Hey mate, nice mod. I have a request if possible. The "quality of Life" name brought me here with the hopes of finding an option I desire.
I would love being able to lock inventory window placements so when i open inventory, even after a game restart, the windows stay where i place them. Not sure if this is even possible. But I have seen other posts elsewhere wishing for an option to have the game save the positions of a characters inventory.
Anyway, currently using your floors and walls vis... and love it.
Merry Xmas and best of wishes for New Year. Regards.
just for my understanding: currently in vanilla Ostranauts, the inventory of crates and items is neatly placed below the ground's inventory window, and there can be multiple items on the character that can have inventories, e.g. the backpack, side pockets, toolbox, the tool's batteries etc.
Could you describe for me in detail, which inventories you would want to have fixed and why?
I shortly looked into this and I guess, it should be possible to have the names of the inventories and to to give them a fixed position.
Hey mate, thanks for the reply... and sorry for the delay in responding.
As a recently new player of this awesome little game, I kind of went nutty when finding new items to wear. When fully suited up, I noticed that when you say open your inventory.... you got all the little pockets etc.
The issue for me..... is that there are rather large spaces between the individual inventory windows themselves. Then, say when i open my dolly.... that window spawns off the screen totally.... or half off the screen. Yes, I currently deal with this by wearing the least amount of items with pockets..... but that kind of defeats the purpose of clothing with pockets.
My hope, was that all these little pocket windows would open... border to border... thereby creating more screen space, so that when I open that dolly inventory as an example... it would not be off the screen.
Again, just a hope/wish of mine. The HUD's need to be opening with it all border to border.... like it is currently with vertical placement, border to border.. But horizontally across the screen, there are rather large spaces between the "inventory window borders".
I hope I clarified my point. Thanks for looking/considering this. Regards
You can change that yourself in the .json data files of Ostranauts.
Check this file: Ostranauts\Ostranauts_Data\StreamingAssets\data\condowners\condowners.json
ItmFloorGrate[...] represents loose floor tiles. You can increase the stack limit through the parameter "nStackLimit". { "strName" : "ItmFloorGrate01Loose", "strNameShort" : "Floor", "strNameFriendly" : "Floor (Loose)", "strItemDef" : "ItmFloorGrate01Loose", "strType" : "Item", "strLoot" : null, "nStackLimit" : 5, }
But you have to check if that needs to be done for all of the floor tile items in that file. "strName" : "ItmFloorGrate01", "strName" : "ItmFloorGrate01Loose", "strName" : "ItmFloorGrate01Dmg", "strName" : "ItmFloorGrate01Patch", "strName" : "ItmFloorGrate02", "strName" : "ItmFloorGrate03",
For Walls, there is: "strName" : "ItmWall1x1", "strName" : "ItmWall1x1Loose", "strName" : "ItmWall1x1Dmg", "strName" : "ItmWall1x1Patch",
If the parameter "nStackLimit" is not there, you might have to add it manually. Walls can only be stacked to 1, therefore they don't have the "nStackLimit" parameter and it needs to be added separately.
Scrap Item names, e.g. ItmScrapAluminum ItmScrapCarbonFiber ItmScrapSteel
Check my new mod Scarcity. In the configuration file of that mod, there is a list of all item names, which you can use as a reference to look up the item names in the .json file.
Be sure to make a copy of your changes. When the game is updated, your changes will most likely get overwritten.
5 comments
I have a request if possible.
The "quality of Life" name brought me here with the hopes of finding an option I desire.
I would love being able to lock inventory window placements so when i open inventory, even after a game restart, the windows stay where i place them.
Not sure if this is even possible.
But I have seen other posts elsewhere wishing for an option to have the game save the positions of a characters inventory.
Anyway, currently using your floors and walls vis... and love it.
Merry Xmas and best of wishes for New Year.
Regards.
just for my understanding: currently in vanilla Ostranauts, the inventory of crates and items is neatly placed below the ground's inventory window, and there can be multiple items on the character that can have inventories, e.g. the backpack, side pockets, toolbox, the tool's batteries etc.
Could you describe for me in detail, which inventories you would want to have fixed and why?
I shortly looked into this and I guess, it should be possible to have the names of the inventories and to to give them a fixed position.
As a recently new player of this awesome little game, I kind of went nutty when finding new items to wear.
When fully suited up, I noticed that when you say open your inventory.... you got all the little pockets etc.
The issue for me..... is that there are rather large spaces between the individual inventory windows themselves.
Then, say when i open my dolly.... that window spawns off the screen totally.... or half off the screen.
Yes, I currently deal with this by wearing the least amount of items with pockets..... but that kind of defeats the purpose of clothing with pockets.
My hope, was that all these little pocket windows would open... border to border... thereby creating more screen space, so that when I open that dolly inventory as an example... it would not be off the screen.
Again, just a hope/wish of mine.
The HUD's need to be opening with it all border to border.... like it is currently with vertical placement, border to border..
But horizontally across the screen, there are rather large spaces between the "inventory window borders".
I hope I clarified my point.
Thanks for looking/considering this.
Regards
like 100x for floors, walls, alum. scrap, steel scrap etc?
Check this file:
Ostranauts\Ostranauts_Data\StreamingAssets\data\condowners\condowners.json
ItmFloorGrate[...] represents loose floor tiles. You can increase the stack limit through the parameter "nStackLimit".
{
"strName" : "ItmFloorGrate01Loose",
"strNameShort" : "Floor",
"strNameFriendly" : "Floor (Loose)",
"strItemDef" : "ItmFloorGrate01Loose",
"strType" : "Item",
"strLoot" : null,
"nStackLimit" : 5,
}
But you have to check if that needs to be done for all of the floor tile items in that file.
"strName" : "ItmFloorGrate01",
"strName" : "ItmFloorGrate01Loose",
"strName" : "ItmFloorGrate01Dmg",
"strName" : "ItmFloorGrate01Patch",
"strName" : "ItmFloorGrate02",
"strName" : "ItmFloorGrate03",
For Walls, there is:
"strName" : "ItmWall1x1",
"strName" : "ItmWall1x1Loose",
"strName" : "ItmWall1x1Dmg",
"strName" : "ItmWall1x1Patch",
If the parameter "nStackLimit" is not there, you might have to add it manually. Walls can only be stacked to 1, therefore they don't have the "nStackLimit" parameter and it needs to be added separately.
Scrap Item names, e.g.
ItmScrapAluminum
ItmScrapCarbonFiber
ItmScrapSteel
Check my new mod Scarcity. In the configuration file of that mod, there is a list of all item names, which you can use as a reference to look up the item names in the .json file.
Be sure to make a copy of your changes. When the game is updated, your changes will most likely get overwritten.