Instructions on how to install and links to BepInEx
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
A lot of credit goes to Sinai, the creator of SideLoader. Also a thanks to Nine Dots Studio for making such an amazing game.
Another huge shoutout to Sinai for helping me get the unique passives working.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Cut down to 1 class from 5, but added much more depth and progression to it compared to before. Re-balanced class to be better in-line with vanilla. Added new unique passives.
Version 0.75
Added Flintlock Pistol as a crafting recipe so you can start with a gun. Made all infuses indefinite. Moved mandatory passives to the class trainers. Added a bunch of custom passives to the passive trainer for silver.
Version 0.73
Sorted skill positions in skill trainers a little better. Fixed blood infuse adding too much damage. Made Runic Lantern it's own spell. Added Zoom and No Zoom. Merged all required debuff passives into one.
Version 0.7
Uploading mod to send it to testers. Still need to re-do icons, better descriptions, better skill tree organization, and balance changes.
Requires both DLC's. Requires BepInEX and newest version of SideLoader. Requires new character.
Designed by brothers Unbound and Warlock.
The mod was designed with a high risk vs high reward playstyle in mind. The mod is balanced around using my other mods in tandem.
The class focuses around landing successful counters in order to gain "bullet" buffs (alerts). The bullet buffs allow the skill Shot to be used, and if successful with landing the skill, Shot awards one "ultra" buff. Four ultra buffs allow the use of one of two ultra skills, Omni-Shot and Ultra Strike.
All skills cost stamina only (minus Blood Infusion).
The class takes significantly increased impact, physical and elemental damage due to being able to consistently nullify damage via counter.
The entire mod is balanced around on using ONLY the provided skills and passives. Mixing in other skills or passive from the base game WILL cause balance issues.
There is a skill trainer in each of the four base cities (more to come later for DLC) that have more passives and upgrades to the starting skills.
Infusions now change the elemental of your shot in order to allow better typing against specific enemies of choice.
Added a custom recipe for a custom Flintlock Pistol in order to have one at the start. Takes two iron scraps and two wood in the crafting window. The custom Flintlock only sells for 3 silver, otherwise the stats are the same.
The mod has been fleshed out a lot more compared to V1, with a more depth and skill progression, while also being more balanced.
For anyone who might wonder, I use most of the itemIDs 9999900-9999999 and statusIDs 888, 900-998.
TO DO: Still have to create and add-in an upgrade to shot.
To install, place the ParryMasterV2.zip into steamapps/common/Outward/Mods/SideLoader then right click, hover 7zip and choose Extract To "ParryMasterV2\"
If not using 7zip then right click extract all, then move the mod up one folder level since the default extract buries the mod one folder deeper than it needs to be.
The final file path has to be steamapps/common/Outward/Mods/SideLoader/ParryMasterV2 with there being 3 folders and the ReadMe in the ParryMasterV2 folder.
If inside of the ParryMasterV2 folder is another ParryMasterV2 folder then then you just have to drag out the deeper ParryMasterV2 folder and delete the now empty folder.
To uninstall simply delete the ParryMasterV2 folder in steamapps/common/Outward/Mods/SideLoader/