You have a cool mod, however I do have bugs to report regarding co-op interactions.
- ENCHANTMENT EFFECT DUPLICATIONS - Let's say A is the host and B is the co-op partner. If A applies a Tsar Plus Enchantment on B's gear while they are here, their enchantment will be duplicated on themselves every zone change and/or join. If B applies a Tsar Plus Enchantment in his own world then joins A's game, same as above occurs. If B applies a Tsar Plus Enchantment while in A's game, A doesn't see any enchantments on B's gear, but it's still visible on B's side, and duplication still happens. If A applies a Tsar Plus Enchantment in his own world on his own gear, everything works as intended.
This is the kind of stats we reached with this bug left unchecked for a while, to a point my friend had severe graphical stutters until he removed the offending piece of gear : https://media.discordapp.net/attachments/114723322834583559/847926095029207040/unknown.png
- TSAR FRAGMENTS SPAWN - Some Tsar Fragments happened to spawn in regular chests and corpses, 2 of the 6 we got so far. Also the spawn rate feels off in co-op, like it's rarer than what has been set in the configs. We're at 25% spawn chance and we only got 6 total after clearing the base game, Soroboreans and being 1/3 through Three Brothers.
- OFFHAND ENCHANTMENTS - Not a bug, but I think it would be cool if we could add Enchantment Varnishes and Resins on off-hand weapons like daggers, pistols and chakrams.
@blazerik There's a method to reset the enchant self-duplication, but the most practical way to do it involves the Raid mod and the use of split-screen.
Basically, the host connects a character in split-screen, the co-op player gives the offending piece of gear to the split-screen char, end split-screen, restart split-screen, gear should be fixed without having to restart the whole session.
Problem is, doing it at every loading screen might get old very fast, and you HAVE to do it once before the co-op player disconnects and/or the host is done playing, otherwise somehow the glitched value will be saved, and will be doubled next time. This is how we reached that absurd level of cd reduction. Luckily my friend was playing a rune mage, so cd% reduction was not as gamebreaking as, say, a +10 etheral damage, we could let the cd reduction stack for a while before reseting it.
8 comments
You have a cool mod, however I do have bugs to report regarding co-op interactions.
- ENCHANTMENT EFFECT DUPLICATIONS -
Let's say A is the host and B is the co-op partner.
If A applies a Tsar Plus Enchantment on B's gear while they are here, their enchantment will be duplicated on themselves every zone change and/or join.
If B applies a Tsar Plus Enchantment in his own world then joins A's game, same as above occurs.
If B applies a Tsar Plus Enchantment while in A's game, A doesn't see any enchantments on B's gear, but it's still visible on B's side, and duplication still happens.
If A applies a Tsar Plus Enchantment in his own world on his own gear, everything works as intended.
This is the kind of stats we reached with this bug left unchecked for a while, to a point my friend had severe graphical stutters until he removed the offending piece of gear :
https://media.discordapp.net/attachments/114723322834583559/847926095029207040/unknown.png
- TSAR FRAGMENTS SPAWN -
Some Tsar Fragments happened to spawn in regular chests and corpses, 2 of the 6 we got so far.
Also the spawn rate feels off in co-op, like it's rarer than what has been set in the configs. We're at 25% spawn chance and we only got 6 total after clearing the base game, Soroboreans and being 1/3 through Three Brothers.
- OFFHAND ENCHANTMENTS -
Not a bug, but I think it would be cool if we could add Enchantment Varnishes and Resins on off-hand weapons like daggers, pistols and chakrams.
Thank you for your work.
Basically, the host connects a character in split-screen, the co-op player gives the offending piece of gear to the split-screen char, end split-screen, restart split-screen, gear should be fixed without having to restart the whole session.
Problem is, doing it at every loading screen might get old very fast, and you HAVE to do it once before the co-op player disconnects and/or the host is done playing, otherwise somehow the glitched value will be saved, and will be doubled next time. This is how we reached that absurd level of cd reduction. Luckily my friend was playing a rune mage, so cd% reduction was not as gamebreaking as, say, a +10 etheral damage, we could let the cd reduction stack for a while before reseting it.
are DLCs required?
Thanks in advance for any help or information =)