Hi, i love this mod and have been using it for some time. Recently i decided i wanted to try the enchanting menu added, but it seems to be missing a ton of enchantments. Poltergeist for example is not listed regardless of whether i have my spear equipped or not. I've tried disabling all conditions in the config but that does not appear to fix the issue. Do i need the scrolls in my inventory for them to appear? if so why are several already listed. any advice would be greatly appreciated!
Insanely late reply but it's the Weapon Balance Patch that's doing it for me. Just went through 40+ individual mods to confirm and sure enough WBP is the culprit for me. I should note I've been using r2modman if that should be of any significance. Hopefully this will help any future people with this problem.
Edit: From the creator of WBP on Thunderstore. "Known issues:Incompatible with Transmorphic's enchanting menu - there is no way to fix it since my enchantments use unique pillar placements, you'll have to rely on your good ol' enchanting table. Sorry for the inconvenience, but do try it, you may like it that way." aka I'm an idiot that didn't read far enough :)
A Little Heads Up for EVERYONE having the same Problem. In My Opinion, the Weapon Balance Patch does not need the Enchantment Changes. So after you installed the mod, go into the mod Folder itself and delete The Enchantment folder, and in every other folder all files containing the word "Enchantment" in the filename. afterwards both mods work simultaneously.
Awesome mod, could a compatibility patch be made for armory additions? When I tried to transmog the obsidian armor it actually duplicated the set. good for cheesing money but bad for drip.
Trying to change my dagger but it requires a wooden box with no explanation as to what it is. I looked at all items on the wiki and it doesn't exist. Has anyone figured out what it is?
Hey just curious, can the new enchanting menu be disabled? and additionally does it interfere at all with new enchantments being added by other mods? Looks like an amazing mod honestly, fashion really is important :D
Edit: I decided to yolo and get into modding outward, I found you can indeed disable the enchanting menu, which is perfect for me as I wanted to limit what was taken away from the core experience of the game. Excellent mod for people who find fashion makes or breaks a character.
not sure what im doing wrong but i cant seem to get it to work i keep getting this error regardless of version
Info : BepInEx] Loading [Transmorphic 1.0.4] [Info :Transmorphic] Patching... [Error : HarmonyX] Failed to patch bool ItemManager::CreateItemFromData(string itemUID, string[] itemInfos, bool _characterItem): System.Exception: Parameter "_syncType" not found in method bool ItemManager::CreateItemFromData(string itemUID, string[] itemInfos, bool _characterItem) at HarmonyLib.Public.Patching.HarmonyManipulator.EmitCallParameter (System.Reflection.MethodInfo patch, System.Boolean allowFirsParamPassthrough, Mono.Cecil.Cil.VariableDefinition& tmpObjectVar, System.Collections.Generic.List`1[HarmonyLib.Public.Patching.HarmonyManipulator+ArgumentBoxInfo]& tmpBoxVars) [0x007ae] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Public.Patching.HarmonyManipulator.WritePostfixes (HarmonyLib.Internal.Util.ILEmitter+Label returnLabel) [0x001a5] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00234] in <474744d65d8e460fa08cd5fd82b5d65f>:0 [Error :Transmorphic] Failed to enable modifamorphic.outward.transmorphic Transmorphic 1.0.4. | Exception: HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> System.Exception: Parameter "_syncType" not found in method bool ItemManager::CreateItemFromData(string itemUID, string[] itemInfos, bool _characterItem) at HarmonyLib.Public.Patching.HarmonyManipulator.EmitCallParameter (System.Reflection.MethodInfo patch, System.Boolean allowFirsParamPassthrough, Mono.Cecil.Cil.VariableDefinition& tmpObjectVar, System.Collections.Generic.List`1[HarmonyLib.Public.Patching.HarmonyManipulator+ArgumentBoxInfo]& tmpBoxVars) [0x007ae] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Public.Patching.HarmonyManipulator.WritePostfixes (HarmonyLib.Internal.Util.ILEmitter+Label returnLabel) [0x001a5] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00234] in <474744d65d8e460fa08cd5fd82b5d65f>:0 --- End of inner exception stack trace --- at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00378] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Public.Patching.HarmonyManipulator.Process (MonoMod.Cil.ILContext ilContext, System.Reflection.MethodBase originalMethod) [0x00042] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo, MonoMod.Cil.ILContext ctx) [0x00006] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate (System.Reflection.MethodBase original, MonoMod.Cil.ILContext ctx) [0x00007] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Public.Patching.ManagedMethodPatcher.Manipulator (MonoMod.Cil.ILContext ctx) [0x00012] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at MonoMod.Cil.ILContext.Invoke (MonoMod.Cil.ILContext+Manipulator manip) [0x00087] in <6733e342b5b549bba815373898724469>:0 at MonoMod.RuntimeDetour.ILHook+Context.InvokeManipulator (Mono.Cecil.MethodDefinition def, MonoMod.Cil.ILContext+Manipulator cb) [0x00012] in <4e2760c7517c4ea79c633d67e84b319f>:0 at (wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook+Context.DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(MonoMod.RuntimeDetour.ILHook/Context) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MonoMod.RuntimeDetour.ILHook+Context::Refresh>?2124389376(object) at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at MonoMod.RuntimeDetour.ILHook.Apply () [0x00059] in <4e2760c7517c4ea79c633d67e84b319f>:0 at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x00047] in <474744d65d8e460fa08cd5fd82b5d65f>:0 --- End of inner exception stack trace --- at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x0005f] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00033] in <474744d65d8e460fa08cd5fd82b5d65f>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00045] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00095] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.PatchAll (System.Type type) [0x00008] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at ModifAmorphic.Outward.Transmorphic.TransmorphPlugin.Awake () [0x0006f] in <dec3331aaf534be89fbfc059ae2629df>:0
ive tried 1.0.3 and 1.0.5 from thunder and i get the same error
Looks to me like you're not running the Definitive Edition. Versions 1.0.3+ are for Definitive Edition only. You'll need to download the 1.0.2 version from here: https://www.nexusmods.com/outward/mods/232/?tab=files or the thunderstore.
If you are running the DE version than you're manually installing the mods to the wrong location or selecting the Non-DE version of the game in R2ModMan (Thunderstore).
Could you add a true/false line for the ingredient hex cleaner in config, I don't want any requirement to apply the armor other than having discovered it/been rewarded it once
Recipes require a minimum of 2 ingredients. I made the 2nd ingredient configurable in the latest 1.0.6 version. There are some limits to what you can use - not silver, but that's the best I can do.
When I transmog enchanted items they seem to stop applying the enchant and listing the enchant stats in the stat block (but the item is still denoted as enchanted per the white coloration in the corner), but it is fixed by going to main menu and reloading the character.
Otherwise, the mod works flawlessly, and I'm so happy I can transmog my Elite Desert Armor into Elite Plate Armor to match my Elite Hood... because damn my character was ugly.
Im struggling with BepInEx (Manual installation) especially this part "
Run the game from your Game Launcher (not directly from Outward.exe), and make sure you see a file Outward\BepInEx\LogOutput.log, this means BepInEx was installed correctly."
please help, the LogOutput.log is not generated
******Nevermind I've managed to make it work, thanks for the awesome MOD. To make it work for definitive edition especially steam ones, make sure you extract BepinEX in to \Steam\steamapps\common\Outward\Outward_Defed and the mod aswell.
47 comments
Edit: From the creator of WBP on Thunderstore.
"Known issues:Incompatible with Transmorphic's enchanting menu - there is no way to fix it since my enchantments use unique pillar placements, you'll have to rely on your good ol' enchanting table. Sorry for the inconvenience, but do try it, you may like it that way."
aka I'm an idiot that didn't read far enough :)
Looks like an amazing mod honestly, fashion really is important :D
Edit: I decided to yolo and get into modding outward, I found you can indeed disable the enchanting menu, which is perfect for me as I wanted to limit what was taken away from the core experience of the game.
Excellent mod for people who find fashion makes or breaks a character.
ive tried 1.0.3 and 1.0.5 from thunder and i get the same error
If you are running the DE version than you're manually installing the mods to the wrong location or selecting the Non-DE version of the game in R2ModMan (Thunderstore).
Otherwise, the mod works flawlessly, and I'm so happy I can transmog my Elite Desert Armor into Elite Plate Armor to match my Elite Hood... because damn my character was ugly.
Also thank you for updating this mod.
- Run the game from your Game Launcher (not directly from Outward.exe), and make sure you see a file
please help, the LogOutput.log is not generatedOutward\BepInEx\LogOutput.log
, this means BepInEx was installed correctly."******Nevermind I've managed to make it work, thanks for the awesome MOD. To make it work for definitive edition especially steam ones, make sure you extract BepinEX in to \Steam\steamapps\common\Outward\Outward_Defed and the mod aswell.