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About this mod
A highly extensive rebalance and reconsideration of Octopath Traveler in near-entirety. Contains significantly more complex equipment than the base game, with much more unique and threatening boss behaviors.
This is significantly harder than the base game, but not egregiously difficult. The harder SMT games are a good comparison.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Journey's End Language Pack - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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Translations
- English
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Translations available on the Nexus
Language Name English Author:Hai Feng Kao Journey's End Language Pack - Changelogs
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Version 1.299b
- Made all chapter dungeons accessible via fast travel (once initially accessed)
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Version 1.299a
- Fixed Beguilement not dealing damage
- Fixed Adumbrate hitting all foes when it should have been single target
- Fixed several bugs with Panther Dance/Bewildering Grace
- Fixed certain abilities not triggering Relentless when they should have been
- Fixed several abilities being affected by the Single Focus buff despite not being attacks
- Fixed the Gate of Finis's fast travel not being enabled outside of Minimal Cutscenes Mode
- Aelfric's Auspices: Duration increased from 3 turns to 5
- Sealticge's Whisper: Duration increased from 3 turns to 5
- Lyblac: "Acceleration" and "Shadow Wave" no longer deal damage
- Blade of the Fallen: Critical reduced from 300 to 150
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Version 1.299
- Fixed a merchant appearing in midair during Primrose's CH1
- Fixed Heightened Healing's boost being 30% instead of the intended 50%
- Fixed Change Stance not increasing physical defense
- Maximum PC HP increased from 2500 to 3000
- Stats are once more floored at 0 instead of 1
- Cleric Subjob: Now increases HP by 10%
- Tressa: Base HP increased from 1150 to 1250
- All Shields which decreased evasion no longer do
- Nightmare Chimera: Now factors target's PDEF as 10% higher than it is
- Balogar's Blade (ability): Now uses the user's weapon with the highest MATK for all hits, no longer applies on hit effects
- Eternal Return/Steorra's Protection: SP cost increased from 18 to 24
- Suspension: Now affects only enemies. Can no longer be boosted. SP cost reduced from 45 to 20
- Second Wind: SP Regen reduced from 20% to 15%
- Augmented Elements: Elemental damage amp increased from 20% to 30%
- Last Stand: Damage modifier increased from +2% per HP below half to +3% per HP below half
- Cynic's Shield: Replaced with "Gigas Shield": Increases phys/elem resist by 18%, wielder's PDEF/MDEF are lowered for the first 5 turns of battle
- Knight's Shield: Phys resist increased to 16%
- Force Shield: Phys resist increased to 14%, Elem resist increased to 16%
- Strait-Laced Helm: No longer reduces evasion, Phys resist reduced from 20% to 16%
- Magician's Cloak: Moved from a quest reward to part of Russell's post-Cyrus CH4 inventory
- Devourer of Men: Shields reduced by 1
- Lyblac: Shields reduced by 2
- Galdera: Should no longer use Meteor Storm and Frozen Hell on the same turn
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Version 1.298
- Fixed the Ravus Guards using an incorrect buff ability
- Heathcote: No longer uses "Throw Money at the Problem"
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Version 1.297
- Fixed various issues with the Bewildering Grace ability (incorrect call chances, ending after one call if used at LVL 1 BP, etc.)
- Fixed the Omniscient Eye using an incorrect ability at half HP
- Fixed Eitr-type poison being durationless
- All stats except HP/SP now have a minimum of 1, regardless of negative penalties
- Winnehild's Battle Cry: Increased damage multiplier from 1.95X to 2.25X, SP cost reduced from 25 to 22
- Counter Position: SP cost reduced from 25 to 22
- Increased the primary ability use chance of NPCs with the "Better Safe than Sorry" guided ability from 60% to 80%
- Wolfsbane: Added several new effects
- Whaleslaying Harpoon: Decreased PATK bonus from 450 to 430
- Dead Air: Now hits 25% of the time (regardless of accuracy)
- Pilum of Penance: Now also increases wielder's physical and elemental damage dealt by 30%
- Tressa, Olberic, Ophelia, Cyrus, Alfyn: Increased base evasion from 0 to 25
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Version 1.296 (Hotfix 2)
- Fixed various issues with the Minimal Cutscenes and No Flash paks
- Fixed the "Double Slash" guided NPC ability hitting all targets when it should have been single target
- Fixed the "Pyre" enemy ability always missing
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Version 1.296 (Hotfix)
- Fixed a literal Armageddon scenario
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Version 1.296
- Olberic Boosted Defend: Reworked, renamed Unbendable. Now heals 800/1600/2400 HP and grants durationless Incite.
- Fixed Contemplation applying disable at LVL 2 boost
- Fixed Robe of the Flame and High House's Armor having swapped descriptions
- Fixed Master's Spear erroneously increasing accuracy
- Fixed the Fur Coat not increasing Max SP
- Fixed an issue where a boss-type enemy could be randomly encountered in place of Ice Curators
- Fixed not all of Dreisang's attacks proccing elemental statuses
- Fixed the Runelord's support skill not working as intended
- Fixed one of Balogar's abilities buffing the player's party
- Fixed fire damage not being dealt during the fire hit of the Friendly Salamander's "Kaleidoscope" ability
- Changed the animation of all Rune abilities to make damage more visible
- You can now fast travel out of the Gate of Finis proper (previously, only Journey's End fast travel was enabled)
- You can now fast travel to the Gate of Finis from anywhere on the world map once you enter it
- "Runic Protection" enemy ability replaced with something else
- Renamed Minimal Cutscenes Pak to PMinimalCutscenesMode to avoid load order issues (The pak was working fine but the mismatched loading caused some slowdown on startup)
- Added a new optional Pak: No Flash. Removes all instances of flashing lights from battle effects.
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Version 1.295 (Hotfix)
- Fixed Energizing Pomegranates not appearing in the battle menu
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Version 1.295
- Fixed Gravitational Pull being displayed as dark element and targeting self when unboosted
- Fixed Steorra's Protection being displayed as light element
- Fixed SP stolen with Element Steal not going above the user's maximum SP
- Fixed Blood Crystal not debuffing the wielder
- Fixed the Memorial Harpoon not applying it's intended debuff
- Fixed the Black Bile Voucher showing up in the concoct menu
- Fixed the Bottle of Black Bile applying sidestep to the user
- Sorcerer Elem Spells: Damage multiplier increased from 0.84x/1.59x to 1.05x/1.99x
- Beguilement: Changed animation
- Dreisang's "Extreme Elemental Augmentation" ability: Now applies permanent shine to the Cait instead of dealing direct damage
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Version 1.294 (Hotfix)
- Fixed an issue where one of Mánagarmr's abilities could softlock the game under certain conditions
- Fixed the Einheri using the wrong version of Impending Doom
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Version 1.294
- Fixed the "Crushing Wing" capture ability not having the correct duration and ailment data for all of it's effects
- Peacock's Plumage: No longer inflicts shine
- Shooting Star: Damage now scales with the party's BP
- Steorra's Prophecy: Removed, replaced with Steorra's Protection: Grants all allies invincibility for the remainder of the turn.
- Rufus: No longer automatically ends the battle if killed
- Dreisang: Base shields increased from 12 to 14
- Elemental Heavy Armor: Elem Resist reduced from 60% to 50%
- Removed the event trigger in Therion CH3 that prevents him from taking the upper route of the map
- The Gate of Finis boss rush is no longer neccesary to fight Galdera
- Increased the stats of all Gate of Finis boss rush bosses as they no longer need to be fought in a single gauntlet
- The notebooks dropped by Gate of Finis bosses now contain (practical) information pertaining to the Galdera fight
- Added Minimal Cutscenes Mode, which removes most main chapter cutscenes and significant portions of story-based busywork
- Removed the optional Spurning Ribbon start pak and made the Spurning Ribbon start a default starting bonus
- Corrected several descriptions
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Version 1.293
- Skull Mask: No longer increases encounter rate, now grants durationless debuff immunity (lost when HP reaches 0)
- Made minor adjustments to the Dreisang fight
- Made major adjustments to both phases of the Galdera fight
- Corrected several descriptions
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Version 1.292
- Fixed the "Steal BP" enemy ability applying counter to it's target
- Fixed Witch Dagger granting status immunity instead of reflect
- Fixed Moon's Reflection not working correctly at max boost
- Fixed the Collared Salamander not using the correct summon ability
- Fixed King Khalim's quest granting 0x of it's reward
- Fixed some Hired Help abilities not proccing counter
- Promenade: Removed, replaced with Dance Macabre. Causes the user to perform 16 random target attacks with their strongest MATK weapon, can hit any combatant.
- Simeon Phase 2: Shields decreased from 14 to 13, HP increased from 91000 to 96000, PDEF increased from 350 to 370
- Added a voucher merchant in all chapter 1 towns, inside each bar
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Version 1.291
- Fixed a few bosses applying incite on themselves
- Fixed the Spicy Pepper not appearing in the consumable items tab
- Fixed Thief still having Snatch instead of Escape Plan
- Fixed Second Wind regening much less SP than intended
- Fixed Stone of Abnegation having two distinct item IDs
- Fixed the "Venom Fang" enemy ability not dealing damage
- Fixed the "Blood Token" enemy ability not debuffing PCs
- Fixed the "Invincible Cleave" enemy ability applying invincibility to the target
- Fixed the "Arrow Volley" guided NPC ability not being bow-type damage
- Fixed the "Slow Motion" guided NPC only targeting one foe instead of all foes
- Fixed the Tengu Eagle using the wrong version of Toxic Rainbow
- Fixed the Tengu Eagle's Shield not applying total status immunity
- Fixed Blue Blades not disabling Amputation or Tranquilizer
- Fixed Esmeralda's AI not functioning properly if broken at 25% or lower health
- Fixed Stout Wall dealing SP damage to the user at max boost
- Fixed Maruf not having the intended Guide/Allure abilities
- Fixed Leghold Trap lowering speed instead of accuracy
- Increased the capture rate of sidebosses
- Reworked a random encounter in the desert near Grimsand Ruins that was too strong
- Miracle: Activation% reduced from 25% to 10%
- Esmeralda: Base shields reduced from 14 to 12
- Albus: PDEF/MDEF increased from 330 to 365, HP increased from 52500 to 54000
- Miguel: HP reduced from 77000 to 72000, MATK reduced from 420 to 400, Critical reduced from 200 to 150
- Manymaws: Shields reduced from 20 to 17
- Divine Blade: PATK reduced from 315 to 300
- Brand's Thunder: Damage multiplier reduced from 10.2x to 9.35x
- Balogar's Blade: Damage multiplier reduced from 4x to 3.5x
- Winnehild's Battle Cry: Defense piercing reduced from 29% to 23%
- Elemental statuses now all deal 500 damage (except panic which still deals none)
- Divine skill cost increased from 1000 JP to 2500 JP
- All jobs have had their PATK, PDEF, MATK, and MDEF bonuses doubled
- Cyrus's base MATK increased from 250 to 275
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Version 1.29
- Fixed the Lightning Storm ability called by Peacock Strut not using the speed modifier
- Fixed one of the Lizard event encounters in Olberic's CH3 not having a third enemy due to a texture error
- Fixed the Master's Spear not increasing crit on hit
- Fixed the Red Capote not granting sidestep
- Fixed the Miracle Cloak not granting self-regen and being an accessory (should have been body armor)
- Clarified that dances use the user's currently held weapon for physical and magical attacks in their skill description
- Gave patrol patterns a description
- Collect/Steal: Can no longer be used on allies, no longer steals SP
- Shackle Foe/Armor Corrosive: SP Cost reduced from 12 to 7
- Hale and Hearty: Changed from +500 HP to +400 HP
- Death's Door guided NPC ability uses/summons changed from 1/1 to 1/9
- Burn Status: No longer changes turn order. Now, during the damage, inflicts burn for 1 turn (in other words, it sustains itself)
- Deathly Blade: Removed, replaced with Skull Mask. Grants immunity to instant death. Greatly increases encounter rate.
- Speed modifier for all applicable moves changed from Speed/400 to Speed/500
- Reduced level cap to 10 (helps surprise attacks during enemy encounters not occur too often in either direction. Note that levels will not change for save files that are already beyond level 10)
- Removed extra EXP for breaking
- Reorganized default ordering of consumable items
- Temporarily restored the default flags for character endings as it was causing minor issues (nothing that hindered progress as far as I can tell)
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Version 1.28
- Fixed certain sidequests not having any or all solutions (note: some solutions being locked off was intentional)
- Fixed Wind Rune dealing minimal damage when unboosted
- Fixed Headwind affecting the target of the afflicted's attack, and not the afflicted
- Fixed Divination and Ethereal Healing not being affected by disable
- Fixed the Adapative Strike attack icon being a sword (was working fine, only the icon was wrong)
- Very slightly buffed the defenses of Chapter 1 bosses and low level enemies
- Albus: No longer weak to light, now weak to lightning, now immune to stun
- Dragon: Phys Atk reduced from 445 to 430, Magic Atk reduced from 485 to 470
- Tritone: Renamed Dyad. Now only hits twice.
- Lion's Roar: No longer heals
- Blade Dance: Reduced base damage multiplier from 4.9x to 3.9x
- Blessed Weapon: No longer deals fixed light damage. Now deals magical weapon-based damage and light damage in a single strike.
- Moon's Reflection: Can no longer be used unboosted or at LVL 1 boost. No longer applies disable to self. Effects one ally other than self at LVL 2, effects all allies except self at LVL 3.
- Steorra's Prophecy: Base damage multiplier increased from 3x to 4.8x
- All-Divide: No longer permanent, now lasts 5 turns
- Critical hits now deal 40% extra damage instead of 50%
- Cleaned up the tutorial menu
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Version 1.27 (Hotfix)
- Fixed Tiger Rage being given the normal attack command modifier (what the heck)
- Fixed the Venomtooth Tiger being susceptible to his own poison (also what the heck)
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Version 1.27
- Fixed a handful of errors with consumable items
- Fixed an issue where crit-up on hit weapons were not working due to a typo in the ailment data
- Fixed one of the ghost NPCs dropping the incorrect item
- Fixed an issue where Steorra's Prophecy was using Eternal Return's ability data and vice-verca
- Fixed an issue where Hired Help summon damage was accidentally reverted back to pre-2.0 levels after patch 1.23
- Fixed an issue where Adapative Strike was not using the user's strongest weapon
- Blossom Blade effect increased from 1 turn to 2, Sanative Staff effect increased from 2 turns to 4
- Irresistible Force: Phys. Atk. bonus increased from +800 to +1000
- Gaolbreaker: Now an axe and not a dagger. No longer hits twice, now, on hit, increases the user's evasion for 2 turns. Phys. Atk. bonus increased from +200 to +270
- Hróðvitnir: No longer increases actions per turn above 2, PATK/MATK increased from 380 to 390
- Gareth: Rework, now has different weaknesses and locking procedures. No longer gains the Attack All buff. No longer increases actions per turn above 2.
- The Celestial Archon now applies permanent status immunity to itself on turn one (this prevents them from being slowed)
- Alephan's Enlightenment: Can no longer be used on enemies. Now affects the entire party.
- Alephan's/Single Focus buff: No longer turn-based. No longer affects abilities that are not attacks
- Adaptive Strike, LVL3: No longer applies Single Focus. Now grants the user 3 turns of target priority/incite.
- Skills called by Lion Dance now deal damage with the user's currently equipped weapon. This was already happening, it's just been promoted from a bug to a feature
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Version 1.26
- Fixed certain quest NPCS being unguidable and/or unduelable
- Fixed certain concocts not dealing damage of the correct element
- Fixed Primrose's base evasion being 110 instead of 100
- Fixed Reflective Veil affecting the party at max boost
- Fixed Lifesteal Dagger being affected by the repeat buff
- Dances can no longer be used at max boost (max of 3 per turn)
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Version 1.25
- Corrected several ability bitflags (certain abilities not being repeatable or affected by disable when they should have been)
- Fixed Gustav's Shield not granting counter
- Fixed the Reflective Cloak not granting a permanent evasion buff
- Fixed several encounters where the enemies were using the wrong formation type
- Fixed the Stone of Abnegation being...off
- Fixed Forage giving 100% HP Regen instead of the intended 20%
- Fixed the Red Claw and Blue Claw enemy abilities hitting three times
- Fixed a targeting issue with the Eye Gauge enemy ability
- Fixed Warmaster having the wrong passive ability
- Fixed the Snow Lizard having the wrong capture ability
- Fixed the Jotunn applying it's self buff to the party
- Fixed a BGM bug in the Caves of Azure
- Lowered Primrose's base speed from 325 to 300
- Linde's Flurry now deals sword-based damage to random foes 3-4 times (blame hard-coded targeting)
- Reworked the Menacing Manticore's capture ability
- Corrected several descriptions
- Temporarily removed Unreasonable Mode for testing
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Version 1.24 (Hotfix)
- Fixed Inquire not always working regardless of level
- Fixed the Patrician Youth being unguidable/unallurable
- Fixed Thief having Relentless instead of Follow-Up Attack as a passive
- Fixed silence not being cured by attacking
- Fixed certain enemy abilities not inflicting sleep when they should have been
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Version 1.24
- Fixed some enemy IDs in the Forestlands being incorrect
- Fixed not all NPCs being scrutinizable at 100%
- Fixed an issue where certain quest NPCs would not reveal quest items after being inquired/scrutinized
- Fixed an issue where the Ne'er-Do-Well could not be challenged or provoked
- Fixed an issue where some quests reward give 0x Cornucopia (in other words, nothing)
- Fixed some general stores not stocking concoct materials
- Fixed an Green Tea using the wrong description
- Corrected the description of several vouchers
- Slightly reduced the overall encounter rate
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Version 1.23
- Fixed Primrose not having a starting dagger
- Fixed Cleric having Escape Plan as a passive skill instead of Vim and Vigor
- Fixed Rest recovering SP at max boost, and not granting status immunity at LVL 3 boost
- Fixed Moonlight Waltz granting stacks of sidestep
- Fixed Cleansing Fire being disabled by the Disable status
- Fixed Cryochaos not granting SP when used at LVL 3 boost
- Fixed the Dagger Storm ability called by Lion Dance not factoring the user's speed
- Fixed headwind not inflicting ailments correctly
- Fixed the Iron Powder offensive concocts not revealing weaknesses
- Fixed the Blinding Slash/Blind From Afar capture abilities not always inflicting blind
- Fixed the Dagger Storm guided NPC ability not using the correct ability data
- Fixed the Icewind guided NPC ability being slightly weaker than intended
- Fixed Russell's guided NPC ability being incorrect
- Fixed Gaston's secondary guided NPC ability not lowering phys atk as intended
- Fixed the Spurning Ribbon optional pak having some compatability issues with the core mod
- Added Unreasonable Mode (Details are in the readme) as an optional pak
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Version 1.22 (Hotfix)
- Fixed the letter in Therion's intro sequence not being flagged as a guaranteed steal
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Version 1.22
- Fixed several event fights (such as the lizards in Olberic CH3) not using the correct enemy IDs
- Fixed the Einherjar not using their first move to become invincible
- Fixed divine skills being obtainable without gaining the other 7 skills
- Fixed several hint hounds having conditional appearances (they should now be in the same spot no matter what your chapter state is)
- Fixed an encounter in the Subterranean Study that had Chubby Caits (should have been Thunder Sentinels)
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Version 1.21
- Temporarily restored tutorials as it was causing bitflag conflicts and preventing players from learning skills
- Fixed an issue where Gaston would use Bludgeon if fought with one or two travelers
- Removed Vow of Silence (ailment data issue, was not worth the effort)
- Fixed an issue with the "Beastmaster" class enemies names and sprites not being correct
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Version 1.20
- See changelog here: https://github.com/Beepo400/Journey-s-End-Mod/releases/tag/1.2
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Version 1.12
- Fixed Magicsteal Dagger doing less damage than intended
- Fixed Shine's proc dealing wind damage instead of light
- Fixed a few chests being incorrectly flagged as money
- Fixed the shop in Duskarrow selling Fur Caps in two different slots
- Fixed the Empowering Ring's price being higher than intended due to an extra 0 in the price value
- Fixed the Geas of Longevity carried by the Kindly Cleric in Goldshore being unpurchasable due to an ID error
- Fixed the Lifetaker's description being blank and fixed it's shop price being lower than intended
- Fixed Contemplation granting the Sealticges buff instead of an Attack All buff
- Fixed Hired Help effects being repeatable with the Aelferic buff
- Fixed a handful of minor inconsistencies in NPC dialogue created by the mod's changes (such as Kit asking for a Healing Grape instead of a Hardy Lime)
- Sorcerer's Robe: Increased PDEF bonus from 60 to 90
- Lifetaker: Increased PATK bonus from 270 to 280, Critical Bonus reduced from 180 to 80
- Assassin's Dagger: Decreased PATK bonus from 280 to 270, Critical bonus increased from 80 to 180, Evasion bonus increased from 80 to 100
- Dracoprism: Reworked and split into two items: Dragon Lance and Dragon Axe. The lance is sold by Tressa's mother, the axe is obtained from the "Here Be Dragons" quest
- Changed Kindling's animation
- Gustav will now use Incinerate less frequently
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Version 1.11
- Lowered the Devourer of Men's PDEF and MDEF by 40
- Fixed an issue where the town shops were viewing empty data fields as purchasable items
- Fixed certain consumable items not being usable in battle
- Fixed Hardy Lime and Healing Grape not healing the correct amount
- Updated various tooltips
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Version 1.10
- See changelog here: https://github.com/Beepo400/Journey-s-End-Mod/releases/tag/1.10
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Version 1.07
- Panic no longer reduces SP or BP
- Fixed a few of the potions not applying their ailments properly
- Fixed Magicsteal Dagger still using the wielder's strongest weapon at max boost (what is this, the 5th patch related to this issue?)
- Fixed enemies applying random ailments onto players while panicking
- Removed a couple instances of nuts that were not supposed to be in the game
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Version 1.06
- Tranquilizer and Sleepwood concocts no longer inoculate the target. Now instead grants 2% HP regen for the duration of the sleep
- Fixed Hypnos Crown granting much higher SP than intended
- Fixed Rest still giving SP at LVL 1 boost and higher
- Fixed the Accuracy and Speed values for level 24 characters being slightly lower than they should have been
- Fixed Magicsteal Dagger not relying on the user's Speed when boosted
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Version 1.05
- Fixed Smoke Bomb and Predatory Glare's ailments not working correctly
- Fixed the weapon dropped by Winnehild decreasing weapon damage instead of increasing it
- Fixed Tranquilizer being able to reduce foes to 0 HP
- Fixed several tooltips that were incorrect (notably fixed Predatory Glare from using Kindling's name and description)
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Version 1.04
- Fixed Makk having much more HP than intended when fought with 2 travelers
- Fixed Heathcote summoning stronger Ravus Guards than intended when fought with 2 or more travelers
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Version 1.03
- Fixed an issue where Smoke Bomb and Aeber's Reckoning were using money as their cost type
- Increased the duration of Smoke Bomb's effects to 2 turns (except acting first)
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Version 1.02
- Cleansing Fire can no longer reduce allies or enemies below 1 HP
- Lowered the base damage of Magicsteal Dagger and Aeber's Reckoning
- Fixed Magicsteal Dagger still using the wielder's strongest weapon instead of daggers
- Fixed some of the Bewildering Grace randomization not working with the intended chances
- Fixed the Scaredy Sheep quest not rewarding the correct item
- Fixed one of the Elemental Augmentors not being in the correct location
- Fixed the Dread Falcons dropping null items
- Fixed an issue in the Lord of the Sands fight where the AI would get stuck in a loop if broken within a certain range
- Corrected an error in Inspiration's description
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Version 1.01
- Lowered Heathcote's shield value from 8 to 6 when fought with Therion solo
- Slightly lowered the Phys. Def. of the Ravus Guards used by Heathcote
- Fixed Magicsteal Dagger using the wielder's strongest weapon instead of always using Daggers
- Fixed the Gravity Axe not lowering Evasion as intended
- Fixed some chests containing null items
- Fixed several tooltips that were incorrect
- Increased the price of Self-Destruct Button from 200 leaves to 2000
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NOTE: This mod will ONLY work on the Steam version of Octopath Traveler!
Preamble
This is an overhaul of the original game designed with the following goals in mind:
It is the result of nearly a full year of tweaking and consideration.
You will not receive EXP for Chapter 1 bosses, this is intended.
Installation
Extract the JourneysEnd.pak file into your Octopath Traveler Paks folder, usually located at OCTOPATH TRAVELER\Octopath_Traveler\Content\Paks.
I don't suggest playing with an existing save file using this mod because the changes are so significant. Better to keep your vanilla save files and your Journey's End save files separate.
Also note that because this mod touches nearly every area of the game, it will be incompatible with pretty much every other mod.
Special Thanks
Thanks to The64MarioMan for making the UE4 Data Table Editor which was used extensively during the late stages of the mod's development.
Thanks to the Bravely Path discord for providing tutorials on UE4 modding and helping playtest this mod.
No thanks to the Octopath Wiki which is fucking useless.
Preamble
This is an overhaul of the original game designed with the following goals in mind:
- Rebalance many aspects of the original game.
- Further differentiate boss fights and create gameplay that is challenging to veterans of the game.
- Make the game's super boring equipment less boring, and fix certain jobs having highly linear and uninteresting options.
It is the result of nearly a full year of tweaking and consideration.
- Reworks to almost every enemy in the game.
- Changes or reworks to almost every guided ability and capture beast ability in the game.
- Path actions are largely not defined by level anymore.
- The level cap is now 10, and levels contribute very little to overall stats (To be blunt, EXP does not matter beyond escaping)
- Every job has at least one entirely new ability. Some abilities have been totally reworked.
- Changes to almost every existing job ability.
- Hitting an enemy's weakness when they are not broken now deals 1.75x damage instead of 1.3x.
- Significantly increases the shield value of the vast majority of enemies.
- SP maximum is now lower but SP is recovered when using most boosted abilities.
- Critical hits now deal 40% damage instead of 25%. With a few exceptions, only boosted physical skills can crit without buffs.
- Reworks rune buffs into attack-triggered status effects.
- Extensively reworks equipment so that all weapons and armor are useful to some degree.
- Most rare equipment can no longer be stolen, only purchased.
- The locked chests that only Therion could open have been replaced with gold chests that anyone can open.
- Changes every boss to some degree, with some fights being completely redesigned and others having only minor changes.
- Total redesigns of the side bosses (i.e. Lord of the Sands) so that they aren't complete jokes.
- More status effects work against bosses and more status effects are easily applicable by the player.
- Lowers the item cap for each consumable item to 10 to lessen the absurd amount of healing and revival you could easily pump out in the base game.
- Reworks or nerfs for highly abusable aspects of base game such as Hired Help, Runes and Concoct.
- Adds the ability to fast travel to or out of the Gate of Finis once it's entered.
You will not receive EXP for Chapter 1 bosses, this is intended.
Installation
Extract the JourneysEnd.pak file into your Octopath Traveler Paks folder, usually located at OCTOPATH TRAVELER\Octopath_Traveler\Content\Paks.
I don't suggest playing with an existing save file using this mod because the changes are so significant. Better to keep your vanilla save files and your Journey's End save files separate.
Also note that because this mod touches nearly every area of the game, it will be incompatible with pretty much every other mod.
Special Thanks
Thanks to The64MarioMan for making the UE4 Data Table Editor which was used extensively during the late stages of the mod's development.
Thanks to the Bravely Path discord for providing tutorials on UE4 modding and helping playtest this mod.
No thanks to the Octopath Wiki which is fucking useless.