mirrored here: https://github.com/ComplexRobot/PalworldRandomizer/releases
Tried all the options in level adjustement but it only seem to affect the 1-5 rarity pals,like they go from 2-3 to 1-7 and stuff,but other rarities stick to the level given in "spawn group setting"
Yeah lmao its what I said in my comment..
"plus a text box to adjust min level for both and for the max level will depend on level adjustment section settings."
I also say that,touching them both change nothing for the 6-7,8+,they keep the minimum one I set with no variance
Therefore, if the pal's level is above the setting, then they will have level variance.
There is no feature currently to just add more variance based on rarity.
UPD: Nevermind, its because im trying 1-70 level caps for everyone + min rarity levels adjusted for that and its just not working together (capping over 60 levels for pals too, unfortunately, i guess its impossible and tool not even intented to do that). So yeah kinda figured it out but not really, at least no errors with my current tweaks, i'll just keep it that way.
and playing around with the editor. I've been testing the individual count settings lately, and I think for the % boxes that work in tandem with base count could maybe use two new sections for flying pals overworld and dungeon. Better tune flying pals spawn, the reason behind this is the other pal spawns are set high, it results in flying pals spawning into large group but often converge creating "a biblical angel bird centipede" so having the ability to tune them automatically by generation would reduce the time from having to doing it manually in the spawn page. Also a check box in Spawn Group setting to toggle duplicate flying pal entry restriction per spawn group (with big group size number and flying pal insanity checked on will result with flying pals groups having duplicates due to limited existing variety). Another idea, this one I don't know if it can be done, is a feature that increment additional spawn group chance. A setting that would allow additional spawn groups to spawn additional random groups nearby per spawn point.
Edit: For individual count, "base count" and percentages getting mixed/unexpected results, not quite sure I fully understand. Could use a more detailed and elaborate explanation.
The application also fails to initialize.
Yeah, I see the issue.The crossplay update seems to have moved the data for pals to another location.
I can't fix it until I find where they moved the data.
I pushed version 2.13.6 with the fix to work with the latest patch.
I can't dump it after new update, the game always crashes when I open GUI.
Use this version of UE4SS from the experimental-palworld branch. (Thanks Eljujulo.)
After installing, you use Ctrl + Numpad 6 as documented here. (I don't think there's a GUI.)
You have to click Browse and select your Palworld installation folder. (This is not a bug.)
edit: so weird thing is I downloaded the update and installed on my gaming pc. I had to install a .net runtime update but when I selected the correct game folder (not the default install) it booted right up. I try to recreatet this on my server pc and it will not pop up after i select the install folder. Thing is that it used to work in the previous version. Not sure what changed.
Whatever folder you select should have the subfolder path to the file: Pal\Content\Paks\Pal-Windows.pak
For example, select the folder 'my\path\Palworld' -> my\path\Palworld\Pal\Content\Paks\Pal-Windows.pak should exist.
To be clear, in this example, the folder you are giving to the app is 'my\path\Palworld' (not the subfolders - the app adds those automatically).
If you are using Steam, you can find the installation folder through right-click Palworld in the Library list->Manage->Browse local files
Hope that helps!
The file GlobalConfig.json in that folder contains the path the app uses ("InstallationDirectory").
You can edit the file (if you are familiar with JSON format) or just delete it to reset the settings.