Octopath Traveler
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Chaser

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ChaserJZX

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5 comments

  1. JZweig86
    JZweig86
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    Hi there ChaserJZX. Do you mind if I use parts of this to create another preset? I have one created that cleans up the entire image pretty well after tinkering with it for a few hours. 
    1. ChaserJZX
      ChaserJZX
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      Hi! Sure, go ahead. :)
  2. graysob
    graysob
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    such a weird choice on their part
    1. Ign0tus
      Ign0tus
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      • 5 kudos
      First, I want to recognize that user "gray sob" above has 69 posts. Nice!
      Second, I swear I did not even notice the green shading until I saw this mod. I ran back to the living room (game is running on my TV) and immediately saw the green mess around the edges. It was hideous. I think I was in the desert town where you pick up Primrose. This mod does indeed fix it. I just wish I could figure out how to get rid of the overblown 'whiteness' in the center of the screen in bright areas of the game. I've tried several different tweaks in reshade and in the engine.ini file and couldn't remove it. The image is extremely overblown and washed out in some maps. I don't like the light rays either. They chose a unique graphical style for this game and then proceeded to ruin it with post processing. That's my opinion obviously, but fanboys would want to fight me over it I'm sure. I hope the sequel looks better.
    2. ChaserJZX
      ChaserJZX
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      Nice indeed!
      I could try to at least reduce the overblow whiteness some time. I didn't play much further back then so I likely just didn't come across those. Don't even remember why, I had a good time playing it.. oh well.
      As for the lightshafts, should be easy to remove those. Now that ReShade offers PlugIn support, there is one that disables game shaders.
      Allows for murdering the weird post processing choices (Persona 5 is guilty of that too.. crushed blacks galore)
      Sometimes *all* the post processing is bundled in one shader though, so being precise with what you kill isn't always an option