It's great to finally have a working mod for this, but the values seem really random, with some less powerful abilities having longer recharge than ones with higher damage.
For example Aqua Burst has 100 power and CT of 30, while 150 power ones have less than half of the CT. Or Blizzard Spike with 130 power having longer recharge then Dark Laser with 150 power. Or Acid Rain with 80 power having CT longer than Dragon Meteor with 150 power, Spine Vine also has more CT than 150 power skills. Or Ignis Rage being garbage but somehow having 40 CT, more than double other skills with similar power stat and more powerful skills.
Or Grass Tornado and Sand Tornado, two pretty much identical skills, having 4 CT difference. There are many other examples of very random values.
This makes a lot of medium-power skills completely pointless.
I mostly rushed that version out cuz I was just trying to get something that worked lol, I made a new one, but I forgot how I got the old one to work, and unpacking it didn't help, but then I remembered and now it is uploaded.
Hi there I used another mod to change cooldown which is configurable but I want to ask if you can make a mod to change the cooldown of Dazzi and Daedream partner skill? Like if I craft their necklace, I want them to fire off their skill faster when I have them in party. Is it possible?
idk if you'd really want that. if it just affected the players pals maybe. but this affects ALL pals, wild ones too so imagine a pal firing off rapid fire powershots like a machine gun.
Hello! Don't ask for too much, take a look at the "Reduced Cooldowns for Active Skills" mod. The author posted a table that he used to calculate skills with cooldown based on damage, it can help you with the calculations in your mod. I really like this mod but as it stopped working due to the update I downloaded yours, but it's very unbalanced, especially for someone like me who plays with the population of pals in "x3.9" you can't even walk around the map without getting caught caught infinitely. Thank you for the mod and for your attention.
I think this mod would conflict with my "all pals LV4 traits" mod as they both tamper with stats on pals. A version that has lv4 pal traits + reduced CD's would be awesome.
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"C:\Users\"username"\AppData\Roaming\palworld\mods\FasterAbilityCooldowns_P-1400-1-5-gv0-2-1-0-1713636973\"the .pak file""
Let me know if it works.
I think bellanoir & bellanoir libero's skills haven't been adjusted yet.
also adjusted some other skills I missed
For example Aqua Burst has 100 power and CT of 30, while 150 power ones have less than half of the CT. Or Blizzard Spike with 130 power having longer recharge then Dark Laser with 150 power. Or Acid Rain with 80 power having CT longer than Dragon Meteor with 150 power, Spine Vine also has more CT than 150 power skills. Or Ignis Rage being garbage but somehow having 40 CT, more than double other skills with similar power stat and more powerful skills.
Or Grass Tornado and Sand Tornado, two pretty much identical skills, having 4 CT difference. There are many other examples of very random values.
This makes a lot of medium-power skills completely pointless.
Now with some form of "balance"/consistency.
Don't ask for too much, take a look at the "Reduced Cooldowns for Active Skills" mod.
The author posted a table that he used to calculate skills with cooldown based on damage, it can help you with the calculations in your mod.
I really like this mod but as it stopped working due to the update I downloaded yours, but it's very unbalanced, especially for someone like me who plays with the population of pals in "x3.9" you can't even walk around the map without getting caught caught infinitely.
Thank you for the mod and for your attention.
Apparently they also used Jetragon as the pic lol, though they used the fireball attack.
A version that has lv4 pal traits + reduced CD's would be awesome.
(the pal work levels and the pal abilities are different files)