Octopath Traveler
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Beepo

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Beepo400

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About this mod

A highly extensive rebalance and reconsideration of Octopath Traveler in near-entirety. Contains significantly more complex equipment than the base game, with much more unique and threatening boss behaviors.

This is significantly harder than the base game, but not egregiously difficult. The harder SMT games are a good comparison.

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NOTE: This mod will ONLY work on the Steam version of Octopath Traveler!

Preamble


This is an overhaul of the original game designed with the following goals in mind:
  • Rebalance many aspects of the original game.
  • Further differentiate boss fights and create gameplay that is challenging to veterans of the game.
  • Make the game's super boring equipment less boring, and fix certain jobs having highly linear and uninteresting options.

It is the result of nearly a full year of tweaking and consideration. 


What This Mod Changes (In Brief)

  • Reworks to almost every enemy in the game.
  • Changes or reworks to almost every guided ability and capture beast ability in the game.
  • Path actions are largely not defined by level anymore.
  • The level cap is now 10, and levels contribute very little to overall stats (To be blunt, EXP does not matter beyond escaping)
  • Every job has at least one entirely new ability. Some abilities have been totally reworked.
  • Changes to almost every existing job ability.
  • Hitting an enemy's weakness when they are not broken now deals 1.75x damage instead of 1.3x.
  • Significantly increases the shield value of the vast majority of enemies.
  • SP maximum is now lower but SP is recovered when using most boosted abilities.
  • Critical hits now deal 40% damage instead of 25%. With a few exceptions, only boosted physical skills can crit without buffs.
  • Reworks rune buffs into attack-triggered status effects.
  • Extensively reworks equipment so that all weapons and armor are useful to some degree.
  • Most rare equipment can no longer be stolen, only purchased.
  • The locked chests that only Therion could open have been replaced with gold chests that anyone can open.
  • Changes every boss to some degree, with some fights being completely redesigned and others having only minor changes.
  • Total redesigns of the side bosses (i.e. Lord of the Sands) so that they aren't complete jokes.
  • More status effects work against bosses and more status effects are easily applicable by the player.
  • Lowers the item cap for each consumable item to 10 to lessen the absurd amount of healing and revival you could easily pump out in the base game.
  • Reworks or nerfs for highly abusable aspects of base game such as Hired Help, Runes and Concoct.
  • Adds the ability to fast travel to or out of the Gate of Finis once it's entered.

You will not receive EXP for Chapter 1 bosses, this is intended.

Installation

Extract the JourneysEnd.pak file into your Octopath Traveler Paks folder, usually located at OCTOPATH TRAVELER\Octopath_Traveler\Content\Paks.

I don't suggest playing with an existing save file using this mod because the changes are so significant. Better to keep your vanilla save files and your Journey's End save files separate.

Also note that because this mod touches nearly every area of the game, it will be incompatible with pretty much every other mod.

Special Thanks

Thanks to The64MarioMan for making the UE4 Data Table Editor which was used extensively during the late stages of the mod's development.

Thanks to the Bravely Path discord for providing tutorials on UE4 modding and helping playtest this mod.

No thanks to the Octopath Wiki which is fucking useless.