Outward
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Ashnal

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Ashnal

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38 comments

  1. psyphie
    psyphie
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    hello,

    can anyone explain Installation steps 2 and 3 more clearly for me? the lantern of souls backpack mod isn't working for me and i suspect i have not installed this wrapper correctly.

    for steps 2 and 3, it refers to "Partiality Mod dll files" and "Partiality Mod config files." what are these files it refers to?!

    are these files from the Partiality Mod itself?
    are these files from the mod i'm trying to install, in this case the lantern of souls backpack mod?
    are these file from this wrapper mod?

    i've extracted the PartialityModWrapper.zip in my Outward folder
    i've put the LaternofSoulsMod.dll in \Outward\BepInEx\plugins
    but where do these xml/json config folders come from that should go in mods or plugins folders?

    i'm using several other mods that are working, but i can't get this one to work. if anyone has any suggestions, i'd love the help. thanks
    1. BlackZero500
      BlackZero500
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      The files referred to are the files of the mod itself. some only have .dll files others have Config files too.
  2. hupra030
    hupra030
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    I have a problem with partiality mods used with partiality wrapper

    [Info: Preloader] Running under Unity v2018.4.8.10209753
    [Info: Preloader] CLR runtime version: 4.0.30319.17020
    [Info: Preloader] Supports SRE: False
    [Message: Preloader] Preloader started
    [Info: Preloader] 1 patcher plugin(s) loaded
    [Info: Preloader] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
    [Message: Preloader] Preloader finished
    [Message:BepInEx] Chainloader ready
    [Message:BepInEx] Chainloader started
    [Info:BepInEx] 6 plugins to load
    [Info:BepInEx] Loading [Extended Quickslots 1.1.0]
    [Info:Extended Quickslots] Grabbing config from M:\SteamLibrary\steamapps\common\Outward\BepInEx\config\com.Ashnal.Outward.ExtendedQuickslots.cfg
    [Info:Extended Quickslots] NumberOfExtraSlotsToAdd = 8
    [Info:Extended Quickslots] CenteredQuickslotUI = False
    [Info:BepInEx] Loading [SideLoader 2.1.81]
    [Info:BepInEx] Loading [SharedModConfig 1.8]
    [Info:BepInEx] Loading [Mixed Grip 3.2]
    [Info:BepInEx] Loading [Necromancy Skills 2.4]
    [Info:BepInEx] Loading [Partiality Wrapper 2.1]
    [Message:Partiality Wrapper] Loading dependency HOOKS-Assembly-CSharp.dll
    [Message:Partiality Wrapper] Loading dependency Mono.Cecil.dll
    [Message:Partiality Wrapper] Loading dependency Mono.Cecil.Mdb.dll
    [Message:Partiality Wrapper] Loading dependency Mono.Cecil.Pdb.dll
    [Message:Partiality Wrapper] Loading dependency Mono.Cecil.Rocks.dll
    [Message:Partiality Wrapper] Loading dependency MonoMod.exe
    [Message:Partiality Wrapper] Loading dependency MonoMod.RuntimeDetour.dll
    [Message:Partiality Wrapper] Loading dependency MonoMod.RuntimeDetour.HookGen.exe
    [Message:Partiality Wrapper] Loading dependency MonoMod.Utils.dll
    [Message:Partiality Wrapper] Done loading dependencies
    [Message:Partiality Wrapper] Loading Partiality Mods...
    [Error :Partiality Wrapper] Unhandled exception loading "Reset Breakthrough [email protected]"!
    [Error :Partiality Wrapper] Unhandled exception loading "TheRisingoftheShields@1"!
    [Error :Partiality Wrapper] Unhandled exception loading "Reset Breakthrough [email protected]"!
    [Error :Partiality Wrapper] Unhandled exception loading "TheRisingoftheShields@1"!
    [Message:BepInEx] Chainloader startup complete

    As you can see, last two mods are not loaded. Any ideas?
  3. Caudler
    Caudler
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    I keep seeing mods that say to download this to the Outward\Mod folder but the game doesnt have one? Someone please clarify this.
    1. liljoker810
      liljoker810
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      Make one
  4. ChaosWitchQuelaag
    ChaosWitchQuelaag
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    How do I know if it's working? Does it say below that the mod is on or do I just need to launch the game and it automatically turns on the mods?
  5. michail12
    michail12
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    Hi, is this updated to use 5.0 release or stick to 4.1.x releases of BepInEx?
  6. Kronoir
    Kronoir
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    Hello, I have a problem with this mod (Multiplayer Limit Remover)

    [Message:BepInEx] Chainloader ready
    [Message:BepInEx] Chainloader started
    [Info:BepInEx] 1 / 1 plugins to load
    [Info:BepInEx] Loading [Partiality Wrapper 1.0]
    [Info:Partiality Wrapper] Partiality Wrapper - instantiating PlayerLimitRemover
    [Info:Partiality Wrapper] Initializing and Loading Player Limit Remover
    [Error :Partiality Wrapper] Could not load Partiality Mod: Player Limit Remover
    System.TypeLoadException: Could not load type 'MonoMod.RuntimeDetour.HookManager' from assembly 'HOOKS-Assembly-CSharp'.
    at MPLimitRemover.MPScriptLoad.Patch () [0x00000] in <filename unknown>:0
    at MPLimitRemover.MPScriptLoad.Initialise () [0x00000] in <filename unknown>:0
    at MPLimitRemover.PlayerLimitRemover.OnEnable () [0x00000] in <filename unknown>:0
    at BepInExPartialityWrapper.PartialityWrapper..ctor () [0x00000] in <filename unknown>:0
    [Message:BepInEx] Chainloader startup complete
  7. lolololololx
    lolololololx
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    So I've had this weird error that I get with roughly 70% of the mods I've used so far (they all seem to be partiality mods through your Wrapper as far as I can tell) and I can't make any sense of it

    [Message:BepInEx] Chainloader ready
    [Message:BepInEx] Chainloader started
    [Info:BepInEx] 1 / 1 plugins to load
    [Info:BepInEx] Loading [Partiality Wrapper 1.0]
    [Info:Partiality Wrapper] Partiality Wrapper - instantiating TheRisingoftheShields
    [Info:Partiality Wrapper] Initializing and Loading TheRisingoftheShields
    [Error :Partiality Wrapper] Could not load Partiality Mod: TheRisingoftheShields
    System.TypeLoadException: Could not load type 'MonoMod.RuntimeDetour.HookManager' from assembly 'HOOKS-Assembly-CSharp'.
    at RisingShields.Script.Initialise () [0x00000] in <filename unknown>:0
    at RisingShields.TheRisingoftheShields.OnEnable () [0x00000] in <filename unknown>:0
    at BepInExPartialityWrapper.PartialityWrapper..ctor () [0x00000] in <filename unknown>:0
    [Message:BepInEx] Chainloader startup complete

    1. Ashnal
      Ashnal
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      That usually means your version of HOOKS-Assembly-CSharp is not correct. I haven't been playing Outward recently, but as I recall there were some updates. You might need an updated hooks dll. Ideally, you'll have the version that the mod was created with. I shipped this wrapper with the original hooks dll that was distributed with Partiality, so if it has been updated since that might be the issue.
    2. Brandwayne
      Brandwayne
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      So how do we fix the issue? I'm new to all this stuff and don't understand what I need to do make it work
    3. chascos69
      chascos69
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      Hi! Ugly solution. Donwload Partiality and unzip in xxxx\BepInEx\plugins\PartialityWrapper and xxxx\BepInEx\plugins\MonoMod WITH override
  8. lxlfansylxl
    lxlfansylxl
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    Can you please help me get balanced random items to work please
  9. Erthie
    Erthie
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    @Ashnal i got my character stuck between 2 rocks and can't move it, since I had a similar problem i fixed using the "fly cheat" mod (https://www.nexusmods.com/outward/mods/6)
    but now I can't make it works with BepInEx, the mod has a .txt config file, but it doesn't work in either the Outward\Mods or Outward\BepInEx\plugins directories
    1. Ashnal
      Ashnal
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      Unsure. The author would actually know more than I for that mod.

      That said, you could just use DEBUG mode and teleport to the nearest city. Place a file called DEBUG.txt into the Outward_Data folder. Then load up the game. Once you've loaded your save, hit F2 and use the options there to teleport.
    2. Erthie
      Erthie
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      ty, that will solve my problem, is there a way to rebind the F2? i'm actually using it for skills with you extended quickslots mod xD
    3. Ashnal
      Ashnal
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      nope, it will temporarily override that binding while debug is active. So I suggest activating debug mode, teleporting your character, then deactivating it again by deleting the file you made.
  10. joewalabel
    joewalabel
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    Hey Ashnal, could you plase share with us a model project for BeepInEx, please? I want to release one mod to run with BeepInEx too, but i don't knew how.

    Thank you very much!
    1. Ashnal
      Ashnal
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      Take a look at the Extended Quickslots Github. Make sure you look at the BepInEx branch.