0 of 0

File information

Last updated

Original upload

Created by

HopefulTarnished

Uploaded by

HopefulTarnished

Virus scan

Safe to use

Tags for this mod

6 comments

  1. xZETxUx
    xZETxUx
    • member
    • 0 kudos
    Can you make it work for agnea´s entreat? That girl is so annoying xD
    1. HopefulTarnished
      HopefulTarnished
      • member
      • 4 kudos
      It's possible, but since it's not a path action that you would use repeatedly, it didn't seem as important as the information-gathering ones.
      I guess maybe steal would be worth doing, I'll see how annoyed it makes me lol
    2. xZETxUx
      xZETxUx
      • member
      • 0 kudos
      Not repeated? It is my most frequently used path action: I use it at each NPC 2 to 3 times in a play through. And every time the NPC and Agnea are saying something.


      Anyway, thanks for the answer, I thought asking doesn't cost anything.
    3. HopefulTarnished
      HopefulTarnished
      • member
      • 4 kudos
      Okay that's a fair point, I've made a version that removes dialogue from every path action. I haven't tested it, so please let me know if there are any issues with it :-)
    4. xZETxUx
      xZETxUx
      • member
      • 0 kudos
      Alright i tested it for Partitio and Agnea. Looks like they learned to shut the f'''up xD - The NPC's are still answering as a Reaction, but it's only half of Dialogue now and Agnea stopped with her annoying laugh - that's gold. So thank you very much - big love.
    5. HopefulTarnished
      HopefulTarnished
      • member
      • 4 kudos
      You're welcome! The NPC replies are coded a little differently as they are unique to the NPCs, so they will always react to confirm a successful Allure/Guide etc. Thankfully that's not very frequent. Also story NPCs have unique dialogue coded, so both traveler and NPC will comment when you are doing quest-related path actions!