Outward
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Sinai

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sinaidev

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10 comments

  1. Shangallar
    Shangallar
    • member
    • 1 kudos
    Thank you for this. The game now actually feels realistic, in terms on how soon hunger / thirst / fatigue advance, unlike before. So much less stressful, yet still keeps the whole survival aspect going. 0.3 setting feels like that's how the game really should have been in the first place.
  2. The1Unum
    The1Unum
    • supporter
    • 20 kudos
    Does this also effects how and when you get cold, hot, hungry, etc? I played for a while before getting this mod and I set the time to 0.5 and it feels like I'm rarely hungry, hot or effected by anything (except debuffs from mobs) anymore.
    1. OutlanderSinai
      OutlanderSinai
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      • 93 kudos
      hmm, could very possibly affect that, I havent looked into exactly how the needs system works but sounds like they are related.
    2. HadToRegister
      HadToRegister
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      • 195 kudos
      Yea, it affects things like that, because I rarely have to eat or drink now
  3. LGSkinless
    LGSkinless
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    • 0 kudos
    Moving between area's or entering town causes time to revert back to the beginning of the day, no idea why. Every time I transition between areas time resets to dawn.
    1. OutlanderSinai
      OutlanderSinai
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      • 93 kudos
      thats odd, I dont think my mod should affect that.
  4. RyaReisender
    RyaReisender
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    • 0 kudos
    Hi.
     
    I would really love to have this for the GoG version. However, when I apply the mod, the game suddenly tries to connect to Steam rather than launching DRM-free. Any idea how I could solve this?
    1. gallen83
      gallen83
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      • 1 kudos
      Try not putting in the app ID and after applying the mods, just launch the game through the games exe instead of the launcher. The app ID is steams ID for the game which is likely why it is trying to launch that one.
  5. BarazSeighfryd
    BarazSeighfryd
    • supporter
    • 27 kudos
    Thank you for this mod. Much appreciated.
    My first shallow test is good (will post here if extended tests/play reveal any issues).

    When I looked into my stash a minute or two, or looking at the scenery or anything for a minute or two, I disliked how one hour had past in-game.

    I chose 0.2, so 1 real minute = 5 minutes in-game. I play slowly anyhow (completionist, etc.).
    EDIT: I changed it to 0.3 which is 1 real minute = 7.2 minutes or 1 real hour = 7.2 hours (instead of 24 hours in-game).
    Practically speaking, this means that when I play 3 hours one evening, it is about 1 days in-game.

    Suggestion for you if you feel like it : it would be great if entering the settings menu ou looking inside the player stash utterly paused time (i.e. instead of having to click on a special menu button to stop time. Maybe that button has a function that can be invoked easily, but I am not a modder sadly).
    1. BarazSeighfryd
      BarazSeighfryd
      • supporter
      • 27 kudos
      In response to post #74443693.


      Spoiler:  
      Show

      Seighfryd wrote:
      Thank you for this mod. Much appreciated.
      My first shallow test is good (will post here if extended tests/play reveal any issues).

      When I looked into my stash a minute or two, or looking at the scenery or anything for a minute or two, I disliked how one hour had past in-game.

      I chose 0.2, so 1 real minute = 5 minutes in-game. I play slowly anyhow (completionist, etc.).
      EDIT: I changed it to 0.3 which is 1 real minute = 7.2 minutes or 1 real hour = 7.2 hours (instead of 24 hours in-game).
      Practically speaking, this means that when I play 3 hours one evening, it is about 1 days in-game.

      Suggestion for you if you feel like it : it would be great if entering the settings menu ou looking inside the player stash utterly paused time (i.e. instead of having to click on a special menu button to stop time. Maybe that button has a function that can be invoked easily, but I am not a modder sadly).



      Follow-up for my testing after many hours :
      *all good, no issues.*

      In-game, Stamina is not affected by time, for exemple, so this mod does not affect Health, Stamina nor Mana. Also, effects use a real-time counter, so also not affected by this mod (which is a good thing of course).

      I believe Fatigue level works with hours past in the game world, so I believe slowing down the passage of hours with this mod slows down Fatigue, but it amounts to the same thing as the vanilla version in the end. I mean that Fatigue after 24 hours in the same with or without the mod, but you will just hit 24 hours more slowly in real playtime.

      ? The more intriguing question is will it affect multiplayer/coop? I suspect it should not, but it is a tricky question and I have not tested that yet.