Same, mod not working for me, generated an items file 316k kib (more than double the original) but still that ugly mask persists! :) Anyway probably something i did wrong.
i've having the same issue as smokeage here on the main file and the trader hat. it's not letting me select 'item' in the streamingassets folder and when just selecting the folder it does not work.
Can't seem to get this Mod to work but everything else I've downloaded is working fine. I noticed the file format on this Mod is different than the others; Am I supposed to install this differently?
Edit- I've "successfully" installed the Mod but nothing in-game is happening still
Edit 2- I reset all my files and tried the Trader Hat version and all I get are CTDs. Resetting my files again and will try again with the Dancer Mask. If I don't update again then the same thing happened.
How did you do this? Is it just a texture edit? Or did you swap the model? I've been trying to swap this model for the beard model, but it always ends up floating over the players head.
Yea I've had things floating over. I assume that the transformation of this bird mask (mdl_itm_**) is different from other equipment (mdl_cha_**). I ended up editing the txt dump and removed all vertices by hand. I believe what I have here can cause some exceptions but I think they are handled by the game. No in-game error so far; didn't bother to check the debug log if there is one.
Look at something like GameObject PearlBridMask_e_v, it is referencing 4 path ids. They are transformation, a skinned mesh renderer, a script with other display properties (icon, show head or not, show hair or not, etc.), and a script related to database (I think). This is true for most of the equipment. To swap models, for example to the trader hat, simply replace the second path ID by the second path ID of GameObject trader hat. If you then replace the third path ID as well you get all the display properties of trader hat including hair and icon.
Btw when you look at what the bird mask's second path ID was pointing to, it was the scavenger scarf anyway. The mask model must have been added somewhere else in the code.
I can if I go through all the helmets by hand. I prefer not to. Also, their icon will have to be changed to either bird mask, dancer mask or scavenger scarf (or some other helm that shows both face and hair), with the lazy method I am currently using. I am thinking maybe I can do this by actually writing some code instead of swapping models. Wish me luck on that.
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Edit- I've "successfully" installed the Mod but nothing in-game is happening still
Edit 2- I reset all my files and tried the Trader Hat version and all I get are CTDs. Resetting my files again and will try again with the Dancer Mask. If I don't update again then the same thing happened.
I see you got a model swap working! Was that more of the manual vertices editing? Or is there a batch method for swaps now?
If you then replace the third path ID as well you get all the display properties of trader hat including hair and icon.
Btw when you look at what the bird mask's second path ID was pointing to, it was the scavenger scarf anyway. The mask model must have been added somewhere else in the code.
Also, their icon will have to be changed to either bird mask, dancer mask or scavenger scarf (or some other helm that shows both face and hair), with the lazy method I am currently using.
I am thinking maybe I can do this by actually writing some code instead of swapping models. Wish me luck on that.