Palworld
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Neutrino

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NeutrinoSSBM

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41 comments

  1. CommanderMom
    CommanderMom
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    Thank you for making this mod (and others). I had ideas about how to keep my pal collection using viewing cages, and your mod has helped me get what I wanted. I thought I'd share an interesting quirk with the captured merchants. When they are dropped in the cage, they just mill about. However, when a Black Marketeer is included, he will stand in one place only. Then over time, the other merchants will start circling around the Black Marketeer until they are all going around and around and around, facing him. I've found if I put the Black Marketeer in the cage last, it takes longer for the circling to happen. If he's put in first spot, it's almost immediate. It's kinda funny to watch!
  2. ItsProblematic
    ItsProblematic
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    I'm not sure if I have a conflicting mod, but I have both RakLib and this mod installed. However, trying the "KeepMerchants" and "Show FirstSlot" on False along side keeping the collision removed I am unable to walk through the cages and the pals are not unloading at all. Do you know if there are any kinds of mods that would conflict with this mod?
    1. NeutrinoSSBM
      NeutrinoSSBM
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      To my knowledge there are no conflicts with other mods.

      If no pals are unloading, I'd recommend double checking that you've installed both mods correctly. Most of the files in RakLib are installed to "Pal/Binaries/Win64/Mods/", but it does have a pak file that needs to be in "Pal/Content/Paks/LogicMods/".
  3. SovereignGFC
    SovereignGFC
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    If I use this: https://github.com/KrisCris/Palworld-Pal-Editor

    ...to trick/workaround Viewing Cages not being enabled on dedicated servers, will this mod work since the cage will be enabled?

    Or is it coded to not function on dedicated regardless?
    1. NeutrinoSSBM
      NeutrinoSSBM
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      I didn't know the pal editor could do that! I'll have to look into how they enable cages.

      My mod's functionality is completely disabled on servers, so even if you enable cages with the editor, pals won't be unloaded.

      I'm fairly certain I will have to make a separate server-side version of the mod, as the way it disables pals likely won't work as a client.
  4. 257ravenwolf
    257ravenwolf
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    The old version has a .txt document that can change what you want to show up and would you like the cages as wall or phase, but the newest version take off these options?
    I don't want any pal show up in the cages. It makes outside enemies trying to attack them.
    1. NeutrinoSSBM
      NeutrinoSSBM
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      You're thinking of the "config.lua" file, which still exists in the most recent version. If you open that and set both "keepMerchants" and "showFirstSlot" to false, it should hide all pals.
  5. jiangXY
    jiangXY
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    this mod crashes my game
    Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000002c43f3c5000
  6. alexk39
    alexk39
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    Couldn't you recreate the cage just in a small size? in the size of a single character, this would be great, as it would give the possibility of creating scenes in the game. Example, let's say I want to create a room where there are several security guards, with a "player" size cage I could do that.
  7. lin902837
    lin902837
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    商人们会从笼子中走出来,虽然并不会走太远,不过看上去有点奇怪,怎么做可以避免呢呢
  8. Do8888
    Do8888
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    When putting non-trader humans into the viewing cage, they disappear like regular Pals, but their weapons stay visible, floating in midair.
    1. NeutrinoSSBM
      NeutrinoSSBM
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      I'm working on a fix for this, just having some issues with certain weapons not being disposed of as expected.
  9. pcgrl
    pcgrl
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    I love the concept of this mod. Is it possible to integrate with the mod config menu so we can make changes to setup in game? Additionally can we get settings per viewing cage or by pal/human? I have a maximum security prison of humans that I would like to show while hiding pals for storage with only the first one showing. 
    1. NeutrinoSSBM
      NeutrinoSSBM
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      I will be adding MCM support in my next update.

      Settings per viewing cage would be a bit tricky to implement atm, but if you want specific pals to always be displayed, you can add their IDs to the 'merchantList' table in config.lua, and have 'keepMerchants' set to 'true'. IDs can be found on the palworld modding wiki, here are links to the lists for both pals and captured humans.

      In the future I will add a new separate config to always show/hide specific pals, but this is the current workaround.
  10. sendit2ash
    sendit2ash
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    I've had this mod running fine for a while but recently have been experiencing crashes when I load into the game. Was happening around 6 seconds after I loaded in, checked the UE4SS.log file and found the last line before the crash was "[BVC] Loading finished!"

    Removing the mod fixes the crash, putting it back in causes them to occur again.

    I tried modifying the "initDelay" value to something different, first tried "1000" then tried "20000"
    With "1000" the game pretty much instantly crashes, with "20000" the game crashes after 20 seconds.

    I'm not saying this mod is to blame in isolation, I have other mods installed but the crashes are certainly occurring at time that correlates to the "initDelay" value.

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    UPDATE: Fixed by 0.2.1